This is an old revision of this page, as edited by Suhail spa (talk | contribs) at 05:16, 11 April 2011 (→Features). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 05:16, 11 April 2011 by Suhail spa (talk | contribs) (→Features)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
No issues specified. Please specify issues, or remove this template. (Learn how and when to remove this message) |
Developer(s) | Refractive Software |
---|---|
Stable release | 2.44 / March 3, 2011; 13 years ago (2011-03-03) |
Preview release | 2.45 / April 7, 2011 (2011-04-07) |
Operating system | Cross-platform |
Type | Rendering system |
License | Proprietary commercial software |
Website | www |
Octane Render is a real-time 3D rendering software that utilizes the unbiased rendering technologies to produce photorealistic images. It is the first unbiased renderer to be fully dependent on the GPU. It is currently being developed by Refractive Software.
History
Octane render was originally created by Terrence Vergauwen, who also contributed to the development of LuxRender and Indigo Renderer.
Overview
Octane render is the worlds first GPU based, unbiased renderer. It uses the full power and potential of the GPU to calculate all measures of light, reflection and refraction.
Features
- Real-time User Interface
Octane Render provides a true WYSIWYG (What You See Is What You Get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete. The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know immediately how the result looks.
- Full Spectral/Unbiased Quality
Octane Render is a fully physically based, unbiased render engine. All computations are done at the same accuracy as traditional CPU unbiased render engines. Octane Render simulates light not as RGB colors but as an electromagnetic wave. Since it is based on the physics of light, it captures all light interactions in the scene just as in reality. It does it in minutes instead of hours as with traditional CPU based unbiased render engines. Alternatively, even faster rendering experience can be done using Direct Lighting / Ambient Occlusion modes in Octane Render to produce traditional ray traced renders in seconds.
- True GPU Based, Not Accelerated, Not Hybrid
Octane Render is a true GPU based engine, not a hybrid CPU/GPU, nor a CPU based engine that was modified with GPU acceleration. Since a CPU adds a negligible speedup (1/10th to 1/50th) to the total rendering speed, having your CPU free for other tasks while rendering with Octane Render allows you to use your system for other tasks while rendering. Octane Render was developed from the ground up to run on a GPU, making it much faster than traditional engines that have been updated with GPU acceleration.
- Real-time, Accurate Materials
Fine-tuning materials in Octane render allows the user to focus on results without guessing on what the final appearance will be. Materials are updated in real-time which allows the user to quickly set-up their materials with confidence. Since Octane Render utilizes physically correct reflection models (BRDFs), the results are accurate and realistic.
- Built-in Animation
Octane Render has built-in turntable and daylight simulation animation with true physically correct motion blur. Product designers or architects can render turntable animations or full daylight cycle animations at the click of a button straight from the Octane Render user interface. No complicated animation keying, exporting, intermediate files, batch scripting, or other complex and time consuming processes are needed. Alternatively, Full animations can be exported and rendered with Octane Render with plug-in scripts available for various 3D modeling/animation.
- Customizable Integration
- Choose your default obj import settings.
- You can choose your 3D package integration controls .
- It holds the following:
- Maya
- 3DS Max
- Soft Image
- Cinema 4D
- Blender 2.4/2.5
- Formz
- Moi3D
- Sketch up
- Rhino 3D
- Houdini
- Lightwave 3D
- Flexible Node Graph
Everything in Octane Render is represented by Nodes, complex scene and material settings are possible allowing advanced control of the scene. The Nodes can also be bundled as "macros" which allows them to be shared between users or reused in other scenes. Octane Render also allows users to access the OctaneLive material database which allows them to quickly add community submitted materials to their scenes quickly, without having to leave the Octane Render user interface. However, Octane Render does not require the user to use the nodes, and allows for interacting with every aspect of the scene and materials simply by picking materials off the rendered image and fine tuning parameters in the node inspector window.
- Depth of field
- Live Material Database
- Users can make and upload materials to the Live DB. So other users can use them in there projects.
- Lights
- HDRI
- Mesh Emitters
- Sun/Sky system
- IES control
- Real-time Tone Mapping
- exposure
- ISO
- Gamma
- Camera Response:
- Over 50 Camera responses EG: Cinematic color presets
- Vignetting
- F-stop
Integration with other software
Octane Render is integrated with the following software:
- Blender
- Autodesk Maya
- Autodesk 3ds Max
- Autodesk Softimage
- LightWave 3D
- Rhinoceros 3D
- modo
- Cinema 4D
- Google Sketchup
See also
- LuxRender - An open source unbiased render.
- Maxwell Render – An commercial unbiased render.
- Thea Render – An commercial unbiased render.
- Indigo Renderer - A commercial unbiased renderer.
- Arion – An commercial unbiased renderer.
- fryrender - An commercial unbiased renderer.
- Povray - A historical raytracer.
References
1. http://features.cgsociety.org/story_custom.php?story_id=6031- featured # 18 in CG Society 2010 Retrospective
2. http://www.evermotion.org/tutorials/show/7961/octane-render-review
3. http://www.cgchannel.com/2010/05/octane-render-gpu-based-rendering/
External links
This article has not been added to any content categories. Please help out by adding categories to it so that it can be listed with similar articles. (April 2011) |