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As with the previous game, the player must survive their night shift at the Freddy Fazbear's Pizzeria from 12 A.M. to 6 A.M., without being attacked by one of the animatronics. However, unlike the last game, the player has 3 locations of being attacked from (two air vents and a hallway) and has no doors to close. This means that the power cannot go out, but the players flashlight that is used to stall animatronics in the hallway, as well as brighten the camera views will run out. As with the previous game, the player must survive their night shift at the Freddy Fazbear's Pizzeria from 12 A.M. to 6 A.M., without being attacked by one of the animatronics. However, unlike the last game, the player has 3 locations of being attacked from (two air vents and a hallway) and has no doors to close. This means that the power cannot go out, but the players flashlight that is used to stall animatronics in the hallway, as well as brighten the camera views will run out.


There are again five nights where the player must survive, increasing in difficulty. Completing these unlocks the more difficult sixth night, which completion of it unlocks the custom night. In the custom night, you can customize the difficulty level of the now ten enemy characters 10 animatronics. There are again five nights where the player must survive, increasing in difficulty. Completing these unlocks the more difficult sixth night, which completion of it unlocks the custom night. In the custom night, you can customize the difficulty level of the now ten enemy characters.


==Reception== ==Reception==

Revision as of 17:20, 30 November 2014

2014 video game
Five Nights at Freddy's 2
File:Five nights at freddy's 2 logo.pngSteam Store artwork
Developer(s)Scott Cawthon
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows
Android
iOS
ReleaseMicrosoft Windows
November 11, 2014 (2014-11-11)
Android
November 13, 2014 (2014-11-13)
iOS
November 20, 2014 (2014-11-20)
Genre(s)Survival horror, point-and-click
Mode(s)Single-player

Five Nights at Freddy's 2 is the sequel to the indie game Five Nights at Freddy's, developed by Scott Cawthon. The game was released on Steam on November 11, 2014, earlier than the original planned release date in 2015 as well as its second date on December 25, 2014 due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014. Set in 1987, the sequel has the player as a different security guard than before. The game features both brand new enemy characters as well as redesigned and degraded versions of the original four enemy characters from the original game. A new mechanic in the game is that the player cannot access doors to close, and instead must put on a Freddy Fazbear mask to avoid being killed by the animatronics.

Gameplay

As with the previous game, the player must survive their night shift at the Freddy Fazbear's Pizzeria from 12 A.M. to 6 A.M., without being attacked by one of the animatronics. However, unlike the last game, the player has 3 locations of being attacked from (two air vents and a hallway) and has no doors to close. This means that the power cannot go out, but the players flashlight that is used to stall animatronics in the hallway, as well as brighten the camera views will run out.

There are again five nights where the player must survive, increasing in difficulty. Completing these unlocks the more difficult sixth night, which completion of it unlocks the custom night. In the custom night, you can customize the difficulty level of the now ten enemy characters.

Reception

Reviews
Aggregate score
AggregatorScore
GameRankings(PC) 75%
(iOS) 80%
Review score
PublicationScore
PC Gamer (US)70/100

Five Nights at Freddy's 2 received generally positive reviews from critics. Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty.

References

  1. Lionet, François (November 5, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Retrieved November 5, 2014.
  2. Jeffrey Matulef (11 November 2014). "Five Nights at Freddy's 2 sneaks out on Steam". Eurogamer. Retrieved 12 November 2014.
  3. Scott Cawthon (2014-11-14). "Five Nights at Freddy's 2" (in English). PC. Scene: Completion of Night 5.
  4. Carlson, Alex (October 21, 2014). "Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors". Hardcore Gamer LLC. Retrieved October 30, 2014.
  5. Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Retrieved October 30, 2014.
  6. "Five Nights at Freddy's 2 for PC". GameRankings.com. Retrieved November 30, 2014.
  7. "Five Nights at Freddy's 2 for iOS". GameRankings.com. Retrieved November 30, 2014.
  8. ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Retrieved November 30, 2014.

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