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Revision as of 16:29, 7 August 2006 by TonicBH (talk | contribs) (Minor additions, adding links to full soundtrack and MobyGames link)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 1989 video gameSuper Hydlide | |
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Developer(s) | T&E Soft |
Publisher(s) | Seismic Software |
Platform(s) | Sega Mega Drive / Sega Genesis |
Release | US October 5 1989 |
Genre(s) | role playing game |
Mode(s) | Single player |
Super Hydlide is the sequel to the NES game Hydlide. The game was made by T&E SOFT, makers of the original Hydlide. This sequel on the Sega Mega Drive/Sega Genesis was said by many to be superior to its predecessor in virtually every aspect.
After the events of Hydlide, Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again.
This game incorporates a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, the good ones would only attack you if you got in their way or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat drops to zero, you would frequently come across traps in the world. If you manage to keep it over 100, you would be rewarded by random items scattered around Fairyland.
Another aspect in the game is the weight system - every item in the game (including money) had a weight to it; the more items you carried, the slower your character moved. Your character also had to eat and sleep regularly - if they didn't, they'd lose health and strength over time. The strength aspect meaning you'd be unable to cause any damage to enemies or carry items - if your character wass holding more than he could normally carry - which slows you down marginally - and he became 'sleepy', he'd be unable to move without first dropping items.