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==Story== | ==Story== | ||
] is visited by ], who proposes a union of their two worlds to achieve equilibrium between life and death. Needing of the six ] to do so, Death deceives ] and ] into aiding her, granting Thanos the Space Stone and sending Ultron to retrieve the Reality Stone from ]. ] intercepts Ultron, and the two forge an alliance. They betray the others and use the Space and Reality Stones to merge the two dimensions and fuse themselves into a single being named "Ultron Sigma". To wipe out biological life, they begin unleashing an evolved form of the Sigma Virus that turns organic creatures to synthetic beings under their control. An alliance of heroes from both worlds is formed, and they rescue Thanos from imprisonment. They secure him in a containment field at ], but ] becomes infected and escapes. To gain their trust, Thanos reveals the locations of the remaining four Infinity Stones, and teams of heroes are dispatched to find them.<ref name=Story1/><ref>{{cite web|url=https://news.marvel.com/games/63889/marvel-vs-capcom-infinite-smashes-back-new-details/|date=April 25, 2017|accessdate=April 25, 2017|last=Morse|first=Ben|website=]|title='Marvel vs. Capcom: Infinite' Smashes Back With New Details|archive-url=https://web.archive.org/web/20170426060417/https://news.marvel.com/games/63889/marvel-vs-capcom-infinite-smashes-back-new-details/|archive-date=April 26, 2017|dead-url=no |
] is visited by ], who proposes a union of their two worlds to achieve equilibrium between life and death. Needing of the six ] to do so, Death deceives ] and ] into aiding her, granting Thanos the Space Stone and sending Ultron to retrieve the Reality Stone from ]. ] intercepts Ultron, and the two forge an alliance. They betray the others and use the Space and Reality Stones to merge the two dimensions and fuse themselves into a single being named "Ultron Sigma". To wipe out biological life, they begin unleashing an evolved form of the Sigma Virus that turns organic creatures to synthetic beings under their control. An alliance of heroes from both worlds is formed, and they rescue Thanos from imprisonment. They secure him in a containment field at ], but ] becomes infected and escapes. To gain their trust, Thanos reveals the locations of the remaining four Infinity Stones, and teams of heroes are dispatched to find them.<ref name=Story1/><ref>{{cite web|url=https://news.marvel.com/games/63889/marvel-vs-capcom-infinite-smashes-back-new-details/|date=April 25, 2017|accessdate=April 25, 2017|last=Morse|first=Ben|website=]|title='Marvel vs. Capcom: Infinite' Smashes Back With New Details|archive-url=https://web.archive.org/web/20170426060417/https://news.marvel.com/games/63889/marvel-vs-capcom-infinite-smashes-back-new-details/|archive-date=April 26, 2017|dead-url=no}}</ref> | ||
In ], ] and ] are captured by ] and ], but are interrupted by ] and ]'s arrival. Panther refuses to surrender the Time Stone, but Ultron Sigma's drones arrive and spread the virus, infecting a Dah'ren Mohran. Ryu and Hulk defeat the creature, and Panther agrees to give them the Stone. ], ] and ] travel to the Dark Kingdom, where ] and ] are pursuing a soul-stealing thief. Morrigan leads them to Jedah, who is using the Soul Stone to feed souls to a ] creature, hoping to use it against Ultron Sigma. The heroes battle ] and ], but Jedah escapes with the Stone.<ref>{{cite web|url=https://www.youtube.com/watch?v=3SWnncuYXCE|title=Marvel vs. Capcom: Infinite - Story Trailer 3|date=August 17, 2017}}</ref> | In ], ] and ] are captured by ] and ], but are interrupted by ] and ]'s arrival. Panther refuses to surrender the Time Stone, but Ultron Sigma's drones arrive and spread the virus, infecting a Dah'ren Mohran. Ryu and Hulk defeat the creature, and Panther agrees to give them the Stone. ], ] and ] travel to the Dark Kingdom, where ] and ] are pursuing a soul-stealing thief. Morrigan leads them to Jedah, who is using the Soul Stone to feed souls to a ] creature, hoping to use it against Ultron Sigma. The heroes battle ] and ], but Jedah escapes with the Stone.<ref>{{cite web|url=https://www.youtube.com/watch?v=3SWnncuYXCE|title=Marvel vs. Capcom: Infinite - Story Trailer 3|date=August 17, 2017}}</ref> |
Revision as of 15:56, 18 September 2017
"MVCI" redirects here. For the timeshare brand, see Marriott Vacation Club International. 2017 video gameMarvel vs. Capcom: Infinite | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Norio Hirose |
Producer(s) | Mike Evans |
Series | Marvel vs. Capcom |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Marvel vs. Capcom: Infinite is an upcoming fighting video game in development by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' traditional character assists have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. The game is planned for release in September 2017 for PlayStation 4, Xbox One and Microsoft Windows.
Infinite was announced during Sony's PlayStation Experience event in December 2016. Capcom initially lost the use of the Marvel license in 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles; however, Capcom was able to reacquire the license after Disney dissolved their console gaming division. Infinite was designed to be more accessible than previous Marvel vs. Capcom games, resulting in several changes to the series' fundamental mechanics. The game also features a larger emphasis on storytelling, with the series' first cinematic story mode. The plot follows the heroes of the Marvel and Capcom universes, who must work together to save their merged worlds against a new threat, Ultron Sigma.
Gameplay
See also: Gameplay of the Marvel vs. Capcom seriesLike its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom's video game franchises. As with Marvel vs. Capcom 3, Infinite features characters and background stages that are rendered in 3D graphics, but the gameplay is restricted to two dimensions, resulting in a 2.5D graphical design. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations. This provides players with the abilities to create their own assists through the tag system and form continuous combos between their two characters. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo.
Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.
Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities. Each player selects one of the six Infinity Stones before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character. A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3. The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement. The game features several playable stages that combine notable locations from Marvel and Capcom franchises, such as Valkanda, a fusion of Wakanda and Val Habar. The game will also include a two-hour cinematic story mode; single-player modes, such as training, mission, and arcade mode; a collection mode, where extras unlocked through the story and arcade modes are stored; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.
Playable characters
See also: Characters in the Marvel vs. Capcom seriesMarvel vs. Capcom: Infinite features a base roster of 30 playable characters, consisting of both new and returning heroes and villains in the Marvel vs. Capcom series. Additional characters will also be released post-launch as downloadable content (DLC). According to Producer Mike Evans and Associate Producer Peter Rosas, the development team examined the strengths and weaknesses of each returning character and adjusted them by providing new moves and abilities, hoping to make every fighter viable. In terms of roster selection, characters were chosen based on two aspects: their potential interactions within the story and their gameplay style. The developers sought to include a variety of different character archetypes, from small, nimble characters, such as Strider Hiryu, to large, brawler-type characters, such as the Hulk. The Marvel characters' designs were proposed by Capcom's research and development team in Japan, who took inspiration from both the characters' comic book and film appearances. Marvel staff members worked closely with the team, providing feedback to maintain the authenticity of their characters' portrayals. While speaking at E3 2017, Evans explained how they picked the roster based on which characters Marvel was currently pushing or planning to push in the future.
New characters to the franchise are listed below in bold.
Marvel characters | Capcom characters | ||
---|---|---|---|
^§ : Available as downloadable content.
Story
Death is visited by Jedah Dohma, who proposes a union of their two worlds to achieve equilibrium between life and death. Needing of the six Infinity Stones to do so, Death deceives Thanos and Ultron into aiding her, granting Thanos the Space Stone and sending Ultron to retrieve the Reality Stone from Abel City. Sigma intercepts Ultron, and the two forge an alliance. They betray the others and use the Space and Reality Stones to merge the two dimensions and fuse themselves into a single being named "Ultron Sigma". To wipe out biological life, they begin unleashing an evolved form of the Sigma Virus that turns organic creatures to synthetic beings under their control. An alliance of heroes from both worlds is formed, and they rescue Thanos from imprisonment. They secure him in a containment field at Avengers Tower, but Thor becomes infected and escapes. To gain their trust, Thanos reveals the locations of the remaining four Infinity Stones, and teams of heroes are dispatched to find them.
In Valkanda, Ryu and Hulk are captured by Black Panther and Monster Hunter, but are interrupted by Captain America and Chun-Li's arrival. Panther refuses to surrender the Time Stone, but Ultron Sigma's drones arrive and spread the virus, infecting a Dah'ren Mohran. Ryu and Hulk defeat the creature, and Panther agrees to give them the Stone. Dante, Arthur and Doctor Strange travel to the Dark Kingdom, where Ghost Rider and Morrigan Aensland are pursuing a soul-stealing thief. Morrigan leads them to Jedah, who is using the Soul Stone to feed souls to a Symbiote creature, hoping to use it against Ultron Sigma. The heroes battle Dormammu and Firebrand, but Jedah escapes with the Stone.
Chris Redfield and Spider-Man infiltrate an A.I.M.brella facility. They run into Frank West, who is performing his own investigation, and discover M.O.D.O.K. turning people into B.O.W.s. at Jedah's demand. The heroes free Mike Haggar from containment and defeat M.O.D.O.K.'s enforcer, Nemesis. They take the Mind Stone, but are attacked by Jedah and his Symbiote. On Knowmoon, Captain Marvel, Rocket Raccoon, Gamora, Nova, Strider Hiryu and X defeat Grandmaster Meio and rescue Zero from his control. Upon taking the Power Stone, the station ejects its core, which falls towards New Metro City carrying a massive Sigma Virus payload.
While Doctor Light, Iron Man, Spencer and Hawkeye build a weapon to harness the Infinity Stones, Ultron Sigma attacks Avengers Tower. In the carnage, Thanos is released and attacks Ultron Sigma, cracking the Reality Stone and forcing him to retreat. As Chris’s team is pursued by the Symbiote, the heroes return to repel it. They use their Stones to destroy the Symbiote, but the falling core explodes and releases the virus. With hours left until they are turned, the heroes head for Xgard. While one group distracts Ultron Sigma, the rest infiltrate Sigma’s laboratory to finish their weapon, the Infinity Buster. When Thanos learns of Death and Jedah’s partnership, he becomes enraged and betrays the heroes, absorbing Ryu’s Satsui no Hadō before departing. Dante returns to the Dark Kingdom and reclaims the Soul Stone from Jedah. He arrives in Xgard and pretends to surrender the Stone, but because they have no souls, Ultron Sigma is overwhelmed by the Stone and transformed into Ultron Omega. The Soul Stone releases the Sigma Virus within Thor, returning him to normal. The others appear and install the Infinity Buster into X, who uses it to destroy Ultron Omega.
In the aftermath, the virus is neutralized, but because the Reality Stone was cracked, the universes cannot be separated again. The heroes agree to protect the new world and split the Infinity Stones between them to keep them safe. Jedah tells Death that he has a new plan, but Thanos arrives seeking vengeance against them. Believing the Satsui no Hadō is capable of killing her, he attacks Death with a hadouken.
Development
Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom 2: New Age of Heroes and Marvel vs. Capcom Origins being removed from the Xbox Live Arcade and PlayStation Network in 2013. However, in May 2016, Disney announced its decision to discontinue self-publishing efforts and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to negotiate licenses with Marvel once again. On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event; its first gameplay footage debuted on the same day following the conclusion of Capcom Cup 2016. Norio Hirose, a programmer who had previously worked on X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes, as well as other Capcom fighting games, such as Project Justice and Capcom vs. SNK: Millennium Fight 2000, serves as Infinite's director.
Game development involved Capcom Japan, Capcom USA, and Marvel Games. According to Mike Jones, Executive Producer at Marvel Games, Infinite was designed to be a "more elegant and simplified" game which remained as "complex and hardcore" as past Marvel vs. Capcom installments. While the developers sought to keep the core elements of the series intact, such as air combos, they also wanted Infinite to push away from its predecessors, resulting in several changes to the series' traditional formula. The decision to change the three-on-three battle system used in Marvel vs. Capcom 2 and 3 was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility. Producer Evans hoped that introducing a more manageable two-character system would give casual Marvel vs. Capcom fans the ability to play the game without becoming overwhelmed. To offset the streamlined character select system and removal of call-in assist attacks, the six Infinity Stones were implemented to provide teams with additional customization options and increase gameplay depth. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2. The primary goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points. According to developers, the inclusion of the Infinity Stones and the theme of "infinite possibilities" influenced their decision to use Marvel vs. Capcom: Infinite as the game's title, rather than Marvel vs. Capcom 4. To further differentiate Infinite, the developers opted to use the Unreal Engine 4 to develop more cinematic and modern visuals, as opposed to the stylized art direction used in Marvel vs. Capcom 3.
Beyond appealing to genre and series fans, Capcom sought to target a diverse audience with Infinite and bring in casual players who were fans of Marvel's movies, comic books, and television shows. To this end, the developers wanted to introduce a more robust, cinematic story compared to previous Marvel vs. Capcom titles. Bill Rosemann, Creative Director at Marvel Games, stated that Infinite's increased emphasis on storytelling was influenced by Marvel's story and character-centric approach to their recent projects in games, film, and television; Rosemann and Jones cited Insomniac Games' Spider-Man video game, Telltale Games' Guardians of the Galaxy title, and Marvel's successful Netflix series as examples. While speaking at the 2017 D.I.C.E. Summit, Rosemann also explained that Marvel Games would not force its development partners to tie their games into existing storylines throughout Marvel's universes, giving them more freedom to craft their own original stories and create new visions for their characters. Infinite's story mode script was penned by writer Paul Gardner, with oversight from Rosemann and Marvel's gaming division. Gardner first became involved with the project beginning in 2015 and finished writing the script in 2016. Marvel provided feedback to Capcom on the revisions, animations, music, and presentation of the overall story mode experience. Frank Tieri, the lead writer for Marvel vs. Capcom 3, has also confirmed his involvement with Infinite.
According to developers, Capcom's struggle with the launch of Street Fighter V influenced several decisions during Infinite's development. The heavy criticism towards Street Fighter V's lack of content prompted Capcom to promise a larger variety of single-player and multiplayer content for Infinite upon release. As a result of Street Fighter V's initial online multiplayer server issues, the developers plan to forego their own servers in favor of dedicated servers by Sony and Microsoft, aiming to provide more stable online play for Infinite. Evans stated that the game will not feature cross-platform play, citing Capcom's trouble with implementing the Capcom Fighters Network cross-platform structure into Street Fighter V. Infinite will also not include any currency systems similar to Street Fighter V's "Fight Money".
Release
Marvel vs. Capcom: Infinite is scheduled for release for the PlayStation 4, Xbox One and Microsoft Windows, on September 19, 2017, in North America and Europe, and September 21, 2017, in Japan. The game will be available in three editions: a standard edition, a Deluxe Edition, and a Collector's Edition. Pre-orders for the standard edition include the Evil Ryu and Warrior Thor alternate in-game costumes. Pre-orders for the Deluxe Edition include the Evil Ryu, Warrior Thor, Gladiator Hulk and Command Mission X alternate costumes, in addition to the "2017 Character Pass", which grants access to six DLC fighters. The Collector's Edition, which includes the Deluxe Edition and its pre-order incentives, features four character dioramas of Iron Man, Captain Marvel, Mega Man X and Chun-Li by TriForce, and a case filled with six LED-powered Infinity Stone replicas. The Major Carol Danvers alternate costume will also be packaged exclusively with the PlayStation 4 version. Players can also obtain the Superior Spider-Man alternate costume by pre-ordering Spider-Man: Homecoming through the PlayStation 4 and Xbox One online stores. A story mode demo was released on June 12, 2017, following Sony's press conference at the Electronic Entertainment Expo.
Related media
In February 2017, Hasbro announced a Marvel vs. Capcom: Infinite toy line during their presentation at the American International Toy Fair. In May 2017, Marvel announced a series of Marvel vs. Capcom-themed comic book variant covers, which became available in comic stores throughout August. In September 2017, Marvel revealed a new wave of Funko Pop! collectibles, featuring the playable cast from Infinite in their premium alternate costumes. The collectibles will be released in November 2017.
Reception
Pre-release
In pre-release coverage, Infinite's departure from some of the series' long-standing gameplay mechanics, namely three-on-three battles and character assist moves, for the sake of accessibility was met with mixed reception. Suriel Vazquez of Game Informer and Wesley Yin-Poole of Eurogamer stated that Infinite could end up being a divisive game, especially to the hardcore audience, since both mechanics had defined the Marvel vs. Capcom series for nearly two decades. The issue was mirrored by IGN's Daniel Krupa, who mentioned that the shifts in the series' formula could lead to a feeling among fans that their game was being "diluted" for newer players. Vazquez and Krupa, however, appreciated the changes, with Vazquez saying that he preferred the series "go for broke", rather than play it safe. GamesRadar's David Houghton and Kotaku's Ian Walker gave positive remarks in their impressions of the press preview build, with both praising the development team's attempt to create an accessible environment for newcomers while also pleasing the competitive community.
Early criticism was directed at Infinite's less stylized art direction. Alex Donaldson of VG247 stated that "the art style just feels off — or at worst, unfinished...as it stands right now the art style is a mistake when compared to Marvel vs. Capcom 3." Sergio Figueroa of Gamereactor and Nick Valdez of Destructoid also expressed disappointment with the visuals, particularly the in-game character models and the HUD. Figueroa wrote that "the developers have chosen a simplistic and, in our opinion, insufficiently detailed character design that we think diminishes the fighters' personalities." The release of the story mode demo was also criticized. Polygon's David Cabrera felt the demo was a "squandered opportunity" by Capcom that "actively the good points of the game and its failings," such as unpolished character models and awkward voice acting, while Game Informer's Ben Reeves thought the demo lacked entertaining moments and failed to showcase Marvel and Capcom's "dream matchups" in any meaningful or creative way. Following complaints about the quality of certain character models, particularly on the Capcom side of the roster, the developers announced plans for a day-one patch that would focus on artistic improvements.
Post-release
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Sales
According to their sales plans for the fiscal year ending on March 31, 2018, Capcom expects Marvel vs. Capcom: Infinite to sell two million units worldwide.
Notes
- Māberu VS. Kapukon: Infinitto (Japanese: マーベル VS. カプコン:インフィニット)
References
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External links
Capcom's Versus series | |||||||
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Marvel vs. Capcom series (Marvel Comics) |
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SNK vs. Capcom series (SNK) |
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Tatsunoko Production | |||||||
Related games | |||||||
See also |
- Capcom Versus (series)
- Crossover video games
- Fighting games
- Multiplayer and single-player video games
- Superhero video games
- Tag team videogames
- Video games based on Marvel Comics
- Video games featuring parallel universes
- Video games set in New York City
- Unreal Engine games
- Upcoming video games scheduled for 2017
- PlayStation 4 games
- Windows games
- Xbox One games