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'''DOOM 3''' is a ] ] developed by ] during 4 years starting from ], ] and published by ]. Versions for the ] and the ] are scheduled to be released. Set in ] in a Union Aerospace Corporation (UAC) research center on ], it is a complete retelling of the original ], with a completely new graphics and ]. | '''DOOM 3''' is a ] ] developed by ] during 4 years starting from ], ] and published by ]. Versions for the ] and the ] (developed by ]) are scheduled to be released. Set in ] in a Union Aerospace Corporation (UAC) research center on ], it is a complete retelling of the original ], with a completely new graphics and ]. | ||
According to John Carmack, the tripod of features in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics and ] sound, aim to provide the most realistic gaming experience yet. | According to John Carmack, the "tripod of features" in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics and ] sound, aim to provide the most realistic gaming experience yet. | ||
In July 2004, id Software confirmed the American release date of Doom III is ], ]. The British release date is ]. The rest of the world (except for ] and ]) will have the game in stores on ]. | In July 2004, id Software confirmed the American release date of Doom III is ], ]. The British release date is ]. The rest of the world (except for ] and ], where only the pirated version will appear on August 3) will have the game in stores on ]. | ||
''Doom 3'' went gold on Wednesday, ] ]. A ] release was confirmed on Thursday, ] ]. | ''Doom 3'' went gold on Wednesday, ] ]. A ] release was confirmed on Thursday, ] ]. | ||
== Doom development team == | |||
* ] - game engine (graphics and physics) | |||
* ] - sound engine | |||
* ] - 3D modelling | |||
* ] - character models | |||
* ], an animator who worked on ] and ] - animation | |||
* ] - AI and scripted scenes | |||
* ] <!-- spelling? -->, a ] writer who worked on the famous games ] and ] - game script | |||
<!-- some information may be flat out wrong or outdated. shame on me if so. And it's incomplete in any case, sorry --> | |||
{{stub}} | {{stub}} | ||
== Game information == | |||
These weapons are expected to be in the final game: | |||
* Fists & Chainsaw | |||
* Pistol | |||
* Shotgun | |||
* Super Shotgun | |||
* Machinegun & Hand Grenade | |||
* Chaingun | |||
* Rocket Launcher | |||
* Plasma Gun | |||
* BFG | |||
* Soul Cube | |||
* Flare | |||
* Flamethrower | |||
* Railgun | |||
Most monsters from the original ] will be in the new game. | |||
== External links == | == External links == |
Revision as of 12:17, 26 July 2004
DOOM 3 is a first person shooter computer game developed by id Software during 4 years starting from June 1, 2000 and published by Activision. Versions for the PC and the Xbox (developed by Vicarious Visions) are scheduled to be released. Set in 2145 in a Union Aerospace Corporation (UAC) research center on Mars, it is a complete retelling of the original DOOM, with a completely new graphics and game engine.
According to John Carmack, the "tripod of features" in Doom 3 technology are unified lighting and shadowing, complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of DOOM 3, such as normal mapping of textures, realistic handling of object physics and Dolby Digital sound, aim to provide the most realistic gaming experience yet.
In July 2004, id Software confirmed the American release date of Doom III is August 3, 2004. The British release date is August 6. The rest of the world (except for Poland and Russia, where only the pirated version will appear on August 3) will have the game in stores on August 13.
Doom 3 went gold on Wednesday, July 14 2004. A Mac OS X release was confirmed on Thursday, July 15 2004.
Doom development team
- John Carmack - game engine (graphics and physics)
- Graeme Devine - sound engine
- Seneca Menard - 3D modelling
- Kenneth Scott - character models
- Fred Nilsson, an animator who worked on Antz and Shrek - animation
- Jim Dose - AI and scripted scenes
- Matthew Castello , a science fiction writer who worked on the famous games The 7th Guest and The 11th Hour - game script
This article is a stub. You can help Misplaced Pages by expanding it. |
Game information
These weapons are expected to be in the final game:
- Fists & Chainsaw
- Pistol
- Shotgun
- Super Shotgun
- Machinegun & Hand Grenade
- Chaingun
- Rocket Launcher
- Plasma Gun
- BFG
- Soul Cube
- Flare
- Flamethrower
- Railgun
Most monsters from the original Doom will be in the new game.
External links
- Official site
- UAC's fictional website created by id Software after the announcement of DOOM 3
- PlanetDOOM – a DOOM 3 community website