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'''Jochen Hippel''' (born October 14, 1971) is a ] from ] in southwest ]. He played one of the most prominent roles in ] during the ] ] era, composing the music for tens of games. He was also an experienced ] programmer and ported many of ]'s ] titles. He no longer composes music for a living and in 2006 he was working in Logistics for Matheis+Koebig Baustoffe '''Jochen Hippel''' (born October 14, 1971) is a musician from ] in southwest Germany. He played one of the most prominent roles in ] during the ] ] era, composing the music for tens of games. He was also an experienced ] programmer and ported many of ]'s ] titles. He no longer composes music for a living and in 2006 he was working in Logistics for Matheis+Koebig Baustoffe


Jochen's first computer music was a set of ] songs that he arranged in a ] style on his ]'s ]. Jochen's first computer music was a set of Christmas songs that he arranged in a ] style on his school's ].


As a member of ] under the handle ], he wrote most of the music for their ] including the B.I.G. Demo (Best In Galaxy). The demo was essentially a large collection of ] tunes that ] ported across to the ]'s ] ] using Jochen's own driver to get the most out of it. Jochen then had to fix all the music in order to get it to sound correct on the ST, the YM2149 has no resonance filter, no ] enveloping and no ]. Composers (such as ]) used a lot of special effects in their music which was difficult to replicate on the ST sound chip. As a member of ] under the handle ], he wrote most of the music for their ] including the B.I.G. Demo (Best in Galaxy). The demo was essentially a large collection of ] tunes that ] ported across to the ]'s ] ] using Jochen's own driver to get the most out of it. Jochen then had to fix all the music in order to get it to sound correct on the ST, the YM2149 has no resonance filter, no ] enveloping and no ]. Composers (such as ]) used a lot of special effects in their music which was difficult to replicate on the ST sound chip.


Another note of interest is that the B.I.G. demo contained an additional demo screen entitled "The Digital Department" containing 6 digital versions of C64 music. The sound routine however used each channel of the YM2149 as a 4-bit ] and played samples for each instrument. This is the first time ] samples are heard on the ], unfortunately only one more piece of music is ever written using this routine, albeit the 16 minute long Knuckle Busters tune by ]. This appears as a guest screen in the Cuddly Demos (written by ]) and was used to torment ] of ] who was promptly chained to a chair as the disk was formatted before his very eyes! Another note of interest is that the B.I.G. demo contained an additional demo screen entitled "The Digital Department" containing 6 digital versions of C64 music. The sound routine however used each channel of the YM2149 as a 4-bit ] and played samples for each instrument. This is the first time ] samples are heard on the ], unfortunately only one more piece of music is ever written using this routine, albeit the 16-minute long Knuckle Busters tune by ]. This appears as a guest screen in the Cuddly Demos (written by ]) and was used to torment ] of ] who was promptly chained to a chair as the disk was formatted before his very eyes!


He worked as a ] musician, doing music for many 16-bit games. He eventually joined ] and wrote music for them. His musical track for the game ] is considered among his best works, and the game and Hippel's music acquired a cult following. For in game music on the Amiga Jochen often stuck to chiptune-like sound - that became his trademark - instead of using more "realistic" instrument sounds that machine's support for digitized sound made possible. Title musics for ] and ] are exceptions. He worked as a freelance musician, doing music for many 16-bit games. He eventually joined ] and wrote music for them. His musical track for the game ] is considered among his best works, and the game and Hippel's music acquired a cult following. For in game music on the Amiga Jochen often stuck to chiptune-like sound that became his trademark instead of using more "realistic" instrument sounds that machine's support for digitized sound made possible. Title musics for ] and ] are exceptions.


He has released an album called and has composed music for other albums including tracks on Immortal 2 and Immortal 3 . He has released an album called ''Give it a Try'' and has composed music for other albums including tracks on Immortal 2 and Immortal 3 .


Hippel was also a programmer, he created all of his own music tools and also ported most of Thalion's early Atari ST titles to the ]. Hippel also created the Amiga 7 voice replay routine which was used in several Thalion and Eclipse titles and later used by ] in his TFMX replay routine for the title music of ] and ] for which he wrote the in game loading music. Hippel was also a programmer, he created all of his own music tools and also ported most of Thalion's early Atari ST titles to the ]. Hippel also created the Amiga 7 voice replay routine which was used in several Thalion and Eclipse titles and later used by ] in his TFMX replay routine for the title music of ] and ] for which he wrote the in game loading music.
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NOTE: Games without an explicit platform noted next to them indicate Jochen did both the ] and ] versions. Most of songs which are for Atari ST only are conversions while works for both machines are usually Hippel's own compositions. NOTE: Games without an explicit platform noted next to them indicate Jochen did both the ] and ] versions. Most of songs which are for Atari ST only are conversions while works for both machines are usually Hippel's own compositions.


* 1987 - ] (]) * 1987 ] (])
* 1988 - 5th Gear * 1988 5th Gear
* 1988 - Bad Cat (]) * 1988 Bad Cat (])
* 1988 - Circus Attractions (]) * 1988 Circus Attractions (])
* 1988 - Dugger (]) * 1988 Dugger (])
* 1988 - In Eighty Days Around the World (]) * 1988 In Eighty Days Around the World (])
* 1988 - Jinks (]) * 1988 Jinks (])
* 1988 - ] (]) * 1988 ] (])
* 1988 - Pablo and the Gold of Montezuma (]) * 1988 Pablo and the Gold of Montezuma (])
* 1988 - Quiz Master (]) * 1988 Quiz Master (])
* 1988 - Spaceball (]) * 1988 Spaceball (])
* 1988 - To Be on Top (]) * 1988 To Be on Top (])
* 1989 - Astaroth * 1989 Astaroth
* 1989 - Battle Valley * 1989 Battle Valley
* 1989 - Chambers of Shaolin * 1989 Chambers of Shaolin
* 1989 - ] II - The Revenge (]) * 1989 ] II The Revenge (])
* 1989 - Grand Monster Slam * 1989 Grand Monster Slam
* 1989 - Leavin' Teramis * 1989 Leavin' Teramis
* 1989 - ] * 1989 ]
* 1989 - Roll Out (]) * 1989 Roll Out (])
* 1989 - ] (]) * 1989 ] (])
* 1989 - Tom & Jerry (]) * 1989 Tom & Jerry (])
* 1989 - Tom & Jerry: Hunting High And Low (]) * 1989 Tom & Jerry: Hunting High And Low (])
* 1989 - Warp * 1989 Warp
* 1989 - The Seven Gates of Jambala * 1989 The Seven Gates of Jambala
* 1990 - ] * 1990 ]
* 1990 - ] (]) * 1990 ] (])
* 1990 - Crimetime * 1990 Crimetime
* 1990 - Curse of RA (]) * 1990 Curse of RA (])
* 1990 - Dragonflight * 1990 Dragonflight
* 1990 - Enchanted Land * 1990 Enchanted Land
* 1990 - Great Courts 2 (]) * 1990 Great Courts 2 (])
* 1990 - Insects in Space (]) * 1990 Insects in Space (])
* 1990 - ] * 1990 ]
* 1990 - Tower FRA * 1990 Tower FRA
* 1990 - Transworld (]) * 1990 Transworld (])
* 1990 - ] (]) * 1990 ] (])
* 1990 - ] * 1990 ]
* 1991 - Masterblazer (]) * 1991 Masterblazer (])
* 1991 - Ghost Battle * 1991 Ghost Battle
* 1991 - ] * 1991 ]
* 1991 - ] * 1991 ]
* 1991 - Tangram * 1991 Tangram
* 1991 - ] II - The final fight (]) * 1991 ] II The final fight (])
* 1992 - ] * 1992 ]
* 1993 - Turrican 3 (Credits) * 1993 Turrican 3 (Credits)


Data Provided by , and games databases. Data Provided by Hall of Light, Atari Legend and Lemon Amiga games databases.


==External links== ==External links==

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Jochen Hippel (born October 14, 1971) is a musician from Kirchheimbolanden in southwest Germany. He played one of the most prominent roles in computer music during the 16-bit microcomputer era, composing the music for tens of games. He was also an experienced Amiga programmer and ported many of Thalion Software's Atari ST titles. He no longer composes music for a living and in 2006 he was working in Logistics for Matheis+Koebig Baustoffe

Jochen's first computer music was a set of Christmas songs that he arranged in a rock style on his school's Commodore 64.

As a member of The Exceptions under the handle Mad Max, he wrote most of the music for their demos including the B.I.G. Demo (Best in Galaxy). The demo was essentially a large collection of C64 tunes that The Exceptions ported across to the Atari ST's Yamaha YM2149 sound chip using Jochen's own driver to get the most out of it. Jochen then had to fix all the music in order to get it to sound correct on the ST, the YM2149 has no resonance filter, no ADSR enveloping and no ring modulation. Composers (such as Rob Hubbard) used a lot of special effects in their music which was difficult to replicate on the ST sound chip.

Another note of interest is that the B.I.G. demo contained an additional demo screen entitled "The Digital Department" containing 6 digital versions of C64 music. The sound routine however used each channel of the YM2149 as a 4-bit DAC and played samples for each instrument. This is the first time ADSR samples are heard on the Atari ST, unfortunately only one more piece of music is ever written using this routine, albeit the 16-minute long Knuckle Busters tune by Rob Hubbard. This appears as a guest screen in the Cuddly Demos (written by The Carebears) and was used to torment Richard Karsmakers of ST News who was promptly chained to a chair as the disk was formatted before his very eyes!

He worked as a freelance musician, doing music for many 16-bit games. He eventually joined Thalion Software and wrote music for them. His musical track for the game Amberstar is considered among his best works, and the game and Hippel's music acquired a cult following. For in game music on the Amiga Jochen often stuck to chiptune-like sound – that became his trademark – instead of using more "realistic" instrument sounds that machine's support for digitized sound made possible. Title musics for Wings of Death and Lethal Xcess are exceptions.

He has released an album called Give it a Try and has composed music for other albums including tracks on Immortal 2 and Immortal 3 .

Hippel was also a programmer, he created all of his own music tools and also ported most of Thalion's early Atari ST titles to the Commodore Amiga. Hippel also created the Amiga 7 voice replay routine which was used in several Thalion and Eclipse titles and later used by Chris Hülsbeck in his TFMX replay routine for the title music of Turrican 2 and Turrican 3 for which he wrote the in game loading music.

Video game music

NOTE: Games without an explicit platform noted next to them indicate Jochen did both the Commodore Amiga and Atari ST versions. Most of songs which are for Atari ST only are conversions while works for both machines are usually Hippel's own compositions.

Data Provided by Hall of Light, Atari Legend and Lemon Amiga games databases.

External links

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