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==Development and release== | ==Development and release== | ||
''Marvel vs. Capcom: Infinite'' was officially unveiled during ]'s ] event in December 3, 2016,<ref>{{cite web|url=http://www.ign.com/articles/2016/12/03/psx-2016-marvel-vs-capcom-infinite-announced|date=2016-12-03|accessdate=2016-12-04|last=Goldfarb|first=Andrew|website=]|publisher=]|title=PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCED}}</ref> with a planned release of 2017 on ], ] and ].<ref>{{cite web|url=http://www.gamespot.com/articles/marvel-vs-capcom-infinite-officially-announced/1100-6445942/|date=2016-12-03|accessdate=2016-12-03|last=Hussain|first=Tamoor|website=]|publisher=]|title=Marvel Vs. Capcom Infinite Officially Announced}}</ref> According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.<ref name=GameInformer/> Capcom's Director of Production, Michael Evans, sought to give casual ''Marvel vs. Capcom'' fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system.<ref name=GameInformer/> To expand the number of options for players, the "X-Factor" and assist attack mechanics from '']'' were removed in favor of the six Infinity Stones to provide teams with additional customization.<ref name=GameInformer/> Marvel and Capcom compared the Infinity Stones to the "Groove System" used in '']''.<ref name=GameInformer/> Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.<ref name=GameInformer/> ], the lead writer for ''Marvel vs. Capcom 3'', has confirmed his involvement with ''Infinite''.<ref>https://twitter.com/FrankTieri/status/805178554975666177</ref> | ''Marvel vs. Capcom: Infinite'' was officially unveiled during ]'s ] event in December 3, 2016,<ref>{{cite web|url=http://www.ign.com/articles/2016/12/03/psx-2016-marvel-vs-capcom-infinite-announced|date=2016-12-03|accessdate=2016-12-04|last=Goldfarb|first=Andrew|website=]|publisher=]|title=PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCED}}</ref> with a planned release of 2017 on ], ] and ].<ref>{{cite web|url=http://www.gamespot.com/articles/marvel-vs-capcom-infinite-officially-announced/1100-6445942/|date=2016-12-03|accessdate=2016-12-03|last=Hussain|first=Tamoor|website=]|publisher=]|title=Marvel Vs. Capcom Infinite Officially Announced}}</ref> According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.<ref name=GameInformer/> Capcom's Director of Production, Michael Evans, sought to give casual ''Marvel vs. Capcom'' fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system.<ref name=GameInformer/> To expand the number of options for players, the "X-Factor" and assist attack mechanics from '']'' were removed in favor of the six Infinity Stones to provide teams with additional customization.<ref name=GameInformer/> Marvel and Capcom compared the Infinity Stones to the "Groove System" used in '']''.<ref name=GameInformer/> Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.<ref name=GameInformer/> ], the lead writer for ''Marvel vs. Capcom 3'', has confirmed his involvement with ''Infinite''.<ref>https://twitter.com/FrankTieri/status/805178554975666177</ref> It also confirms most of all development team members from previous Capcom's Vs. series are involved developing this game.<ref>https://www.youtube.com/watch?v=kIxtNJSsD2Q&feature=youtu.be</ref> | ||
==Notes== | ==Notes== |
Revision as of 12:29, 31 December 2016
2017 video gameMarvel vs. Capcom: Infinite | |
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The game's logo depicts Marvel and Capcom's respective logos atop a red and blue infinity symbol, along with the text "vs." in black and "infinite" in white | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Norio Hirose |
Producer(s) | Michael Evans |
Series | Marvel vs. Capcom |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | 2017 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Marvel vs. Capcom: Infinite is an upcoming fighting game in development by Capcom, planned for release in 2017 for PlayStation 4, Xbox One, and Microsoft Windows. It is the sixth main entry in the Marvel vs. Capcom series of crossover games; the player controls characters from both Marvel Comics and Capcom in two-on-two battles.
Gameplay
See also: Gameplay of the Marvel vs. Capcom seriesLike its predecessors, Marvel vs. Capcom: Infinite is a fighting game in which players fight against each other using characters from both the Marvel Comics universe and Capcom's video game franchises. Infinite will feature two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to call in assist attacks; instead, characters can be immediately swapped at any point, including during the middle of a combo, similar to Street Fighter X Tekken. Similar to Marvel Super Heroes, Infinite will implement a gameplay mechanic involving the Infinity Stones, with each stone granting unique abilities. For example, the Power Stone grants increased strength, while the Time Stone increases the player's maneuverability. Each player selects one Infinity Stone before the match begins, which grants one ability that can be activated at any time, and a second, stronger ability which has yet to be finalized. The game will also include a cinematic story mode; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.
Playable characters
New characters are listed in bold.
Marvel characters | Capcom characters |
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Development and release
Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event in December 3, 2016, with a planned release of 2017 on PlayStation 4, Xbox One and Microsoft Windows. According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility. Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system. To expand the number of options for players, the "X-Factor" and assist attack mechanics from Marvel vs. Capcom 3: Fate of Two Worlds were removed in favor of the six Infinity Stones to provide teams with additional customization. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2. Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points. Frank Tieri, the lead writer for Marvel vs. Capcom 3, has confirmed his involvement with Infinite. It also confirms most of all development team members from previous Capcom's Vs. series are involved developing this game.
Notes
- Māberu VS. Kapukon: Infinitto (Japanese: マーベル VS. カプコン:インフィニット)
References
- http://game.watch.impress.co.jp/docs/news/1033356.html
- ^ Crisan, Neidel (2016-12-03). "Marvel vs. Capcom: Infinite Hits PS4 in 2017 — 2v2 Battles, Infinity Stones, More". PlayStation Blog. Sony Interactive Entertainment. Retrieved 2016-12-03.
- Yin-Poole, Wesley (2016-12-06). "Captain America and Morrigan confirmed for Marvel vs. Capcom: Infinite". Eurogamer. Gamer Network. Retrieved 2016-12-07.
- ^ Vazquez, Suriel (2016-12-03). "Marvel vs. Capcom: Infinite - Two-On-Two Fights Are Made More Chaotic By Infinity Stones". Game Informer. GameStop. Retrieved 2016-12-04.
- ^ Brown, Luke (2016-12-05). "Captain America Brings Justice to Marvel vs Capcom Infinite in New Gameplay Trailer". ComicsAlliance. Townsquare Media. Retrieved 2016-12-07.
- ^ Makuch, Eddie (2016-12-04). "Captain America and Morrigan Revealed for Marvel vs. Capcom Infinite". GameSpot. CBS Interactive. Retrieved 2016-12-04.
- ^ McWhertor, Michael (2016-12-03). "Marvel vs. Capcom returns with Marvel vs. Capcom Infinite". Polygon. Vox Media. Retrieved 2016-12-03.
- Goldfarb, Andrew (2016-12-03). "PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCED". IGN. Ziff Davis. Retrieved 2016-12-04.
- Hussain, Tamoor (2016-12-03). "Marvel Vs. Capcom Infinite Officially Announced". GameSpot. CBS Interactive. Retrieved 2016-12-03.
- https://twitter.com/FrankTieri/status/805178554975666177
- https://www.youtube.com/watch?v=kIxtNJSsD2Q&feature=youtu.be
External links
Capcom's Versus series | |||||||
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Marvel vs. Capcom series (Marvel Comics) |
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SNK vs. Capcom series (SNK) |
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Tatsunoko Production | |||||||
Related games | |||||||
See also |