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Revision as of 16:47, 2 January 2018 view source IceWelder (talk | contribs)Autopatrolled, Extended confirmed users, Page movers, File movers, New page reviewers, Pending changes reviewers, Rollbackers, Template editors125,107 editsNo edit summaryNext edit → |
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{{Use mdy dates|date=July 2017}} |
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{{Use American English|date=January 2018}} |
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{{Use mdy dates|date=January 2018}} |
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{{Infobox company |
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{{Infobox company |
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| name = Rockstar Games, Inc. |
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| name = Rockstar Games, Inc. |
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'''Rockstar Games, Inc.''' is an American ] based in ]. The company was established in December 1998 as a subsidiary of ], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were ] and ], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was ] (later renamed Rockstar Toronto) the first one in 1999, and ] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is often also referred to as '''Rockstar New York''' or '''Rockstar NYC'''. |
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'''Rockstar Games, Inc.''' (sometimes referred to as '''Rockstar NYC''') is an American ] based in ]. They are best known for being the publisher to their '']'', '']'', '']'', '']'', and '']'' video game series. |
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Rockstar Games predominantly publishes games in the ] genre, while ]s also saw success for the company. One of such action-adventure game franchises is '']'', which Rockstar Games took over from BMG Interactive, which published ]. The newset game in the series, '']'', has sold roughly 85 million copies since its release in September 2013, marking it one of the ], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are '']'', '']'', '']'' and '']''. |
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Rockstar Games is a successor to BMG Interactive, the former video game publishing division of BMG Entertainment, which in turn was a subisidiary of ]. In May 1998, ] acquired BMG Interactive from BMG Entertainment in exchange for 1.85 million shares, around 16% of the company's ].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to multiple BMG Interactive franchises, most prominently, '']''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all }}</ref> BMG Interactive was subsequently closed, and the Houser brothers, ] and ], moved to New York City, where they, together with Terry Donovan and Jamie King, established Rockstar Games as a subsidiary of Take-Two Interactive in December 1998. |
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In the years following, Take-Two Interactive has acquired or opened multiple studios that would become part of the Rockstar Games company tree, the first being ], which became Rockstar North in March 1999. |
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== History == |
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== History == |
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The Rockstar Games label was founded in December 1998 by ], ], Terry Donovan, and Jamie King.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |work=] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all }}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |work=GameSpot |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all }}</ref><ref>{{cite web |first=Laura |last=Avery |year=2005 |title=Newsmakers: the people behind today's headlines: 2004 cumulation |page=212 |publisher=Gale Research|publication-date=2005 |mode=cs1}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref> Donovan left the company in January 2007, following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |work=] |publisher=] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all }}</ref> |
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In May 1998, ] acquired the assets of dormant British ] BMG Interactive from its parent, BMG Entertainment (in turn a ] subsidiary), in exchange for 1.85 million shares, around 16% of the company's ].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned ], including '']'' and the upcoming '']''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives ], ] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label ], subsequently moved to ] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a ] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref> |
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He was replaced by former ] managing director, Gary Dale.<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |work=GameSpot |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all }}</ref> |
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In January 2007, Take-Two Interactive announced that Donovan, until then ] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became ].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined ]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref> |
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The main headquarters of Rockstar Games are located on Broadway in the ] neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.<ref>{{cite web |url=http://www.rockstaruniverse.net/rockstar-studios/ |title=Rockstar Studios Information |publisher=Rockstar Universe |accessdate=December 11, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141216015046/http://www.rockstaruniverse.net/rockstar-studios/ |archivedate=December 16, 2014 |df=mdy-all }}</ref> |
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As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |publisher=] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all }}</ref> the largest franchise being the '']'' series which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=International Business Times UK |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all }}</ref> '']'' shipped the highest number of units within the series' history, with over 85 million copies, becoming one of the best selling video games of all time.<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=Forbes |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=IGN |language=en-US |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all }}</ref> |
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As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the '']'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> '']'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the ].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref> |
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At the ] in March 2014, Rockstar Games was honored with the ] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref> |
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In March 2014, Rockstar Games received the ] at the ]. |
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== Company philosophy == |
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== Company philosophy == |
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Despite their status as creators of ''Grand Theft Auto'' and one of the most successful video game franchises of all-time, Sam Houser and his brother ] have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web |url=http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |title=Gaming Gods: Dan and Sam Houser |author=Ryan.p |publisher=The Gamer's Hub |date=May 18, 2012 |accessdate=March 19, 2013 |deadurl=no |archiveurl=https://web.archive.org/web/20170819044658/http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |archivedate=August 19, 2017 |df=mdy-all }}</ref> |
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Despite their status as creators of ''Grand Theft Auto'' and one of the most successful video game franchises of all-time, Sam Houser and his brother ] have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web |url=http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |title=Gaming Gods: Dan and Sam Houser |author=Ryan.p |website=] |date=May 18, 2012 |accessdate=March 19, 2013 |deadurl=no |archiveurl=https://web.archive.org/web/20170819044658/http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |archivedate=August 19, 2017 |df=mdy-all}}</ref> |
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In October 2011, Rockstar creative vice-president ] told '']'' that Rockstar was intentionally avoiding developing in the ] genre. "We're deliberately avoiding that right now", he said, according to a ] translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that '']'' is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."<ref>{{cite web |last=Ivan |first=Tom |title=Rockstar 'deliberately avoiding' FPS genre |url=http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/ |publisher=ComputerAndVideoGames |deadurl=no |archiveurl=https://web.archive.org/web/20111029212234/http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/ |archivedate=October 29, 2011 |df=mdy-all }}</ref> |
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In October 2011, Dan Houser told '']'' that Rockstar Games was intentionally avoiding developing games in the ] genre, because it is "in ] to avoid doing what other companies are doing. he goalpoint of Rockstar is to have the players really feel what trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref> |
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The company has been involved with charitable work ranging from supporting ], offering appearances in games as a raffle prize, and charity ].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=Eurogamer |language=en-UK |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all }}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=GamesIndustry.biz |language=en |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all }}</ref><ref>{{cite web|url=https://sickkidssavepoint.com/category/rockstar-north/|title=Rockstar North {{!}} Sick Kids Save Point|website=sickkidssavepoint.com|language=en|accessdate=February 3, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170204170015/https://sickkidssavepoint.com/category/rockstar-north/|archivedate=February 4, 2017|df=mdy-all}}</ref><ref>{{cite web |url=https://twitter.com/RockstarGames/status/827572541606785024 |title=Rockstar Games on Twitter |newspaper=Twitter |language=en |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170222190844/https://twitter.com/RockstarGames/status/827572541606785024 |archivedate=February 22, 2017 |df=mdy-all }}</ref> |
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The company has been involved with charitable work ranging from supporting ], offering appearances in games as a raffle prize, and charity ].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=GamesIndustry.biz |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web|url=https://sickkidssavepoint.com/category/rockstar-north/|title=Rockstar North|website=]|accessdate=February 3, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170204170015/https://sickkidssavepoint.com/category/rockstar-north/|archivedate=February 4, 2017|df=mdy-all}}</ref> |
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== Games published == |
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== Games published == |
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{| class="wikitable sortable" |
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{| class="wikitable sortable" width="100%" |
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! style="width:25%" | Title |
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! Title |
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! Year(s) |
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! style="width:7%" | Release year(s) |
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! style="width:37%" | Developer(s) |
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! Developer(s) |
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| ] |
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| ] |
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| 1999–2013 |
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| 1999–2013 |
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| {{Unbulleted list|]{{efn|Until 2001 as DMA Design.}}|] {{small|(''Advance'')}}|] {{small|(''Stories'' and ''Chinatown Wars'')}}}} |
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| {{Unbulleted list|]{{efn|Until 2001 as DMA Design.}}|] {{small|(GBC)}}|] {{small|(''Advance'')}}|] {{small|(''Stories'' and ''Chinatown Wars'')}}}} |
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|- |
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| '']'' |
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| '']'' |
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| ] |
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| ] |
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|- |
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| '']'' {{small|(Nintendo 64, NA)}} |
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| '']'' {{small|(Nintendo 64; North America)}} |
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| 1999 |
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| 1999 |
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| ] |
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| ] |
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|- |
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| '']'' |
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| 1999 |
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⚫ |
| Tarantula Studios |
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|- |
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|- |
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| '']'' {{small|(Dreamcast)}} |
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| '']'' {{small|(Dreamcast)}} |
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| 2000/2003 |
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| 2000 |
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| DMA Design |
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| DMA Design |
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|- |
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|- |
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| ] |
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| ] |
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| 2000–2002 |
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| 2000–2002 |
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| {{Unbulleted list|]|] {{small|(GBA version of ''Smuggler's Run'')}}}} |
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| {{Unbulleted list|]|] {{small|(GBA)}}}} |
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|- |
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|- |
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| ] |
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| ] |
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| 2000–2008 |
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| 2000–2008 |
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| {{Unbulleted list|Rockstar San Diego{{efn|Until 2003 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|] {{small|(''L.A. Remix'')}}}} |
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| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|] {{small|(''L.A. Remix'')}}}} |
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|- |
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|- |
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| '']'' & '']'' |
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| '']'' |
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| 2000 |
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| rowspan="2" | Tarantula Studios |
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|- |
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| '']'' |
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| 2000 |
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| 2000 |
⚫ |
| ] |
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|- |
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| '']'' {{small|(PlayStation)}} |
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| '']'' {{small|(PlayStation)}} |
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| ] |
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| 2004–2018 |
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| 2004–2018 |
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| {{Unbulleted list|Rockstar San Diego {{small|(''Red Dead Redemption'')}}|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}} |
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| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}} |
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| '']'' |
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| '']'' |
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== Films produced or distributed == |
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== Films produced == |
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{| class="wikitable sortable" |
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! Title !! Year !! Genre |
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! Title !! Year !! Genre |
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| ] || ] || ], ], ] || 2004–present || In-house ] team at Rockstar San Diego. Responsible for the development and maintainance of the ]. |
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| ] || ] || ], ], ] || 2004–present || In-house ] team at Rockstar San Diego. Responsible for the development and maintainance of the ]. |
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| ] || ] || ], ] || 2016–present || Works in conjunction with the Rockstar Dedicated Unit (RDU) at ]. |
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| ] || ] || ], ] || 2016–present || Works in conjunction with the Rockstar Dedicated Unit at ]. |
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| ] || Rockstar International || ], ] || 2003–present || The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London. |
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| ] || Rockstar International || ], ] || 2003–present || The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London. |
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| ] || ] || ], England || 2004–present || Created '']'', '']'' and '']''. Also ported '']'' to ]. |
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| ] || ] || ], England || 2004–present || Created '']'', '']'' and '']''. Also ported '']'' to ]. |
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| ] || ] || ], England || 2002–present || Quality assurance and localization house for games published by Rockstar Games. |
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| ] || ] || ], England || 2002–present || Dedicated quality assurance and localization house for games published by Rockstar Games. |
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| ] || ] || ], England || 2005–present || Finished the development on '']'', also developed '']''. Located in the same offices as Rockstar International. |
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| ] || ] || ], England || 2005–present || Completed the development on '']'' and '']''. Located in the same offices as Rockstar International. |
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| ] || ] || ], ], U.S. || 2008–present || Responsible for '']''. |
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| ] || ] || ], ], U.S. || 2008–present || Responsible for '']''. |
As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016. Grand Theft Auto V alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the best-selling video games of all time.
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.