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==Description== ==Description==
In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> Kor's symbol is a sunburst.<ref name="LoF50"/> In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref>


The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref>

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Template:Forgotten Realms Deity

In the Dungeons & Dragons fantasy roleplaying game Kor is the fictional god of wisdom in the Al-Qadim campaign setting which is set within the Forgotten Realms campaign setting.

Publication history

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Kor was introduced in the Land of Fate set (1992).

Description

In the Land of Fate box set he is described as one of the so-called eight Great Gods of the fictional continent of Zakhara and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.

The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike. Like other Zakharan gods, he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers. His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.

Old Kor is mainly venerated by ethoists. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.

References

  1. Grubb, Jeff with Andria Hayday. Land of Fate (TSR, 1992)
  2. ^ Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 50. TSR. ISBN 1-56076-329-9. {{cite book}}: External link in |title= (help)
  3. Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 45,46. TSR. ISBN 1-56076-329-9. {{cite book}}: External link in |title= (help)
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