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'''''Fast Racing League''''' (stylized as '''''FAST Racing League''''') is a ] developed and published by ] and released for ] as a ] title on 27 May 2011.<ref>http://www.nintendolife.com/reviews/wiiware/fast_-_racing_league</ref><ref>http://www.cubed3.com/review/1006/1/fast-racing-league-wiiware.html</ref><ref>http://www.eurogamer.net/articles/2011-06-03-download-games-roundup-review?page=2</ref><ref>https://web.archive.org/web/20111016165039/http://www.gamepro.com/article/reviews/219785/review-fast-racing-league-wiiware</ref> It has spawned two sequels, '']'' and '']''. |
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'''''Fast Racing League''''' (stylized as '''''FAST Racing League''''') is a ] developed and published by ] and released for ] as a ] title on 27 May 2011.<ref>http://www.nintendolife.com/reviews/wiiware/fast_-_racing_league</ref><ref>http://www.cubed3.com/review/1006/1/fast-racing-league-wiiware.html</ref><ref>http://www.eurogamer.net/articles/2011-06-03-download-games-roundup-review?page=2</ref><ref name="gamepro">https://web.archive.org/web/20111016165039/http://www.gamepro.com/article/reviews/219785/review-fast-racing-league-wiiware</ref> It has spawned two sequels, '']'' and '']''. |
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<h2>Gameplay</h2> |
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'''''Fast Racing League''''' is a fast-paced, futuristic racing game similar to ] and ]. However, unlike other racing games, it features a "phase shift mechanic" which allows the player to switch their vehicle between light and dark phases. These can be used to take advantage of colored pads on the track to boost the player's speed or launch the vehicle into the air, which only work if the vehicle is the same color. The player must collect energy orbs scattered across the track to fill their energy meter, which allows them to switch phases, adding extra challenge to the game.<ref>https://web.archive.org/web/20111016165039/http://www.gamepro.com/article/reviews/219785/review-fast-racing-league-wiiware</ref> |
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== Gameplay == |
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'''''Fast Racing League''''' is a fast-paced, futuristic racing game similar to ] and ]. However, unlike other racing games, it features a "phase shift mechanic" which allows the player to switch their vehicle between light and dark phases. These can be used to take advantage of colored pads on the track to boost the player's speed or launch the vehicle into the air, which only work if the vehicle is the same color. The player must collect energy orbs scattered across the track to fill their energy meter, which allows them to switch phases, adding extra challenge to the game.<ref name="gamepro" /> |
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==References== |
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==References== |