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Revision as of 20:22, 26 October 2022 by TAnthony (talk | contribs) (Merge in content from Guild Navigator, and copyedit)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) Fictional organization in the Dune franchise created by Frank Herbert
Spacing Guild
Dune franchise element
Mutated Guild Navigator suspended in a tank filled with spice gas, accompanied by Guild agents, as depicted in the David Lynch film Dune (1984).
First appearance
Created byFrank Herbert
GenreScience fiction
In-universe information
TypeOrganization
FunctionControls a monopoly on space travel and banking

The Spacing Guild is an organization in Frank Herbert's science fiction Dune universe which possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) use the drug melange (also called "the spice") to achieve limited prescience, allowing them to successfully navigate "folded space" and safely guide enormous starships called heighliners across interstellar space instantaneously.

The power of the Guild is balanced against that of the Padishah Emperor as well as of the assembled noble Houses of the Landsraad. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.

John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in The Science of Dune (2008).

Navigators

In the Dune series, enormous starships called heighliners employ a scientific phenomenon known as the Holtzman effect to "fold space" and thereby travel great distances across the universe instantaneously. Navigators are able to use a limited form of prescience to safely navigate interstellar space. Navigators are humans who mutated through the consumption of and exposure to massive amounts of the spice melange. Control of these Navigators gives the Spacing Guild its monopoly on interstellar travel and banking, making the organization a balance of power against the Padishah Emperor and the assembled noble Houses of the Landsraad.

Edrik in his spice tank, as depicted on the cover of Hunters of Dune (2006)

Description

To enable their prescience, Guild Navigators not only consume large quantities of the spice, but are also continuously immersed in highly concentrated amounts of orange spice gas. This level of extreme and extended exposure causes their bodies to atrophy and mutate over time, their heads and extremities elongating, and causing them to become vaguely aquatic in appearance. The first external sign of melange-induced metabolic change is visible in the eyes, as the drug tints the sclera and iris to a dark shade of blue, called "blue-in-blue" or "the Eyes of Ibad," "a total blue so dark as to be almost black." This is a common side effect in all spice addicts.

In the original 1965 novel Dune, Duke Leto Atreides notes that the Guild is "as jealous of its privacy as it is of its monopoly," and that not even their own agents ever see Navigators. Leto's son Paul wonders if they are mutated to the point of no longer appearing human. At the end of the novel, two self-identified Guild Navigators accompanying Emperor Shaddam IV are described as "fat" but not otherwise non-human. The Guild Navigator Edric, introduced in the first chapter of Dune Messiah (1969), is called a "humanoid fish," and described in his tank of spice gas as "an elongated figure, vaguely humanoid with finned feet and hugely fanned membranous hands—a fish in a strange sea." The Navigators' "elongated and repositioned limbs and organs" are noted in Heretics of Dune. In 1985's Chapterhouse: Dune, Lucilla notes that "Navigators were forever bathed in the orange gas of melange, their features often fogged by the vapors," that they possess a "tiny v of a mouth" and "ugly flap of nose" and that "Mouth and nose appeared small on a Navigator's gigantic face with its pulsing temples." She also notes that their mutated voices require translation devices, describing "the singsong ululations of the Navigator's voice with its simultaneous mechtranslation into impersonal Galach."

In an unused passage by Frank Herbert from Dune Messiah published in The Road to Dune (2005), Edric is described as surviving without spice gas once a hole is opened in his tank, though his prescient abilities are practically useless in this state.

Plotlines

Original series

Dune

In Dune (1965), the Spacing Guild enjoys a profitable monopoly on interstellar travel and commerce. Though powerful, the Spacing Guild has never actively tried to openly seize power over all of humanity and rule directly, instead sharing power with the Emperor and the Great Houses, and influencing events from the shadows. Paul Atreides concludes that the Guild does this out of a belief that any political empire is finite, ending sooner or later. The only way to guarantee their continual existence is to be a "parasite", propping up one imperial dynasty until it collapses, then simply switching to support the next one. At the end of the novel, Paul deposes Padishah Emperor Shaddam IV by seizing control of Arrakis, the only source of the all-important drug melange. Paul has learned the extent of the Guild's dependence on spice, and that without it they are "blind" and unable to navigate interstellar travel. The Guild is forced to side with Paul, threatening to strand the Emperor and his troops on Arrakis if he does not relinquish the throne.

In 'Appendix A' of Dune, Herbert wrote that the Guild, along with the Bene Gesserit order, had been responsible for the standardization of religion in the universe by promoting the adoption of the Orange Catholic Bible and offering protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit. Houses of the Imperium may contract with the Guild to be removed "to a place of safety outside the System". Some Houses in danger of ruin or defeat have "become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium". The Guild controls a "sanctuary planet" (or planets) known as Tupile, intended for such "defeated Houses of the Imperium ... Location(s) known only to the Guild and maintained inviolate under the Guild Peace".

Dune Messiah

In Dune Messiah (1969), a Navigator named Edric takes part in a plot to assassinate Paul, the other conspirators being the Bene Gesserit Reverend Mother Gaius Helen Mohiam, the Tleilaxu Face Dancer Scytale, and Paul's embittered consort, Princess Irulan of House Corrino. The Spacing Guild has a vested interest in Paul losing control of the melange supply, Edric's involvement also protects the conspirators from discovery, as his prescience hides the activities of himself and those around him from other prescients, like Paul. After the plot fails, Edric and Mohiam are executed by Fremen Naib Stilgar on orders from Paul's sister Alia Atreides.

In Chapterhouse Dune (1985), a "very powerful" Navigator is described as "one of the Edrics", suggesting a possible breeding plan or use of gholas.

God Emperor of Dune

In God Emperor of Dune (1981), God Emperor Leto II has secured complete control over of the scarce melange reserves through hydraulic despotism, making the Guild completely dependent on him. He also notes in the novel that though history has attributed the design of the first Guild ship to Aurelius Venport, it was actually Venport's mistress Norma Cenva who designed it.

Heretics of Dune and Chapterhouse: Dune

The fifth and sixth novels of the series, Heretics of Dune (1984) and Chapterhouse: Dune (1985), are set 5,000 years after the reign of Paul Atreides, a period that includes 3,500 years of Leto II's reign and 1,500 years following his death. The warlike Honored Matres have seized control of Junction, the old Spacing Guild complex above Gammu. The technocrats of Ix develop technology that the Ixians and the Administrative faction of the Spacing Guild refer to as "compilers". These compilers perform calculations very similar to computers, nearly violating the prohibitions against "thinking machines" that were imposed following the Butlerian Jihad several millennia before. These compilers eliminate the need for the Navigators, and the strategic disadvantage that this aspect of melange dependency has become, because the Navigators' abilities are slowly being compromised by the severe reductions in the availability of spice resulting from the destruction of Dune and the sandworms on that planet, and the strict control by the Bene Gesserit, who maintain a monopoly over the largest stockpiles of melange. The prescient rule of Leto II that lasted 3,500 years has shown the universe the perils of prescience, namely that the entire universe can be locked into the vision of a single entity, giving that entity absolute power. The Guild, facing obsolescence and suspicion, couples itself with Ix in decline; Navigators continue to exist, but their importance in the universe is severely diminished. As Paul Atreides notes in Dune, it was the Spacing Guild's obsession with the "safe path" that led them "ever into stagnation", and brought on their eventual obsolescence.

Prequels

The Legends of Dune prequel trilogy (2002–2004) by Brian Herbert and Kevin J. Anderson confirms that his lover Norma Cenva, a mathematical genius with great psychic power, had in fact invented the space-folding ships which would eventually be called heighliners. Ever uncaring about her own fame, Norma credits the invention to Aurelius as a gift to him in Dune: The Battle of Corrin (2004). Norma discovers that an excessive dose of melange allows her to safely navigate the ships using prescience; she allows herself to mutate to perfect the process, becoming the first Navigator. Aurelius and Norma's son Adrien Venport establish the Foldspace Shipping Company and find the ten volunteers to become the initial group of Navigators.

After consolidating its hold on the space travel industry during the events of Sisterhood of Dune (2012), this company, now called "Venport Holdings" or even "VenHold", evolves into the Guild of the later novels. VenHold originally has the monopoly on foldspace travel, granted to Aurelius Venport by Serena Butler. However, decades after the end of the Butlerian Jihad, Emperor Jules revokes the monopoly in order to curry political favor, resulting in several rival foldspace companies springing up, such as Celestial Transport and EsconTran. These new companies, however, are unable to provide 100% safe transportation due to their lack of Navigators, the creation process of whom is a proprietary secret tightly held by VenHold. Director Josef Venport ruthlessly crushes the competition and even executes a rival CEO. Josef Venport's desire for restoring his family's monopoly and thirst for knowledge put him in conflict with the Butlerians, a radical religious sect that follows the teachings of the late Rayna Butler under the leadership of Manford Torondo. Realizing that the weak Emperor Salvador Corrino is unwilling to crush the Butlerians, Venport lures him out to Arrakis and has him eaten by a sandworm. Unfortunately for him, Salvador's sabotaged ship manages to return to Salusa Secundus and report the truth to the newly-crowned Emperor Roderick, Salvador's brother. Roderick swears vengeance on Venport. Just then, Torondo gets his hands on a cache of atomics, which he uses to obliterate VenHold's main planet. Eventually, imperial forces track down Venport's secret laboratory and invade. Norma offers Josef a chance to survive by becoming a Navigator. She then folds space to the bridge of the imperial flagship and strikes a deal with the Emperor, agreeing to dissolve VenHold in exchange for Roderick sparing her and all her Navigators, and also establishing the Spacing Guild.

The Dune games

In Emperor: Battle for Dune (2001), the Spacing Guild plays the role of a subhouse. It has its own private army with which it can back up its demands. The Guild uses its Heighliners to transport troops from the various homeworlds to Arrakis. Later in the game, they become evil, building an "Emperor Worm" through which they hope to rule the Universe. Depending on which House you use, and whether or not you win or lose, the campaign end cutscenes are different.

Analysis

John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in The Science of Dune (2008).

Notes

  1. Frank Herbert refers to the Navigators alternately as "Guild Steersmen" beginning with Dune Messiah (1969). It may also be noted that starting in Dune (1965), Herbert uses the term "Guildsman" alternately for both Navigators and Guild agents.

References

  1. ^ Herbert, Frank (1965). Dune.
  2. Herbert, Frank (1965). "Appendix III: Report on Bene Gesserit Motives and Purposes". Dune.
  3. ^ Herbert, Frank (1969). Dune Messiah.
  4. Pierce-Bohen, Kayleena (October 30, 2021). "Dune: 10 Biggest Differences Between the 2021 and 1984 Versions". Screen Rant. Retrieved October 26, 2022.
  5. ^ Herbert, Frank (1965). "Terminology of the Imperium". Dune.
  6. ^ Herbert, Frank (1984). Heretics of Dune.
  7. ^ Herbert, Frank (1985). Chapterhouse: Dune.
  8. Herbert, Frank; Brian Herbert; Kevin J. Anderson (2005). The Road to Dune.
  9. Felman, Adam (April 3, 2022). "Why It's a Good Thing the Dune Movie Doesn't Include the Guild". Screen Rant. Retrieved October 25, 2022.
  10. Herbert, Frank (1981). God Emperor of Dune.
  11. Smith, John C. (2008). "Navigators and the Spacing Guild". In Grazier, Kevin R. (ed.). The Science of Dune: An Unauthorized Exploration into the Real Science Behind Frank Herbert's Fictional Universe. Psychology of Popular Culture. Dallas, TX: BenBella Books. pp. 151–166. ISBN 1-933771-28-3.
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