This is an old revision of this page, as edited by 81.132.161.73 (talk) at 21:18, 10 January 2013 (Undid revision 532295786 by 2600:1007:B015:B3F8:E5E2:6C87:F83A:CDC7 (talk)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 21:18, 10 January 2013 by 81.132.161.73 (talk) (Undid revision 532295786 by 2600:1007:B015:B3F8:E5E2:6C87:F83A:CDC7 (talk))(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) For other uses, see Marco Polo (disambiguation).Players | 3 or more |
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Setup time | < 1 minute |
Playing time | no limit |
Chance | Low |
Skills | swimming, sound localization |
The game Marco Polo /ˈmɑːrkoʊ ˈpoʊloʊ/ is a form of tag played in a swimming pool. This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".
The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's bluff where one person is blindfolded while others choose hiding places around the room.
References
- Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle (ed.). Encyclopedia of Play in Today's Society. SAGE. ISBN 1-4129-6670-1.
- Jeffrey, Phillip. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association.
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