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Super Hydlide

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This is an old revision of this page, as edited by CitrusC (talk | contribs) at 13:25, 8 March 2006 (I like the rewrite, it is a lot neater, but consider readding the areas, I may take screenshots of each area if I play through it again.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 13:25, 8 March 2006 by CitrusC (talk | contribs) (I like the rewrite, it is a lot neater, but consider readding the areas, I may take screenshots of each area if I play through it again.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Super Hydlide is the sequel to the NES game Hydlide. The game was made by T&E SOFT, makers of the original Hydlide. This sequel on the Sega Mega Drive/Sega Genesis was said by many to be superior to its predecessor in virtually every aspect.

After the events of Hydlide, Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again.

This game incorporates a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, but the good ones would only attack you if you got in their way or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat was zero, you would frequently come across traps in the world, but if it was over 100, you would be rewarded by finding random items.

Another aspect in the game is the weight system - every item in the game (including money) had a weight to it, and the more items you carried, the slower your character moved. Your character also had to eat and sleep regularly, and if they didn't they'd lose health and strength over time, the strength aspect meaning you'd be unable to cause any damage to enemies or hold any items - if you were holding more than you can carry and your character became sleepy and tired, you'd be unable to move without first dropping items. This made the player think more about what items to take with them.

A sample of the original soundtrack for Super Hydlide can be downloaded at the following link:
- Super Hydlide OST Sample

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