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Screaming Wings

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Revision as of 16:52, 5 January 2025 by Griggorio2 (talk | contribs) (Created page with '{{short description|1986 video game}} {{Infobox video game | title = Screaming Wings | image = | caption = | released = 1986 | designer = | programmer = | composer = | publisher = Red Rat Software | developer = Don Rigby (as Paul Craven)<ref name="giantlist"/> | platforms = Atari 8-bit, Atari ST, Amiga | genre = Scrolling shooter }} '''''Screaming Wings''''' is a vertically scrolling shooter video game developed and published...')(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 1986 video game 1986 video game
Screaming Wings
Developer(s)Don Rigby (as Paul Craven)
Publisher(s)Red Rat Software
Platform(s)Atari 8-bit, Atari ST, Amiga
Release1986
Genre(s)Scrolling shooter

Screaming Wings is a vertically scrolling shooter video game developed and published by Red Rat Software for the Atari 8-bit, Atari ST, and Amiga. Often compared to Capcom’s classic arcade shooter 1942, Screaming Wings places the player in control of a lone Harrier-like jet fighter on missions behind enemy lines. The game included multilingual documentation (English, German, and French), as well as promotional items such as a Screaming Wings button and poster.

Gameplay

In Screaming Wings, the playfield scrolls vertically over repetitive landscapes of fields and seas. Players face waves of enemy aircraft that appear in set formations, culminating in larger “guardian” bombers acting as stage bosses. Defeating these enemies requires continuous maneuvering and shooting while avoiding hostile fire.

Throughout the levels, collectible power-ups—represented by letters—grant temporary or enhanced abilities. Among these are:

  • Shields: Time-limited protection from enemy projectiles.
  • Bombs: Triggered via the space bar, allowing the player to attack multiple foes at once.
  • Increased Fire Rate: Sometimes referred to as “rapid fire” enabling faster shooting.
  • Drone: A smaller craft that mirrors the player’s movements and firing patterns in a symmetrical fashion.

Players must also contend with somewhat imprecise collision detection, which increases the overall difficulty level. The game’s sound effects include a voice sample exclaiming “Game over man, game over!” upon defeat.

Reception

Contemporary reviewers offered mixed to negative assessments of Screaming Wings. ST Action review described it as “well below the high standard players now expect” and deemed it a candidate for a “Golden Turkey award.” Aktueller Software Markt review acknowledged the game’s decent speed and scrolling, yet pointed out that the unchanging scenery and limited sound design detracted from the overall experience.

References

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. "Screaming Wings, Red Rat". ST Action: 13. May 1988.
  3. "Töte oder stirb". Aktueller Software Markt: 13. February 1988.

External links

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