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== Gameplay == | == Gameplay == | ||
Terraria is noted for its similarity to '']'' and classic exploration/adventure titles such as '']''.<ref>{{cite web |url=http://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=2011-04-25 |accessdate=2011-05-22}}</ref><ref>{{cite web |url=http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |work=] |publisher=] |first=Duncan |last=Geere |date=2011-05-18 |accessdate=2001-05-22}}</ref><ref>{{cite web |url=http://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=2011-05-13 |accessdate=2011-05-18}}</ref> Basic gameplay features day/night cycles, aggressive nocturnal attackers, world-building elements and character advancement based on increases to health/mana and equipment found while exploring. The game has a graphical style reminiscent of the 16-bit sprites found in video games released for the ]. | |||
Minecraft is a sandbox building indie video game written in Java originally by creator Markus "Notch" Persson and now by his company, Mojang, formed from the proceeds of the game. It was released on May 17, 2009, with a Beta on December 20, 2010. Official releases for iOS and Android are currently in development to be released later in 2011 along with a full version of the game. The game is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. The game has two variants – free Classic and paid Beta – where Classic is focused entirely on construction with unlimited material supply, while Beta requires players to acquire resources themselves, and contains mobs, player health, and additional features and items. The gameplay is heavily inspired by Infiniminer by Zachtronics Industries, Dwarf Fortress by Bay 12 Games and Dungeon Keeper by Bullfrog Productions. | |||
Beyond basic gameplay features, Terraria has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPC merchants to occupy structures or rooms they have built, and may then buy equipment with coins gained from defeating monsters. Each map also contains generated ]s with unique monsters and surroundings, such as the the Underworld (a lava-filled ] area with demons and skeletal serpents), deserts (which contain little but sand), and underground ] (which contain large flying bugs and huge ]-like creatures). | |||
The game is currently in development and Beta is the only continuously updated version of the game. Minecraft was developed for about a week before its public release on May 17, 2009, on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated and patched since then, and while it was still in alpha release, it garnered several hundred thousand sales and received critical notice and acclaim from many reviewers. It passed a million units sold on January 12, 2011, less than a month after reaching Beta. By April 23, 2011, the game had sold 2 million units. | |||
Random events may occur in the course of play, such as the ], which increases the number of monsters out at night and allows them to enter the player's structures, and the goblin invasion, which sends a goblin army to attack players. Events can also be caused by destroying shadow orbs in corrupted map areas and using items near altars. | |||
Players may also summon powerful boss monsters such as the Eye of ] and the Eater of Worlds. Independently of summoned bosses, each map contains one ] that contains rare items and unusual enemies, and can only be safely entered after first defeating the Skeletron boss on that map. | |||
The developers plan to offer free content updates in the future. | |||
== See also == | == See also == |
Revision as of 02:04, 24 May 2011
Video gameTerraria | |
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File:TerrariaLogo2.pngTerraria logo | |
Developer(s) | Re-Logic |
Publisher(s) | |
Producer(s) | Jeremy "Blue" Guerrette |
Programmer(s) | Andrew "Redigit" Spinks |
Platform(s) | Windows XP, Windows Vista, and Windows 7 |
Genre(s) | Indie side scroller action-adventure/RPG |
Mode(s) | Single-player, multiplayer (co-op or PvP) |
Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic. The game features exploration, crafting, building structures, and combat with a variety of creatures.
It was released on May 16, 2011. The game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.
Gameplay
Terraria is noted for its similarity to Minecraft and classic exploration/adventure titles such as Metroid. Basic gameplay features day/night cycles, aggressive nocturnal attackers, world-building elements and character advancement based on increases to health/mana and equipment found while exploring. The game has a graphical style reminiscent of the 16-bit sprites found in video games released for the SNES.
Beyond basic gameplay features, Terraria has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPC merchants to occupy structures or rooms they have built, and may then buy equipment with coins gained from defeating monsters. Each map also contains generated biomes with unique monsters and surroundings, such as the the Underworld (a lava-filled chthonic area with demons and skeletal serpents), deserts (which contain little but sand), and underground jungles (which contain large flying bugs and huge Venus Flytrap-like creatures).
Random events may occur in the course of play, such as the Blood Moon, which increases the number of monsters out at night and allows them to enter the player's structures, and the goblin invasion, which sends a goblin army to attack players. Events can also be caused by destroying shadow orbs in corrupted map areas and using items near altars.
Players may also summon powerful boss monsters such as the Eye of Cthulu and the Eater of Worlds. Independently of summoned bosses, each map contains one dungeon that contains rare items and unusual enemies, and can only be safely entered after first defeating the Skeletron boss on that map.
The developers plan to offer free content updates in the future.
See also
References
- Senior, Tom (2011-05-17). "Terraria launch a huge success". PC Gamer. Future plc. Retrieved 2011-05-18.
- Devore, Jordan (2011-04-25). "Minecraft in 2D, you say? Terraria looks legit". Destructoid. Retrieved 2011-05-22.
- Geere, Duncan (2011-05-18). "Terraria offers two-dimensional mining, exploring and giant eyeballs". Wired. Condé Nast Publications. Retrieved 2001-05-22.
- McWhertor, Michael (2011-05-13). "Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria". Kotaku. Gawker Media. Retrieved 2011-05-18.
External links
- Official website
- Official Terraria Wiki