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{{Use mdy dates|date=July 2017}} {{Use American English|date=January 2018}}
{{Use mdy dates|date=January 2018}}
{{Infobox company {{Infobox company
| name = Rockstar Games, Inc. | name = Rockstar Games, Inc.
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}} }}


'''Rockstar Games, Inc.''' is an American ] based in ]. The company was established in December 1998 as a subsidiary of ], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were ] and ], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was ] (later renamed Rockstar Toronto) the first one in 1999, and ] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is often also referred to as '''Rockstar New York''' or '''Rockstar NYC'''.
'''Rockstar Games, Inc.''' (sometimes referred to as '''Rockstar NYC''') is an American ] based in ]. They are best known for being the publisher to their '']'', '']'', '']'', '']'', and '']'' video game series.


Rockstar Games predominantly publishes games in the ] genre, while ]s also saw success for the company. One of such action-adventure game franchises is '']'', which Rockstar Games took over from BMG Interactive, which published ]. The newset game in the series, '']'', has sold roughly 85 million copies since its release in September 2013, marking it one of the ], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are '']'', '']'', '']'' and '']''.
Rockstar Games is a successor to BMG Interactive, the former video game publishing division of BMG Entertainment, which in turn was a subisidiary of ]. In May 1998, ] acquired BMG Interactive from BMG Entertainment in exchange for 1.85 million shares, around 16% of the company's ].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to multiple BMG Interactive franchises, most prominently, '']''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all }}</ref> BMG Interactive was subsequently closed, and the Houser brothers, ] and ], moved to New York City, where they, together with Terry Donovan and Jamie King, established Rockstar Games as a subsidiary of Take-Two Interactive in December 1998.

In the years following, Take-Two Interactive has acquired or opened multiple studios that would become part of the Rockstar Games company tree, the first being ], which became Rockstar North in March 1999.


== History == == History ==
The Rockstar Games label was founded in December 1998 by ], ], Terry Donovan, and Jamie King.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |work=] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all }}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |work=GameSpot |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all }}</ref><ref>{{cite web |first=Laura |last=Avery |year=2005 |title=Newsmakers: the people behind today's headlines: 2004 cumulation |page=212 |publisher=Gale Research|publication-date=2005 |mode=cs1}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref> Donovan left the company in January 2007, following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |work=] |publisher=] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all }}</ref> In May 1998, ] acquired the assets of dormant British ] BMG Interactive from its parent, BMG Entertainment (in turn a ] subsidiary), in exchange for 1.85 million shares, around 16% of the company's ].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned ], including '']'' and the upcoming '']''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives ], ] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label ], subsequently moved to ] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a ] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>
He was replaced by former ] managing director, Gary Dale.<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |work=GameSpot |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all }}</ref>


In January 2007, Take-Two Interactive announced that Donovan, until then ] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became ].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined ]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>
The main headquarters of Rockstar Games are located on Broadway in the ] neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.<ref>{{cite web |url=http://www.rockstaruniverse.net/rockstar-studios/ |title=Rockstar Studios Information |publisher=Rockstar Universe |accessdate=December 11, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141216015046/http://www.rockstaruniverse.net/rockstar-studios/ |archivedate=December 16, 2014 |df=mdy-all }}</ref>


As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |publisher=] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all }}</ref> the largest franchise being the '']'' series which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=International Business Times UK |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all }}</ref> '']'' shipped the highest number of units within the series' history, with over 85 million copies, becoming one of the best selling video games of all time.<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=Forbes |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=IGN |language=en-US |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all }}</ref> As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the '']'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> '']'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the ].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>


At the ] in March 2014, Rockstar Games was honored with the ] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>
In March 2014, Rockstar Games received the ] at the ].


== Company philosophy == == Company philosophy ==
Despite their status as creators of ''Grand Theft Auto'' and one of the most successful video game franchises of all-time, Sam Houser and his brother ] have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web |url=http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |title=Gaming Gods: Dan and Sam Houser |author=Ryan.p |publisher=The Gamer's Hub |date=May 18, 2012 |accessdate=March 19, 2013 |deadurl=no |archiveurl=https://web.archive.org/web/20170819044658/http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |archivedate=August 19, 2017 |df=mdy-all }}</ref> Despite their status as creators of ''Grand Theft Auto'' and one of the most successful video game franchises of all-time, Sam Houser and his brother ] have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web |url=http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |title=Gaming Gods: Dan and Sam Houser |author=Ryan.p |website=] |date=May 18, 2012 |accessdate=March 19, 2013 |deadurl=no |archiveurl=https://web.archive.org/web/20170819044658/http://thegamershub.com/gaming-gods-dan-and-sam-houser/ |archivedate=August 19, 2017 |df=mdy-all}}</ref>


In October 2011, Rockstar creative vice-president ] told '']'' that Rockstar was intentionally avoiding developing in the ] genre. "We're deliberately avoiding that right now", he said, according to a ] translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that '']'' is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."<ref>{{cite web |last=Ivan |first=Tom |title=Rockstar 'deliberately avoiding' FPS genre |url=http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/ |publisher=ComputerAndVideoGames |deadurl=no |archiveurl=https://web.archive.org/web/20111029212234/http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/ |archivedate=October 29, 2011 |df=mdy-all }}</ref> In October 2011, Dan Houser told '']'' that Rockstar Games was intentionally avoiding developing games in the ] genre, because it is "in ] to avoid doing what other companies are doing. he goalpoint of Rockstar is to have the players really feel what trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>


The company has been involved with charitable work ranging from supporting ], offering appearances in games as a raffle prize, and charity ].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=Eurogamer |language=en-UK |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all }}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=GamesIndustry.biz |language=en |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all }}</ref><ref>{{cite web|url=https://sickkidssavepoint.com/category/rockstar-north/|title=Rockstar North {{!}} Sick Kids Save Point|website=sickkidssavepoint.com|language=en|accessdate=February 3, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170204170015/https://sickkidssavepoint.com/category/rockstar-north/|archivedate=February 4, 2017|df=mdy-all}}</ref><ref>{{cite web |url=https://twitter.com/RockstarGames/status/827572541606785024 |title=Rockstar Games on Twitter |newspaper=Twitter |language=en |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170222190844/https://twitter.com/RockstarGames/status/827572541606785024 |archivedate=February 22, 2017 |df=mdy-all }}</ref> The company has been involved with charitable work ranging from supporting ], offering appearances in games as a raffle prize, and charity ].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=GamesIndustry.biz |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web|url=https://sickkidssavepoint.com/category/rockstar-north/|title=Rockstar North|website=]|accessdate=February 3, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170204170015/https://sickkidssavepoint.com/category/rockstar-north/|archivedate=February 4, 2017|df=mdy-all}}</ref>


== Games published == == Games published ==
{| class="wikitable sortable" {| class="wikitable sortable" width="100%"
! style="width:25%" | Title ! Title
! Year(s)
! style="width:7%" | Release year(s)
! style="width:37%" | Developer(s) ! Developer(s)
|- |-
| ] | ]
| 1999–2013 | 1999–2013
| {{Unbulleted list|]{{efn|Until 2001 as DMA Design.}}|] {{small|(''Advance'')}}|] {{small|(''Stories'' and ''Chinatown Wars'')}}}} | {{Unbulleted list|]{{efn|Until 2001 as DMA Design.}}|] {{small|(GBC)}}|] {{small|(''Advance'')}}|] {{small|(''Stories'' and ''Chinatown Wars'')}}}}
|- |-
| '']'' | '']''
Line 59: Line 57:
| ] | ]
|- |-
| '']'' {{small|(Nintendo 64, NA)}} | '']'' {{small|(Nintendo 64; North America)}}
| 1999 | 1999
| ] | ]
|-
| '']''
| 1999
| Tarantula Studios
|- |-
| '']'' {{small|(Dreamcast)}} | '']'' {{small|(Dreamcast)}}
| 2000/2003 | 2000
| DMA Design | DMA Design
|- |-
| ] | ]
| 2000–2002 | 2000–2002
| {{Unbulleted list|]|] {{small|(GBA version of ''Smuggler's Run'')}}}} | {{Unbulleted list|]|] {{small|(GBA)}}}}
|- |-
| ] | ]
| 2000–2008 | 2000–2008
| {{Unbulleted list|Rockstar San Diego{{efn|Until 2003 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|] {{small|(''L.A. Remix'')}}}} | {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|] {{small|(''L.A. Remix'')}}}}
|- |-
| '']'' & '']'' | '']''
| 2000
| rowspan="2" | Tarantula Studios
|-
| '']''
| 2000 | 2000
| ]
|- |-
| '']'' {{small|(PlayStation)}} | '']'' {{small|(PlayStation)}}
Line 101: Line 106:
| ] | ]
| 2004–2018 | 2004–2018
| {{Unbulleted list|Rockstar San Diego {{small|(''Red Dead Redemption'')}}|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}} | {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}
|- |-
| '']'' | '']''
Line 128: Line 133:
|} |}


== Films produced or distributed == == Films produced ==
{| class="wikitable sortable" {| class="wikitable sortable" width="100%"
! Title !! Year !! Genre ! Title !! Year !! Genre
|- |-
Line 155: Line 160:
| ] || ] || ], ], ] || 2004–present || In-house ] team at Rockstar San Diego. Responsible for the development and maintainance of the ]. | ] || ] || ], ], ] || 2004–present || In-house ] team at Rockstar San Diego. Responsible for the development and maintainance of the ].
|- |-
| ] || ] || ], ] || 2016–present || Works in conjunction with the Rockstar Dedicated Unit (RDU) at ]. | ] || ] || ], ] || 2016–present || Works in conjunction with the Rockstar Dedicated Unit at ].
|- |-
| ] || Rockstar International || ], ] || 2003–present || The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London. | ] || Rockstar International || ], ] || 2003–present || The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.
Line 161: Line 166:
| ] || ] || ], England || 2004–present || Created '']'', '']'' and '']''. Also ported '']'' to ]. | ] || ] || ], England || 2004–present || Created '']'', '']'' and '']''. Also ported '']'' to ].
|- |-
| ] || ] || ], England || 2002–present || Quality assurance and localization house for games published by Rockstar Games. | ] || ] || ], England || 2002–present || Dedicated quality assurance and localization house for games published by Rockstar Games.
|- |-
| ] || ] || ], England || 2005–present || Finished the development on '']'', also developed '']''. Located in the same offices as Rockstar International. | ] || ] || ], England || 2005–present || Completed the development on '']'' and '']''. Located in the same offices as Rockstar International.
|- |-
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Revision as of 16:47, 2 January 2018

Rockstar Games, Inc.
Company typeSubsidiary
IndustryVideo game industry
PredecessorBMG Interactive
FoundedDecember 1998; 26 years ago (1998-12)
Founders
HeadquartersNew York City, New York, U.S.
Key people
ParentTake-Two Interactive
SubsidiariesList of subsidiaries
Websiterockstargames.com

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were Sam and Dan Houser, Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was Rockstar Canada (later renamed Rockstar Toronto) the first one in 1999, and Rockstar India the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is often also referred to as Rockstar New York or Rockstar NYC.

Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series' original 1997 entry. The newset game in the series, Grand Theft Auto V, has sold roughly 85 million copies since its release in September 2013, marking it one of the best-selling video games of all time, and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Mahunt.

History

In May 1998, Take-Two Interactive acquired the assets of dormant British video game publisher BMG Interactive from its parent, BMG Entertainment (in turn a Bertelsmann subsidiary), in exchange for 1.85 million shares, around 16% of the company's common stock. Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned intellectual properties, including Grand Theft Auto and the upcoming Space Station Silicon Valley. BMG Interactive executives Sam Houser, Dan Houser and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label Arista Records, subsequently moved to New York City to work for Take-Two Interactive. In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a subsidiary of Take-Two Interactive, acting as the company's high-end publishing label.

In January 2007, Take-Two Interactive announced that Donovan, until then managing director for Rockstar Games, left the company following a four-month leave of absence. He was succeded by Gary Dale, who became chief operating officer. Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom's European operations as managing director in 2003.

As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016. Grand Theft Auto V alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the best-selling video games of all time.

At the British Academy Video Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".

Company philosophy

Despite their status as creators of Grand Theft Auto and one of the most successful video game franchises of all-time, Sam Houser and his brother Dan have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.

In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because it is "in DNA to avoid doing what other companies are doing. he goalpoint of Rockstar is to have the players really feel what trying to do." Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. If we make the sort of games we want to play, then we believe people are going to buy them."

The company has been involved with charitable work ranging from supporting Movember, offering appearances in games as a raffle prize, and charity live streams.

Games published

Title Year(s) Developer(s)
Grand Theft Auto series 1999–2013
Monster Truck Madness 64 1999 Edge of Reality
Thrasher Presents Skate and Destroy 1999 Z-Axis Games
Earthworm Jim 3D (Nintendo 64; North America) 1999 VIS Entertainment
Evel Knievel 1999 Tarantula Studios
Wild Metal Country (Dreamcast) 2000 DMA Design
Smuggler's Run series 2000–2002
Midnight Club series 2000–2008
  • Rockstar San Diego
  • Rebellion Developments (GBA version of Street Racing)
  • Rockstar London (L.A. Remix)
Austin Powers: Oh, Behave! 2000 Tarantula Studios
Austin Powers: Welcome to My Underground Lair! 2000
The Italian Job (PlayStation) 2001 Pixelogic
Oni (PlayStation 2) 2001 Bungie Software
State of Emergency (PlayStation 2, Xbox) 2002 VIS Entertainment
Max Payne series 2001–2012
Manhunt series 2003–2007
  • Rockstar North (Manhunt)
  • Rockstar London (Manhunt 2)
Red Dead series 2004–2018
  • Rockstar San Diego
  • Rockstar Studios (Red Dead Redemption 2)
The Warriors 2005 Rockstar Toronto
Bully 2006 Rockstar Vancouver
Rockstar Games Presents Table Tennis 2006 Rockstar San Diego
Beaterator 2009 Rockstar Leeds
L.A. Noire 2011 Team Bondi
Agent TBA Rockstar North

Films produced

Title Year Genre
GTA 2: The Movie 1999 Crime drama
The Football Factory 2004 Drama
Grand Theft Auto: San Andreas – The Introduction 2004 Crime drama
Sunday Driver 2005 Documentary
Red Dead Redemption: The Man from Blackwater 2010 Western drama

Subsidiaries

Current

Logo Name Location Years Notes
RAGE Technology Group Carlsbad, California, U.S. 2004–present In-house game engine team at Rockstar San Diego. Responsible for the development and maintainance of the Rockstar Advanced Game Engine.
Rockstar India Bangalore, India 2016–present Works in conjunction with the Rockstar Dedicated Unit at Technicolor India.
Rockstar International London, England 2003–present The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.
Rockstar Leeds Leeds, England 2004–present Created Grand Theft Auto: Chinatown Wars, Liberty City Stories and Vice City Stories. Also ported L.A. Noire to Microsoft Windows.
Rockstar Lincoln Lincoln, England 2002–present Dedicated quality assurance and localization house for games published by Rockstar Games.
Rockstar London London, England 2005–present Completed the development on Manhunt 2 and Midnight Club: L.A. Remix. Located in the same offices as Rockstar International.
Rockstar New England Ballardvale, Massachusetts, U.S. 2008–present Responsible for Bully: Scholarship Edition.
Rockstar North Edinburgh, Scotland 2002–present Responsible for Manhunt and the Grand Theft Auto series.
Rockstar San Diego Carlsbad, California, U.S. 2002–present Responsible for the Red Dead, Smuggler's Run and Midnight Club series.
Rockstar Toronto Oakville, Ontario, Canada 1999–present Responsible for The Warriors. Also developed Microsoft Windows ports for Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony, and Grand Theft Auto V.

Former

Logo Name Location Years Notes
Rockstar Vancouver Vancouver, British Columbia, Canada 2002–2012 Responsible for Bully. Merged into Rockstar Toronto in July 2012.
Rockstar Vienna Vienna, Austria 2003–2006 Porting house with a focus on Xbox. Closed in May 2006, down during the development of Manhunt 2, which was shifted to Rockstar London.

Technology

RAGE

Main article: Rockstar Advanced Game Engine

Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, OS X and Wii systems.

Social Club

Main article: Rockstar Games Social Club

Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.

Notes

  1. Until 2001 as DMA Design.
  2. Until 2002 as Angel Studios.
  3. Rockstar Studios is a collaborative effort between Rockstar Vancouver, Rockstar London, Rockstar Toronto, Rockstar New England, Rockstar San Diego, Rockstar Leeds, and Rockstar North.

References

  1. https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878
  2. https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/
  3. ^ "ROCKSTAR GAMES: Multimedia Designers". Design Museum. Archived from the original on September 27, 2016. Retrieved January 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. "Sam Houser: His-Story". Develop. August 15, 2008. Archived from the original on December 20, 2016. Retrieved March 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. "GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million". GameSpot. Archived from the original on July 10, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview
  7. Sinclair, Brendan (January 12, 2007). "Terry Donovan leaves Rockstar". GameSpot. Archived from the original on April 16, 2016. Retrieved February 14, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. "Capcom exec leaves to join Rockstar". GameSpot. Archived from the original on June 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO
  10. https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071
  11. "Rockstar titles have now shipped 250 million copies to date". GameSpot. February 4, 2014. Archived from the original on February 7, 2014. Retrieved February 7, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. Cragg, Oliver (November 3, 2016). "Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units". International Business Times. Archived from the original on February 7, 2017. Retrieved February 6, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. Tassi, Paul. "Here Are The Five Best-Selling Video Games Of All Time". Forbes. Archived from the original on February 7, 2017. Retrieved February 6, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. Sirani, Jordan (November 7, 2017). "GTA 5 Has Sold-In 85 Million Copies". IGN. Archived from the original on November 9, 2017. Retrieved November 19, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. http://www.bbc.com/news/technology-26417488
  16. https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta
  17. Ryan.p (May 18, 2012). "Gaming Gods: Dan and Sam Houser". The Gamer's Hub. Archived from the original on August 19, 2017. Retrieved March 19, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow
  19. https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/
  20. http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/
  21. Purchese, Robert (October 26, 2009). "Rockstar sponsors Movember charity". Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. "Rockstar offers game appearance prize for charity". GamesIndustry.biz. Archived from the original on February 4, 2017. Retrieved February 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. "Rockstar North". Sick Kids Save Point. Archived from the original on February 4, 2017. Retrieved February 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

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