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] is one such popular franchise known to be a paid exclusive<ref>http://www.igameresponsibly.com/2014/01/27/pachter-microsoft-paid-100m-or-less-for-gears-of-war-probably-xbox-one-exclusive/</ref> on the part of ] and their ].]]

'''Paid exclusivity''' is the ] practice of limiting goods to only being usable via use of a specific company's product, whether it be permanent or only for a short time. This can be done either for a single product, or a supplier's entire product line.

Video game console manufacturers (such as ], ] and ]) often reach an agreement with third-party publishers and developers, to restrict a game to be exclusive to its own platform.<ref name="gamesradar">http://www.gamesradar.com/paying-exclusivity-why-its-here-stay/</ref><ref>http://www.forbes.com/sites/insertcoin/2013/10/30/microsoft-ensures-titanfall-will-never-come-to-sonys-ps4/</ref> The main goal of this is to promote their platforms, but in the process it can hinder people from playing the game as they have no desire to purchase the console and forfeit potential sales on other platforms for the third party publishers. A ] is sometimes paid to the third party publisher as a form of compensation for lost potential sales for the platforms they had to exclude. Since console manufacturers are usually in video game publishing business as well, they can also fund the development process of ] under the condition that they would gain exclusivity to such games.

A recent example of this practice was the recent addition to the ] series of games. Despite ] being disappointed in their Tomb Raider Sales,<ref>http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations</ref> it was revealed at ] 2014 that sequel Rise of the Tomb Raider will be a timed ] Exclusive,<ref>http://www.gamespot.com/articles/rise-of-the-tomb-raider-announced-as-xbox-exclusiv/1100-6421660/</ref><ref>http://www.ign.com/articles/2014/08/13/gamescom-2014-rise-of-the-tomb-raider-is-a-timed-exclusive-on-xbox</ref> which could possibly result in lower sales. There was some outrage by Tomb Raider fans unwilling to purchase an Xbox One to play the game on release.<ref>http://kotaku.com/people-are-pissed-that-tomb-raider-is-an-xbox-exclusive-1620094498</ref>

== History ==

One of the earliest examples of paid exclusivity was when ] announced at ] 2007 that ] would be exclusive to the ]. Microsoft reportedly paid ] $50 million to gain this agreement.<ref name="gamesradar" />

However, earlier examples of paid exclusivity are known. According to industry analyst, Michael Planter, Microsoft had to pay $75 million to prevent ] from being a ] exclusive. While this may not technically be an agreement for exclusivity, it shows the industry's trend towards keeping games exclusive to platforms.<ref>http://www.gamespot.com/articles/microsoft-paid-75-million-to-stop-gtaiv-ps3-exclusivity/1100-6262370/</ref>

], a British television service was also known for using paid exclusivity to get rights for the 'first subscription pay-TV window'. Sky's film domination was the main cause of forcing consumers to pay £50-£60 million more than they should usually.<ref name="bskyb1">{{cite web |url=http://www.guardian.co.uk/media/2011/aug/19/bskyb-stranglehold-hollywood-movies |publisher=] |title=BSkyB told to weaken stranglehold on Hollywood movies}}</ref>

== Criticism ==
] was reprimanded by the ] for its domination of the film market, and was threatened with action prohibiting from having exclusive action.<ref name="bskyb1" /> However, this was never enforced due to other services coming to prominence, like ].<ref name="bskyb2">{{cite web |url=http://www.guardian.co.uk/media/2012/may/23/bskyb-no-action-tv-film-monopoly |publisher=] |title=BSkyB to face no action over TV film monopoly}}</ref>

== See also ==

* ]
* ]

== References ==
{{Reflist|30em}}

]
]

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