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Management is a business simulation board game released by Avalon Hill in 1960.
Description
Management is a board game for two to four players that simulates business management practices of a generic manufacturing company. It was originally designed as a family game, but as The Urbanite Magazine noted in 2009, it was "used for years in many college-level business courses."
In the basic family game published in 1960, players each operate a manufacturing company: purchasing supplies, determining production volume, setting sale prices, and expanding factories. Turns are measured in business cycles. Players compete with each other by secretly bidding to purchase limited raw materials, and then secretly pricing their finished product, hoping to be the lowest priced supplier. The winner is the person at the end of the game with the largest company.
In 1973, the revised edition added three new layers of complexity:
- Basic Business Game: Adds capital expansion, financing, profit & loss statements, and balance sheets.
- Corporate Game: Adds economic markers, consumer boycotts, labor strife, government subsidies, discount wars , and taxation reduction strategies.
- Classroom Game: Allows simultaneous play by an entire class.
The game comes with these components:
- a gameboard
- 60 RMU/FIU counters
- 32 STD/AUTO counters
- 24 situation cards
- a pad of Running Record sheets
- play money
- 2 cardboard trays
- a 4-page rulebook
Publication history
Charles S. Roberts founded Avalon Game Company (later Avalon Hill) in 1952 to publish his military strategy game Tactics. Sales were strong enough by 1959 that Roberts moved into an office space and produced a number of non-military games, Management in 1960 being one of these. In a 2009 interview, Roberts said of all the games he designed at this time, he was the most proud of Management.
The first edition was released in 1960 in a 14.25" x 11.25" x 1.50" flat box, the re-released the following year in a marginally larger 14.38" x 11.25" x 1.50" flat box.
The first issue of The General noted that Management "has found considerable favor with professional administrators. We have learned that this game has been used in various management courses."
When the game was discontinued in the late 1960s, Avalon Hill received "a flood of protests {...} from irate educators." Bowing to demands, the company released a new version of the game in 1973 retitled Business Strategy, with revised rules designed by Tom Shaw. The game was packaged in Avalon Hill's then-standard 11.5" x 8.25" x 2" "bookcase" box. However, as noted in a company history of Avalon Hill, "This version sold no better than its predecessor."
Educational use
In the book Teaching Data Analytics: Pedagogy and Program Design, Professor Stephen Penn (Harrisburg University of Science & Technology) commented "The game I've played the most is Avalon Hill's Business Strategy." Penn noted that, "I've played the game several times where each player was converted to teams of four to six students" and pointed out that "One game may typically take several hours to play with a minimal number of players. Increasing the number of positions and the number of individuals per position and the amount of times increases drastically. With everything considered, completion of the game is always secondary to learning." Penn then went on to outline in detail how he used the game in class, and what classroom resources he used to assist him.
References
- ^ Rienzi, Greg (May 2009). "Baltimore Observed: Encounter: The Art of War". The Urbanite Magazine (72). Urbanite Baltimore: 35. Retrieved 2020-07-30.
- "Management (1960)". Board Game Geek. Retrieved 2020-07-31.
- "Management: Versions". Board Game Geek. Retrieved 2020-07-31.
- "They're Fighting All Over Again". The General. 1 (1). Baltimore, Maryland: Avalon Hill: 1. 1964-05-01. Retrieved 2020-07-31.
- "Infiltrator's Report". The General. 10 (4). Baltimore, Maryland: Avalon Hill: 23. November–December 1973. Retrieved 2020-07-21.
{{cite journal}}
: CS1 maint: date format (link) - "Index and Company History 1952–1980: Timeline" (PDF). The General. 1 (16). Baltimore, Maryland: Avalon Hill: 10. Retrieved 2020-07-31.
- Penn, Stephen (2019), "Using Games to Create a Common Experience for Students", in Vowels, Susan A.; Goldberg, Katherine Leaming (eds.), Teaching Data Analytics: Pedagogy and Program Design, CRC Press, ISBN 9781351721448
External links
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