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This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Game Boy music" – news · newspapers · books · scholar · JSTOR (December 2006) (Learn how and when to remove this message) |
Electronica | |
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Stylistic origins | Video game music, electronic music, techno, trance, house, electropop, picopop |
Cultural origins | mid-1990s, United States, Japan, Sweden, Germany, Austria |
Typical instruments | Game Boy (other instruments vary) |
Subgenres | |
N/A (complete list) | |
Fusion genres | |
Bitpop, gamewave | |
Regional scenes | |
N/A | |
Other topics | |
Bitpop, amigacore, video game music, Game Boy Camera, LSDJ, electronic music |
Game Boy music is a type of Chiptune produced using a game system of the Game Boy line. To produce music of the genre, one needs a Game Boy and a cartridge containing the appropriate software. There are several pieces of software available, but most Game Boy musicians use Nanoloop or Little Sound DJ.
Nanoloop was programmed by Oliver Wittchow, a German art student. The user interface is very minimal and quite different to "normal" musical user interfaces. Little Sound DJ was programmed by Johan Kotlinski, who lives in Stockholm. Little Sound DJ is a type of four-track tracker. Most of the more technically interested Game Boy musicians use this software.
The Game Boy music scene is quite small and spread around the world, with musicians creating music in a wide range of styles. Several major signed artists have also been known to use LSDJ and Nanoloop.
Some chiptune artists that use the Game Boy extensively include: 8 Bit Weapon, Anonymouse, Bit Shifter, Bubblyfish, ComputeHer, Covox, David E. Sugar, dot.matrix, FirestARTer, Glomag, Lo-bat, Bud Melvin, MelBot, Nullsleep, Pixelh8, Pornophonique, and USK.
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