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| occupation = Producer, director and designer of ] at ]. | | occupation = Producer, director and designer of ] at ]. | ||
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{{nihongo|'''Hiroyuki Ito'''|伊藤 裕之|Itō Hiroyuki}}, also credited with the spelling '''Hiroyuki Itou''', is a |
{{nihongo|'''Hiroyuki Ito'''|伊藤 裕之|Itō Hiroyuki}}, also credited with the spelling '''Hiroyuki Itou''', is a Japanese ] and ]. He currently works for ] and is most known for his work on the ] series '']''. | ||
==Biography== | ==Biography== | ||
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When directing a ], Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.<ref>{{cite web |url=http://uk.psx.ign.com/articles/085/085276p1.html |title=The Final Fantasy IX Team Spills All |author=Dave Zdyrko |publisher=] |date=September 20, 2000 |accessdate=December 26, 2010 |quote='''Hiroyuki Itou:''' Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.}}</ref> | When directing a ], Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.<ref>{{cite web |url=http://uk.psx.ign.com/articles/085/085276p1.html |title=The Final Fantasy IX Team Spills All |author=Dave Zdyrko |publisher=] |date=September 20, 2000 |accessdate=December 26, 2010 |quote='''Hiroyuki Itou:''' Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.}}</ref> | ||
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==Works== | ||
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Revision as of 13:33, 17 March 2011
Hiroyuki Ito | |
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Nationality | Japanese |
Occupation(s) | Producer, director and designer of video games at Square Enix. |
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), also credited with the spelling Hiroyuki Itou, is a Japanese game director and game designer. He currently works for Square Enix and is most known for his work on the role-playing video game series Final Fantasy.
Biography
Initially working on the sound effects for Final Fantasy III, he later participated in creating a long-time series staple, the Active Time Battle (ATB) system, for the follow-up Final Fantasy IV. Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the Job system in Final Fantasy V and Final Fantasy Tactics, the Esper system in Final Fantasy VI, the Junction system and Chocobo World mini-game in Final Fantasy VIII, the Active Time Event (ATE) system in Final Fantasy IX and the Active Dimension Battle (ADB) and License Board of Final Fantasy XII.
He also served as one of the directors of Final Fantasy VI with Yoshinori Kitase and as the director of Final Fantasy IX. He was one of the directors of Final Fantasy XII, first with Yasumi Matsuno, then with Hiroshi Minagawa after Yasumi Matsuno left the project. He served his first role as a game producer for the release of Final Fantasy XII International Zodiac Job System.
Game design philosophy
When directing a role-playing video game, Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.
Works
His name has also been credited on the following games, but this is not the same person and instead a former employee of Jupiter Corporation:
- Kingdom Hearts: Chain of Memories (2004, for Game Boy Advance) - Main programmer (Jupiter Corporation staff)
- The World Ends with You (2007, for Nintendo DS) - Planning director (Jupiter Corporation staff)
- Kingdom Hearts 358/2 Days (2009, for Nintendo DS) - Lead planner: missions
- Kingdom Hearts Re:coded (2010, for Nintendo DS) - Co-director
References
- Square Enix Co., Ltd., Matrix Software (November 14, 2006). Final Fantasy III (Nintendo DS). Square Enix Co., Ltd. Scene: staff credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - Square Enix Co., Ltd., Matrix Software (July 22, 2008). Final Fantasy IV (Nintendo DS). Square Enix Co., Ltd. Scene: staff credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - Square Co., Ltd. (December 6, 1992). Final Fantasy V (Super Famicom). Square Co., Ltd. Scene: staff credits.
- Square Co., Ltd. (June 20, 1997). Final Fantasy Tactics. Square Co., Ltd. Scene: staff credits.
- ^ Sachi Coxon (March 22, 2000). "Interview with Square: Part 1". RPGamer.
Hironobu Sakaguchi: The gameplay system will have a lot of customization. I cannot tell you in detail, but it will be a lot of fun... / Famitsu: I feel it to be a lot like FF6. / Hironobu Sakaguchi: Ito is the director. He made the active time battle, and after that, made several things, including the job change system.
- Square Co., Ltd. (September 9, 1999). Final Fantasy VIII. Square Electronic Arts L.L.C. Scene: staff credits.
- "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix. October 31, 2006. Retrieved January 25, 2011.
Hiroyuki Ito: Developing the ADB system felt very similar to developing the ATB system that appeared in FINAL FANTASY IV.
- Rob Fahey (October 31, 2006). "This Great Fantasy". Eurogamer. Retrieved January 25, 2011.
Akitoshi Kawazu: The battle director, Ito-san, when he was making FFXII's license board, his design philosophy was very much to give players the freedom to make characters the way that they want to.
- Anoop Gantayat (August 1, 2005). "Changes to Final Fantasy XII Staff". IGN Entertainment, Inc. Retrieved May 4, 2010.
- Dave Zdyrko (September 20, 2000). "The Final Fantasy IX Team Spills All". IGN Entertainment, Inc. Retrieved December 26, 2010.
Hiroyuki Itou: Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.
- "Introduction to the Jupiter Corporation staff working on Spectrobes: Beyond the Portals". September 18, 2008. Retrieved February 15, 2010.
- Arturo Molina (November 20, 2010). "KH Re:coded Ultimania Nomura Interview (Director)". Kingdom Hearts Ultimania (kh2.co.uk). Retrieved February 15, 2010.
Tetsuya Nomura: Co. director Itou was originally the main producer for The World Ends With You, so you could also say that the blood from that game also flowed into Re:Coded.
- Square Enix Co., Ltd., Jupiter Corporation (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix Co., Ltd. Scene: staff credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - Square Enix Co., Ltd., Jupiter Corporation (April 22, 2008). The World Ends with You (Nintendo DS). Square Enix Co., Ltd. Scene: staff credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link)