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Revision as of 00:30, 5 April 2019

3D computer graphics software
Autodesk Maya
File:Logo of Maya.png
Original author(s)Alias Systems Corporation
Developer(s)Autodesk, Inc.
Initial releaseFebruary 1998; 26 years ago (1998-02)
Stable release2018.4 / August 14, 2018; 6 years ago (2018-08-14)
Written inC++, MEL, Python, C#
Operating system
PlatformIA-32, x64
Available inEnglish, Japanese, Chinese
Type3D computer graphics
LicenseTrialware
Websiteautodesk.com/maya

Autodesk Maya, commonly shortened to Maya (/ˈmaɪə/ MY-ə), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

History

Maya was originally a next-generation animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias Research, Inc., and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur. Disney requested that the User interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the animation industry.

After Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront's next-generation technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D. The new wholly owned subsidiary was named "Alias|Wavefront".

In the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. But after the merger with Wavefront, Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL (Maya embedded language).

Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005. Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product.

Awards

On March 1, 2003, Alias was honored by the Academy of Motion Picture Arts and Sciences with an Academy Award for Technical Achievement for scientific and technical achievement for their development of Maya software.

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.

On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.

Industry usage

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney in 2000. In 2003, when the company earned an Academy Award for technical achievement, it was noted to be used in films such as Lord of the Rings: The Two Towers, Spider-Man (2002), Ice Age, and Star Wars: Episode II – Attack of the Clones. By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Maya Autodesk and that it had been "used on every winning film since 1997."

Maya was used extensively in the production of:

Films

Television series

Video games

Commercials

  • Barbie (1996-1997)
  • My Little Pony G2 (1997-1999)
  • Fisher-Price: Magic Castle (1999)
  • Fisher-Price: Aquarium (1999)
  • Play-Doh: Doh Doh Island (2003-2005)
  • My Little Pony G3 (2003-2006)
  • Play-Doh: Dohville (2004-2005)
  • Aquapets (2004-2006)
  • Sky Dancers (2005-2006)
  • Cupcakes (2005)
  • Candy Land DVD Game (2005)
  • Goldfish: Finn and Friends (2006-present)
  • Twister Dance DVD (2006-present)
  • Skechers Kids (2006-present)
  • Fur Berries (2007-2008)
  • Baby Alive (2008-2009)
  • Trix Yogurt (2009-present)
  • Honey Nut Cheerios (2009-present)
  • F.A.M.P.S (2009-2011)
  • Zoobles! (2010-2012)
  • Lucky Charms (2011-present)
  • Fijit Friends (2011-2012)
  • Lite Sprites (2011-2012)
  • Numericable: Numiz (2011)
  • Play-Doh (2012-present)
  • Chuck E. Cheese's (2012-present)
  • Cocoa Puffs (2012-present)
  • Froot Loops (2013-present)
  • Jumbo Books (2013-present)
  • McDonald's (2014-present)
  • Little Live Pets (2014-present)
  • Fisher-Price: Beatbo (2015-2018)
  • Popples (2015-2018)
  • Fisher-Price: Beatbo and Friends (2016-2018)
  • Fur Babies World (2018-present)
  • Lil' Gleemerz (2019-present)

Maya has also been used in the Rooster Teeth animated web-series RWBY since 2016, although some of the series' sets, characters, and props, were made in Maya before Volume 4 was released.

  1. "C++ Applications". stroustrup.com. Retrieved December 16, 2016.
  2. Baas, Matthias (May 8, 2006). "Python/Maya: Introductory tutorial". cgkit.sourceforge.net. Archived from the original on November 15, 2010. Retrieved December 10, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. "Maya 2017 Overview". Autodesk. Retrieved May 18, 2018.
  4. "Maya LT 2018 – Overview". Autodesk. Retrieved May 18, 2018.
  5. "History". Maya books. Archived from the original on November 25, 2010. Retrieved December 11, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. Muwanguzi, Michael J (July 1, 2010). "Maya 2011" (Software Review). Microfilmmaker Magazine. Retrieved December 11, 2010.
  7. Weisbard, Sam (December 13, 2002). "Wavefront Discontinued Products and Brands". Alias. Design engine. Retrieved December 10, 2010.
  8. Sharpe, Jason; Lumsden, Charles J; Woolridge, Nicholas (2008), In silico: 3D animation and simulation of cell biology with Maya and MEL, Morgan Kaufmann Martin, p. 263, ISBN 0-12-373655-2
  9. Autodesk (October 4, 2005). "Autodesk Signs Definitive Agreement to Acquire Alias". Retrieved October 23, 2015.
  10. Wikinews:Autodesk to buy Alias
  11. Sellers, Dennis (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld. Retrieved 8 January 2019.
  12. "PIXAR Awards". Archived from the original on September 27, 2011. Retrieved November 15, 2011. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. "Scientific & Technical Awards Winners". January 6, 2003. Archived from the original on February 16, 2009. Retrieved December 10, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. "Technical Achievement Award". January 6, 2003. Retrieved December 10, 2010.
  15. Warren, Scott (16 June 2017). Learning Games: The Science and Art of Development. Springer. p. 77.
  16. Sellers, Dennis (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld. Retrieved 8 January 2019.
  17. Terdiman, Daniel (15 January 2015). "And the Oscar for Best Visual Effects Goes to… Autodesk's Maya". media. VentureBeat.
  18. "Bringing Narnia's fantasy world to life". usa.autodesk.com. Autodesk.
  19. "Autodesk – Mokko Studio: Silent Hill". usa.autodesk.com. Autodesk.
  20. "Animators Catch a Wave in Surf's Up". usa.autodesk.com. Autodesk. Retrieved February 21, 2017.
  21. "More Than Meets the Eye". usa.autodesk.com. Autodesk. Retrieved February 21, 2017.
  22. "Framestore CFC". usa.autodesk.com. Autodesk. Retrieved February 21, 2017.
  23. "The Way of the Weird" (PDF). Autodesk Maya.
  24. "Creating the Post-Apocalyptic World of "9"" (PDF). Autodesk Maya. Autodesk. Retrieved February 21, 2017.
  25. "Invisible FX" (PDF). Autodesk Maya. Autodesk. Retrieved March 6, 2017.
  26. "Lone wolves" (PDF). Autodesk Maya. Retrieved February 15, 2017.
  27. "Lucasfilm and Autodesk "Transform" Asia's Motion Picture Industry" (PDF). Autodesk Maya. Autodesk. Retrieved February 21, 2017.
  28. "Moving mountains for Harry" (PDF). Autodesk Maya. Autodesk. Retrieved March 2, 2017.
  29. Robinson, April. "How 'The Jungle Book' broke ground at MPC". Area by Autodesk. Retrieved 11 December 2018.
  30. Robinson, April. "Fast facts on LAIKA's "Kubo and the Two Strings"". Area by Autodesk. Retrieved 11 December 2018.
  31. Robinson, April. "ILM on the VFX of "Kong Skull Island" (Part 1 of 2)". Area by Autodesk. Retrieved 11 December 2018.
  32. Baillie, Kevin. "Maya and Shotgun inside "Ghost in the Shell"". Area by Autodesk. Retrieved 11 December 2018.
  33. Robinson, April. "6 heroic feats by Framestore in "Guardians of the Galaxy Vol 2"". Area by Autodesk. Retrieved 11 December 2018.
  34. Robinson, April. "Look behind the scenes of Wonder Woman". Area by Autodesk. Retrieved 11 December 2018.
  35. Robinson, April. "Weta Digital claim victory on "War for the Planet of the Apes"". Area by Autodesk. Retrieved 11 December 2018.
  36. Robinson, April. "My journey to "Blade Runner 2049"". Area by Autodesk. Retrieved 11 December 2018.
  37. Robinson, April. "How Rising Sun Pictures left its mark on "Thor: Ragnarok"". Area by Autodesk. Retrieved 11 December 2018.
  38. "FAQ: Do you still use construction paper to animate the show?". South Park Studios. South Park Digital. Retrieved February 23, 2017.
  39. "BIG Animation Brings Little Krishna Cartoon Series to Screen with Autodesk Software" (PDF). Autodesk Maya. Autodesk. Retrieved February 21, 2017.
  40. Martin McEachern (April 2004). "Crash Course". Computer Graphics World. Retrieved October 30, 2018.
  41. "Autodesk – Strangle Hold: Midway Games creates the video game sequel to the John Woo film "Hard Boiled"". usa.autodesk.com. Autodesk. Retrieved February 21, 2017.
  42. "The Making of "Halo 4" – A Hero Awakens". Retrieved December 3, 2013.
  43. "Battlefield 1". Area by Autodesk. Retrieved 11 December 2018.
  44. "'South Park: The Fractured But Whole' is getting some help from Comedy Central". Retrieved December 1, 2018.
  45. "The 3D secrets behind hip anime series RBWY". Retrieved December 1, 2018.

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Overview

Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya D). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

See also

References

  1. "Autodesk Maya Features – Compare".

External links

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