Revision as of 08:25, 27 July 2004 editParanoid (talk | contribs)Extended confirmed users3,204 edits It's important that id Software apparently refused to work with Russian publishers. HL2, on the other hand is already being translated into Russian under the overview of Valve.← Previous edit | Revision as of 20:21, 28 July 2004 edit undo68.117.78.131 (talk) →FeaturesNext edit → | ||
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According to John Carmack, the "tripod of features" in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and ] surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics, dynamic music and true six-channel ] sound, aim to provide the most realistic gaming experience yet. | According to John Carmack, the "tripod of features" in Doom 3 technology are unified ], complex animations and scripting that show off the lighting and shadowing and ] surfaces that add extra interactivity to the game. Other engine features of ''DOOM 3'', such as ] of textures, realistic handling of object physics, dynamic music and true six-channel ] sound, aim to provide the most realistic gaming experience yet. | ||
Most monsters from the original ''DOOM'' will be in the new game, including imps, cacodemons, pinky demons, etc. All weapons from the original ''DOOM'' will be in the game too, with the addition of machinegun, hand grenade, soul cube |
Most monsters from the original ''DOOM'' will be in the new game, including imps, cacodemons, pinky demons, etc. All weapons from the original ''DOOM'' will be in the game too, with the addition of machinegun, hand grenade, soul cube and flamethrower. | ||
== Doom development team == | == Doom development team == |
Revision as of 20:21, 28 July 2004
DOOM 3 is a first person shooter computer game developed by id Software and published by Activision. Versions for the PC and the Xbox (developed by Vicarious Visions) are scheduled to be released. Set in 2145 in a Union Aerospace Corporation (UAC) research center on Mars, it is a complete retelling of the original DOOM, with a completely new graphics and game engine.
The game was in development for 4 years, starting from June 1, 2000. In 2001 the game was first shown to the public at MacWorld in Tokyo. It was later demonstrated at E3 in 2002, where a 15-minute gameplay demo was shown in a small theater. It was extremely warmly received and DOOM 3 won five awards at E3. Shortly after E3, a development version of the game leaked from ATI Technologies and quickly spread on the Internet.
The game was also shown at the subsequent E3 exhibitions in 2003 and 2004. In July 2004, id Software confirmed the American release date of Doom III is August 3, 2004. The British release date is August 6. The rest of the world (except for Poland and Russia, where no official publisher was announced and only the pirated versions will appear on August 3) will have the game in stores on August 13.
DOOM 3 went gold on Wednesday, July 14 2004. A Mac OS X release was confirmed on Thursday, July 15 2004.
Features
According to John Carmack, the "tripod of features" in Doom 3 technology are unified lighting and shadowing, complex animations and scripting that show off the lighting and shadowing and GUI surfaces that add extra interactivity to the game. Other engine features of DOOM 3, such as normal mapping of textures, realistic handling of object physics, dynamic music and true six-channel Dolby Digital sound, aim to provide the most realistic gaming experience yet.
Most monsters from the original DOOM will be in the new game, including imps, cacodemons, pinky demons, etc. All weapons from the original DOOM will be in the game too, with the addition of machinegun, hand grenade, soul cube and flamethrower.
Doom development team
- John Carmack - game engine (graphics and physics)
- Graeme Devine - sound engine
- Chris Vrenna, one of the founding members of Nine Inch Nails that wrote the music for Quake - music
- Seneca Menard - 3D modelling
- Kenneth Scott - character models
- Fred Nilsson, an animator who worked on Antz and Shrek - animation
- Jim Dose - AI and scripted scenes
- Matthew Castello , a science fiction writer who worked on the famous games The 7th Guest and The 11th Hour - game script
- Robert Duffy - lead programmer
- Tim Williams
External links
- Official site
- UAC's fictional website created by id Software after the announcement of DOOM 3
- PlanetDOOM – a DOOM 3 community website
References
- The Making of Doom 3, Steven L. Kent (unreleased)