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'''Rockstar Games, Inc.''' (sometimes referred to as '''Rockstar NYC''') is an American ], best known for their '']'', '']'', '']'', '']'', and '']'' series of video games.
'''Rockstar Games, Inc.''' (sometimes referred to as '''Rockstar NYC''') is an American ], best known for their '']'', '']'', '']'', '']'', and '']'' series of video games.
Based in New York City, it was formed by ] in December 1998, as successor to British video game publisher BMG Interactive Entertainment, a division of BMG Entertainment, from ], which was previously acquired.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all }}</ref> While some of the studios Take-Two Interactive acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of Take-Two Interactive's ] subsidiary.
Based in New York City, it was formed by ] in December , as successor to British video game publisher BMG Interactive Entertainment, a division of BMG Entertainment, from ], which was previously acquired.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all }}</ref> While some of the studios Take-Two Interactive acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of Take-Two Interactive's ] subsidiary.
Based in New York City, it was formed by Take-Two Interactive in December , as successor to British video game publisher BMG Interactive Entertainment, a division of BMG Entertainment, from Bertelsmann, which was previously acquired. While some of the studios Take-Two Interactive acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of Take-Two Interactive's 2K Games subsidiary.
History
The Rockstar Games label was founded in December 1998 by Sam Houser, Dan Houser, Terry Donovan, and Jamie King. Donovan left the company in January 2007, following a four-month leave of absence.
He was replaced by former Capcom managing director, Gary Dale.
The main headquarters of Rockstar Games are located on Broadway in the NoHo neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.
As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the Grand Theft Auto series which alone has shipments of at least 250 million as of November 2016. Grand Theft Auto V shipped the highest number of units within the series' history, with over 85 million copies, becoming one of the best selling video games of all time.
Despite their status as creators of Grand Theft Auto and one of the most successful video game franchises of all-time, Sam Houser and his brother Dan have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.
In October 2011, Rockstar creative vice-president Dan Houser told Famitsu that Rockstar was intentionally avoiding developing in the first-person shooter genre. "We're deliberately avoiding that right now", he said, according to a 1UP.com translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that Max Payne 3 is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."
The company has been involved with charitable work ranging from supporting Movember, offering appearances in games as a raffle prize, and charity live streams.
Avery, Laura (2005). "Newsmakers: the people behind today's headlines: 2004 cumulation". Gale Research. p. 212. {{cite web}}: Missing or empty |url= (help)
Ryan.p (May 18, 2012). "Gaming Gods: Dan and Sam Houser". The Gamer's Hub. Archived from the original on August 19, 2017. Retrieved March 19, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
Purchese, Robert (October 26, 2009). "Rockstar sponsors Movember charity". Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)