Misplaced Pages

Behavior

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by Jadahl (talk | contribs) at 14:01, 10 May 2007 (Removed spam.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 14:01, 10 May 2007 by Jadahl (talk | contribs) (Removed spam.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Behavior" – news · newspapers · books · scholar · JSTOR (May 2007) (Learn how and when to remove this message)
For other uses, see Behavior (disambiguation).

Behavior or behaviour (see spelling differences) refers to the actions or reactions of an object or organism, usually in relation to the environment. Behaviour can be conscious or unconscious, overt or covert, and voluntary or involuntary. In animals, behaviour is controlled by the endocrine system and the nervous system. The complexity of the behaviour of an organism is related to the complexity of its nervous system. Generally, organisms with complex nervous systems have a greater capacity to learn new responses and thus adjust their behaviour. Human behavior (and that of other organisms and mechanisms) can be common, unusual, acceptable, or unacceptable. Humans evaluate the acceptability of behaviour using social norms and regulate behaviour by means of social control. In sociology, behaviour is considered as having no meaning, being not directed at other people and thus is the most basic human action. Animal behaviour is studied in comparative psychology, ethology, behavioral ecology and sociobiology.

Behaviour as used in computer science is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application, or computer code in response to stimuli, such as user input. Also, "a behaviour" is a reusable block of computer code or script that, when applied to an object (computer science), especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently, as if alive.

In environmental modeling and especially in hydrology, a behavioural model means a model that is acceptably consistent with observed natural processes, i.e. that simulates well, for example, observed river discharge. It is a key concept of the so-called Generalised Likelihood Uncertainty Estimation (GLUE) methodology to quantify how uncertain environmental predictions are.

See also

Categories: