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{{Orphan|date=March 2012}}

{{Primary sources|date=November 2011}}

{{Forgotten Realms Deity|fgcolor=#fff|
image=|
bgcolor=#000|
fgcolor=#fff|
name=Kor|
title=The Venerable <br> Old Kor|
home= Unknown|
power=Unknown (Great God)|
alignment=N/A|
portfolio=Wisdom|
alias=|
super=None|
}}

In the '']'' ] ] '''Kor''' is the fictional god of wisdom in the '']'' ] which is set within the ] campaign setting.

==Publication history==
===Advanced Dungeons & Dragons 2nd edition (1989-1999)===
Kor was introduced in the '']'' set (1992).<ref>] with Andria Hayday. '']'' (TSR, 1992)</ref>

==Description==
In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref>

The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref>
His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.<ref name="LoF50"/>

Old Kor is mainly venerated by ]. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.<ref name="LoF50"/>

==References==
<references />

{{D&D deities}}

]


{{ForgottenRealms-stub}}
{{D&D-char-stub}}

Revision as of 11:19, 15 October 2013

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