This is an old revision of this page, as edited by Blonkm (talk | contribs) at 14:07, 3 September 2004 (speedcubing, the art of solving a Rubik's cube as fast as possible). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 14:07, 3 September 2004 by Blonkm (talk | contribs) (speedcubing, the art of solving a Rubik's cube as fast as possible)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)speedcubing is the art of solving a Rubik's Cube as fast as possible. Solving here means the cube is scrambled and you use algorithms to make the cube have each face 1 single color. Rubik's cubes come in variations of 3x3x3, 4x4x4 and 5x5x5.
Here are some definitions generally used by the community. This community was started by Ron van Bruchem, along with the website, which holds the unofficial world records.
F2L - First Two Layers
F2L Method - a method which does First and Second layer in 1 step
LL - Last Layer
X Look - number of algorithms needed for the last layer, e.g. 4 Look
Move - A turn or double turn of one of the six colored sides
Prime - A counter clock wise move, e.g. R Prime (or R-, R', R-1)
Algorithm - predefined sequence of moves
Method - combination of algorithms that can be used to solve a cube
Piece - one of the 20 detachable little cubies
Edge piece - one of the 12 edges
Corner piece - one of the 8 corners
Center - one of the six centers
Orient - flip pieces so they turn 'in-place'
OLL - orient last layer
PLL - permute last layer
Permute - swap or caroussel 2 or more pieces
PB - Personal best (time to solve a cube)
--Blonkm 14:07, 3 Sep 2004 (UTC)