This is an old revision of this page, as edited by Hadal (talk | contribs) at 13:56, 9 August 2004 (Reverted edits by 64.12.116.82 to last version by Hadal). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 13:56, 9 August 2004 by Hadal (talk | contribs) (Reverted edits by 64.12.116.82 to last version by Hadal)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)There is an MMORPG created by Will Harvey and Jeffrey Ventrella in 1998. There, Inc. had more than 80 employees during its development phase. There's primary purpose is to be a chat room where role-playing is diminished in comparison to other MMORPGs. Participants choose an avatar, socialize, play sports and racing games, and construct houses, ramps, and game venues. Development of clothing, vehicles, and furniture is possible for any willing participant. Builders and painters can earn on-line money, called Therebucks, by creating and selling their wares.
Builders can also sell their money to any one of the online "banks" in exchange for a real currency, usually USD. People are also able to buy therebucks from a "bank" at a lower rate than There itself, usually. See therebucks for a list of monetary exchanges.
Many players also play or have played The Sims Online and Second Life, Second Life being the most like There.
In May of 2004, the company announced that it would no longer develop the consumer version of There. This announcement caused a brief panic and some members left for other online worlds. Since then the company has continued to maintain the world and release new patches to fix bugs.