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The Rockstar Games label was founded in December 1998<ref>{{cite web|url=https://web.archive.org/web/20140920154753/http://design.designmuseum.org/design/rockstar-games|title=Rockstar Games / - Design/Designer Information|work=]|date=2014-09-20|accessdate=2016-03-17}}</ref><ref>{{cite web|url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226|title=Develop|work=]|date=2008-08-15|accessdate=2016-03-17}}</ref><ref name=Founded>{{cite web|url=http://www.rockstargames.com/#/?lb=/corpinfo|title=Rockstar Games Corporate Info|accessdate=March 24, 2013}}</ref> by the ] ]s Terry Donovan, ], ], Jamie King and Gary Foreman.<ref>http://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/</ref><ref>{{citation|author=Laura Avery|year=2005|title=Newsmakers: the people behind today's headlines: 2004 cumulation|page=212|publisher=Gale Research|publication-date=2005|mode=cs1}}</ref> Donovan left the company in January 2007, following a four-month leave of absence.<ref>{{cite web |url=http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |work=] |publisher=] |date=January 12, 2007 |accessdate=February 14, 2016 }}</ref>
He was replaced by former ] managing director, Gary Dale. <ref>http://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/</ref>
The main headquarters of Rockstar Games (commonly referred to as Rockstar NYC)<ref>{{cite web | url=https://www.rockstargames.com/jobs/openings/rockstar-nyc | title=Rockstar NYC Job openings | publisher=Rockstar Games | accessdate=April 5, 2013}}</ref> is located on Broadway in the ] neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.<ref>{{cite news| url = http://www.rockstaruniverse.net/rockstar-studios/ |title=Rockstar Studios Information |publisher=Rockstar Universe |accessdate =December 11, 2014}}</ref>
As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the '']'' series which alone has shipments of at least 220 million as of September 2015.<ref>{{cite web|url=http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/|title=Rockstar titles have now shipped 250 million copies to date|publisher=]|date=February 4, 2014|accessdate=February 7, 2014}},http://www.gamespot.com/articles/grand-theft-auto-series-passes-220-million-sales-w/1100-6429961/</ref>
In March 2014, Rockstar Games received the ] at the ].
Based in New York City, it is owned by Take-Two Interactive following its purchase of British video game publisher BMG Interactive from Bertelsmann AG. While some of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of Take-Two's 2K Games division.
History
Company philosophy
Despite their status as creators on Grand Theft Auto and one of the most successful video game franchises of all-time, Sam Houser and his brother Dan have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.
In October 2011, Rockstar creative vice-president Dan Houser told Famitsu that Rockstar was intentionally avoiding developing in the first-person shooter genre. "We're deliberately avoiding that right now", he said, according to a 1UP.com translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that Max Payne 3 is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."
Rockstar has since released an enhanced remake of Grand Theft Auto V for Microsoft Windows, PlayStation 4 and Xbox One, which can be fully played from the first-person perspective. This was made possible in part with higher quality firearm visuals, hindered audio-visual stimuli due to headgear, and additional animations - helping the game achieve aesthetic parity with other first-person shooters.
Bungie West developed the game Oni for Windows and Macintosh, which was then ported by Rockstar to the PS2 and published by them. Before Bungie was bought by Microsoft, their breakthrough product, Halo, was planned for release on video game consoles with Rockstar as publisher.
VIS Entertainment in collaboration with Dubtitled Entertainment is known for developing the first State of Emergency game which was Rockstar published.
War Drum Studios ported a number of Rockstar titles to mobile platforms such as Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Chinatown Wars and Max Payne. They also ported Grand Theft Auto: San Andreas to the Xbox 360.
Image Metrics has done most of the facial animation in many of Rockstar's games.
Founded in 1987 as DMA Design and subsequently acquired in 1999, they are famous for the Grand Theft Auto, and Manhunt franchises, as well as the original Lemmings games as DMA Design.