This is an old revision of this page, as edited by Hongooi (talk | contribs) at 02:43, 5 July 2007 (Disambiguate Vector to coordinate vector using popups). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 02:43, 5 July 2007 by Hongooi (talk | contribs) (Disambiguate Vector to coordinate vector using popups)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)A homogeneous coordinate system is a coordinate system in which there is an extra dimension, used most commonly in computer science to specify whether the given coordinates represent a vector (if the last coordinate is zero) or a point (if the last coordinate is non-zero). A homogeneous coordinate system is used by OpenGL for representing position.
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