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Revision as of 22:08, 8 April 2010 editGodaiNoBaka (talk | contribs)148 edits Gameplay: Added a few sentences each on "Collection" and "Co-op" features← Previous edit Revision as of 22:44, 9 April 2010 edit undoDream Focus (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers39,009 edits important change of the gameNext edit →
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In April of 2010, Zynga introduced the "Co-op Farming" feature to Farmville. This sets out a number of tasks which cannot be completed by the individual player, instead requiring the cooperation of his or her neighbors. Gold, Silver, and Bronze medals are awarded to teams that are successful in completing the task within stated time limits, and winning teams gain bonuses in the form of farm coins, xp, and unique items. In April of 2010, Zynga introduced the "Co-op Farming" feature to Farmville. This sets out a number of tasks which cannot be completed by the individual player, instead requiring the cooperation of his or her neighbors. Gold, Silver, and Bronze medals are awarded to teams that are successful in completing the task within stated time limits, and winning teams gain bonuses in the form of farm coins, xp, and unique items.

==Update==
A new updated version of FarmVille was released in April 2010, causes thousands of complaints. <ref>http://www.newsbiscuit.com/2010/03/25/realistic-farmville-upgrade-features-battery-hens-pecking-their-own-flesh-off/</ref> The new version includes battery hens with chickens pecking their own feet off from being so cramped together, protesters destroying fields planted with genetically engineered crops, farmers refusing to work but instead shaking their fist at the player complaining about city folks not understanding their hardships, and the ability to shoot cows with needles filled with hormones to make them produce 5 times as much milk. <ref>http://www.newsbiscuit.com/2010/03/25/realistic-farmville-upgrade-features-battery-hens-pecking-their-own-flesh-off/</ref>


== Controversy == == Controversy ==

Revision as of 22:44, 9 April 2010

For other uses, see Farmville.

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2009 video game
FarmVille
Developer(s)Zynga
Platform(s)Internet
ReleaseJune 19, 2009
Genre(s)Simulation, RPG
Mode(s)Single-player with multiplayer interaction

FarmVille is a real-time farm simulation game developed by Zynga, available as an application on the social networking website Facebook. The game allows members of Facebook to manage a virtual farm by planting, growing and harvesting virtual crops and trees, and raising livestock. Since its launch in June 2009, FarmVille has become the most popular game application on Facebook, with over 82.4 million active users and over 23.1 million fans in March 2010. The total FarmVille users are over 20% of the users of Facebook and over 1% of the population of the world. Despite this, Farmville is still classed by Zynga as being in Beta testing stage, with "all of players ... currently considered Testers." They state that, "Things will go wrong. Bugs will occur." FarmVille started as a clone of the popular Farm Town on Facebook.

On February 4, 2010, Microsoft's MSN Games has also launched Farmville on its website, requiring a Facebook account but not a Windows Live ID in order to play the game.

Gameplay

One player's customised farm.

Upon beginning a farm, the player first creates a customizable avatar. There are six plots of land, two of which are in the process of growing, and two (eggplant and strawberries) which are fully grown.

The game is based around the market, where items can be purchased: seeds, trees, animals, buildings, decorations, vehicles, and more land using "farm coins," the generic money of FarmVille (which is earned by selling crops) or "farm cash". (which the player earns at a rate of one dollar per experience level). A player can also choose to buy FarmVille coins or cash from Zynga. The player plants seeds, which grow into crops, which can be harvested to earn farm coins. Animals and trees can also be purchased and can also be harvested for profits. The player earns experience points (XP) by purchasing items, and regular tasks such as plowing, planting and harvesting. Earning XP increases the player's level, unlocking more items. Most items can be bought with farm coins, although some (e.g., certain decorations) must be purchased with farm cash.

Each plot of land costs 15 farm coins to plow and depending on the crop planted, new seeds can range from 10 to 220 farm coins. Each crop sells for a set price that is greater than the price paid for the seed. The ratio of seed cost to coin yield for crops varies based as a factor of harvest time and initial seed cost. For example, raspberries, with a two hour growth time, cost 20 coins and yield 46 coins per plot, with a ratio of 1:2.3. Watermelons, with a four day growth time, cost 130 coins and yield 348 coins, for a ratio of 1:2.68. Depending on the plant, growth time can vary from two hours (raspberries) to four days (artichokes, watermelons). If the crop is not harvested within the amount of growing time, it will wilt and must be plowed again, unless the unwither feature is applied. For example, pumpkins will grow in 8 hours. If the pumpkins are not harvested within 16 hours of planting, they will begin to wither and die, and the player will not be able to harvest them for farm coins or XP, unless the unwither feature is applied.

As a player progresses, they can expand their farm (for a payment of farm cash or farm coins) to allow for more room for farming, animals, and decorations.

Like most Zynga games, FarmVille leverages the social networking aspects of Facebook. Along with their own farm, players can invite their friends to join and be neighbors. Acquiring neighbors has benefits in gameplay — not only can one earn money and experience (by visiting and helping on neighboring farms), but with eight or more neighbors, a player can expand their farm and own more acreage. Gifts (such as trees, animals, and decorations) can be sent to both confirmed neighbors and any other Facebook friends even if they do not use the application. The Gifts received from neighbors usually have relatively expensive buy prices in the market; so getting gifts from friends is one of the best ways to get relatively expensive items. Many of the items available to gift to friends are not available in the FarmVille market. This includes many themed decorations.

A variety of "Ribbons" are also available to players, representing the player's achievement of a series of set tasks. The player first obtains a yellow ribbon for completing a simple version of the task, then progresses through white, red, and blue ribbons by completing progressively more difficult versions of the same task. For example, the "Fenced In" Yellow ribbon requires that the player purchase and display on his farm 5 sections of fence. The white ribbon for the same task requires 50 sections of fence be set up, and the red and blue ribbons get progressively harder and more expensive to complete. There are presently thirty-one different tasks, for a total of 124 ribbons available to be earned. In addition to bragging rights, a player earning a ribbon gets a tangible reward for his efforts, which may include a quantity of farm coins, an experience bonus, the award of a special item, or some other benefit. Each ribbon may be earned only once.

Players may also attempt to complete "Collections." There are currently five of these, each consisting of six items of varying rarities. Collection items may be found by performing common farming tasks such as plowing, harvesting trees, and tending to chickens. or may be gifted to the player by their Farmville neighbors. Upon completing each collection, the player may turn the collection in for substantial farm coin and experience bonuses, as well as a large amount of fuel to run farm machinery. Each collection may be completed as many times as the player desires.

In April of 2010, Zynga introduced the "Co-op Farming" feature to Farmville. This sets out a number of tasks which cannot be completed by the individual player, instead requiring the cooperation of his or her neighbors. Gold, Silver, and Bronze medals are awarded to teams that are successful in completing the task within stated time limits, and winning teams gain bonuses in the form of farm coins, xp, and unique items.

Update

A new updated version of FarmVille was released in April 2010, causes thousands of complaints. The new version includes battery hens with chickens pecking their own feet off from being so cramped together, protesters destroying fields planted with genetically engineered crops, farmers refusing to work but instead shaking their fist at the player complaining about city folks not understanding their hardships, and the ability to shoot cows with needles filled with hormones to make them produce 5 times as much milk.

Controversy

FarmVille had given its users virtual cash for various advertising offers: for instance, the player would get some virtual currency for signing up for Netflix. However, FarmVille has been accused of scamming its users through misleading offers, such as filling in bogus survey or IQ tests which in fact subscribe the users to an unwanted service which appears on their phone bill. In a video posted November 9, 2009, Zynga CEO Mark Pincus says "I did every horrible thing in the book too, just to get revenues right away. I mean we gave our users poker chips if they downloaded this Zwinky toolbar which was like, I don't know, I downloaded it once and couldn't get rid of it," in regards to business practices. Michael Arrington of TechCrunch accused Facebook of allowing Zynga's FarmVille to continue these practices because a great deal of the money it gets from such leads is reinvested in ads inside the Facebook network. In response to this negative publicity, Zynga removed all virtual cash offers on 8 November 2009, but only on those pages within the farmville.com domain. Players accessing the game from within Facebook itself (as most Farmville players do) can still see the offers as of April 2010.

FarmVille has been criticized for being "almost an exact duplicate" of its previously-released competitor Farm Town.

References

  1. "Zynga's FarmVille Becomes Largest and Fastest Growing Social Game Ever" (Press release). Market Watch. August 27, 2009. Retrieved October 11, 2009.
  2. "Facebook farmers want India flag". BBC. October 9, 2009. Retrieved October 11, 2009.
  3. Gardner, Jasmine (September 29, 2009). "Futurology: FarmVille on Facebook". London Today. Retrieved October 11, 2009.
  4. "Facebook's Farmville Application Page". Facebook. January 30th, 2010. Retrieved January 30th, 2010. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  5. Welcome to FarmVille: Population 80 million - Features, Gadgets & Tech - The Independent
  6. Modern Warfare 2 is all very well, but give me indie gaming | Television & radio | The Guardian
  7. What is Beta? - Zynga Community Forums
  8. "Zynga Launches "FarmVille". Does it Look Familiar?". All Facebook. June 22, 2009. Retrieved November 3, 2009.
  9. "Zynga's 'FarmVille' Facebook Game Debuts on MSN Site". Bloomberg. February 5th, 2010. Retrieved February 4th, 2010. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  10. Farmville
  11. "Farmville Strategy Guide". Game Coins. Retrieved 2 April 2010. {{cite web}}: |first= missing |last= (help)
  12. "How long does it take for a crop to wither?". Zynga. 2009-10-01. Retrieved 2009-10-28.
  13. http://www.newsbiscuit.com/2010/03/25/realistic-farmville-upgrade-features-battery-hens-pecking-their-own-flesh-off/
  14. http://www.newsbiscuit.com/2010/03/25/realistic-farmville-upgrade-features-battery-hens-pecking-their-own-flesh-off/
  15. "Are You Getting Scammed by Facebook Games?", Time, November 6, 2009
  16. ^ Michael Arrington, "Scamville: The Social Gaming Ecosystem Of Hell", Washington Post / TechCrunch, October 31, 2009
  17. Michael Arrington (6 November 2009). "Zynga CEO Mark Pincus: "I Did Every Horrible Thing In The Book Just To Get Revenues"". Techcrunch. Retrieved 14 March 2009.
  18. Zynga To Remove All In Game Offers
  19. Zynga Launches "FarmVille". Does It Look Familiar? Nick O'Neill, June 22, 2009, www.allfacebook.com. Fetched from website April 6, 2010.

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