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{{Forgotten Realms Deity| | |||
image=| | |||
bgcolor=#000| | |||
fgcolor=#fff| | |||
name=Kor| | |||
title=The Venerable <br> Old Kor| | |||
home= Unknown| | |||
power=Unknown (Great God)| | |||
alignment=N/A| | |||
portfolio=Wisdom| | |||
alias=| | |||
super=None| | |||
}} | |||
In the '']'' ] ] '''Kor''' is the fictional god of wisdom in the '']'' ] which is set within the ] campaign setting. | |||
==Publication history== | |||
===Advanced Dungeons & Dragons 2nd edition (1989-1999)=== | |||
Kor was introduced in the '']'' set (1992).<ref>] with ]. '']'' (TSR, 1992)</ref> | |||
==Description== | |||
In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> | |||
The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> | |||
His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.<ref name="LoF50"/> | |||
Old Kor is mainly venerated by ]. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.<ref name="LoF50"/> | |||
==References== | |||
<references /> | |||
{{D&D topics}} | |||
] | |||
{{ForgottenRealms-stub}} | |||
{{D&D-char-stub}} |
Revision as of 21:10, 3 October 2016
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