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Revision as of 13:55, 8 January 2007 editSupreme Cmdr (talk | contribs)583 edits That was a note in a review and in no way, shape of form was indicated to be a criticism.← Previous edit Revision as of 14:08, 8 January 2007 edit undoElKevbo (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers125,771 edits "absurdly complex interface" & "unpolished" - nope, that's not criticism...Next edit →
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''Universal Combat'' is a gameplay hybrid across the genres of ], ], and shooter. ''Universal Combat'' offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the games main points, where traveling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players. ''Universal Combat'' is a gameplay hybrid across the genres of ], ], and shooter. ''Universal Combat'' offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the games main points, where traveling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players.


Universal Combat has also been noted for an unfamiliar interface, and voluminous documentation (a manual of over 100 pages, 200-page downloadable appendix, and 80-page downloadable tutorial).<ref>{{cite web Universal Combat has also been criticized for an unfamiliar interface, and voluminous documentation (a manual of over 100 pages, 200-page downloadable appendix, and 80-page downloadable tutorial).<ref>{{cite web
| url = http://findarticles.com/p/articles/mi_zdcgw/is_200410/ai_n7180559 | url = http://findarticles.com/p/articles/mi_zdcgw/is_200410/ai_n7180559
| title = Universal Combat | title = Universal Combat

Revision as of 14:08, 8 January 2007

Universal Combat (Can be abbreviated to UC) is a computer game developed by Derek Smart. Released February 5 2004 as a budget release, it is a sequel in the Battlecruiser 3000AD series of games.

Universal Combat is a gameplay hybrid across the genres of flight simulator, space simulator, and shooter. Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the games main points, where traveling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players.

Universal Combat has also been criticized for an unfamiliar interface, and voluminous documentation (a manual of over 100 pages, 200-page downloadable appendix, and 80-page downloadable tutorial)..

Games in the series

Title Released Publisher
Universal Combat 2004 Dreamcatcher Games
Universal Combat Gold 2005 3000AD
Universal Combat: A World Apart 2005 3000AD
Universal Combat: Special Edition 2006 3000AD

Reference

  1. Wolpaw, Eric (2004). "Universal Combat". Computer Gaming World. Retrieved 2007-01-07. {{cite web}}: Unknown parameter |month= ignored (help)

External links

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