Revision as of 12:17, 26 July 2004 editParanoid (talk | contribs)Extended confirmed users3,204 edits dev team, some other info← Previous edit | Revision as of 12:26, 26 July 2004 edit undoParanoid (talk | contribs)Extended confirmed users3,204 edits more infoNext edit → | ||
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'''DOOM 3''' is a ] ] developed by ] during 4 years starting from ], ] and published by ]. Versions for the ] and the ] (developed by ]) are scheduled to be released. Set in ] in a Union Aerospace Corporation (UAC) research center on ], it is a complete retelling of the original ], with a completely new graphics and ]. | '''DOOM 3''' is a ] ] developed by ] and published by ]. Versions for the ] and the ] (developed by ]) are scheduled to be released. Set in ] in a Union Aerospace Corporation (UAC) research center on ], it is a complete retelling of the original ], with a completely new graphics and ]. | ||
The game was in development for 4 years, starting from ], ]. In ] the game was first shown to the public at ] in Tokyo. It was later demonstrated at ] in ], where a 15-minute gameplay demo was shown in a small theater. It was extremely warmly received and Doom 3 won five awards at E3. | |||
According to John Carmack, the "tripod of features" in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics and ] sound, aim to provide the most realistic gaming experience yet. | According to John Carmack, the "tripod of features" in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics and ] sound, aim to provide the most realistic gaming experience yet. | ||
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* created by id Software after the announcement of DOOM 3 | * created by id Software after the announcement of DOOM 3 | ||
* – a DOOM 3 community website | * – a DOOM 3 community website | ||
== References == | |||
* ''The Making of Doom 3'', Steven L. Kent (unreleased) | |||
] | ] |
Revision as of 12:26, 26 July 2004
DOOM 3 is a first person shooter computer game developed by id Software and published by Activision. Versions for the PC and the Xbox (developed by Vicarious Visions) are scheduled to be released. Set in 2145 in a Union Aerospace Corporation (UAC) research center on Mars, it is a complete retelling of the original DOOM, with a completely new graphics and game engine.
The game was in development for 4 years, starting from June 1, 2000. In 2001 the game was first shown to the public at MacWorld in Tokyo. It was later demonstrated at E3 in 2002, where a 15-minute gameplay demo was shown in a small theater. It was extremely warmly received and Doom 3 won five awards at E3.
According to John Carmack, the "tripod of features" in Doom 3 technology are unified lighting and shadowing, complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of DOOM 3, such as normal mapping of textures, realistic handling of object physics and Dolby Digital sound, aim to provide the most realistic gaming experience yet.
In July 2004, id Software confirmed the American release date of Doom III is August 3, 2004. The British release date is August 6. The rest of the world (except for Poland and Russia, where only the pirated version will appear on August 3) will have the game in stores on August 13.
Doom 3 went gold on Wednesday, July 14 2004. A Mac OS X release was confirmed on Thursday, July 15 2004.
Doom development team
- John Carmack - game engine (graphics and physics)
- Graeme Devine - sound engine
- Seneca Menard - 3D modelling
- Kenneth Scott - character models
- Fred Nilsson, an animator who worked on Antz and Shrek - animation
- Jim Dose - AI and scripted scenes
- Matthew Castello , a science fiction writer who worked on the famous games The 7th Guest and The 11th Hour - game script
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Game information
These weapons are expected to be in the final game:
- Fists & Chainsaw
- Pistol
- Shotgun
- Super Shotgun
- Machinegun & Hand Grenade
- Chaingun
- Rocket Launcher
- Plasma Gun
- BFG
- Soul Cube
- Flare
- Flamethrower
- Railgun
Most monsters from the original Doom will be in the new game.
External links
- Official site
- UAC's fictional website created by id Software after the announcement of DOOM 3
- PlanetDOOM – a DOOM 3 community website
References
- The Making of Doom 3, Steven L. Kent (unreleased)