Misplaced Pages

Homogeneous coordinate system

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by RiverRubicon (talk | contribs) at 13:48, 26 November 2007 ("non-zero" to "not zero" - Plain English for Misplaced Pages). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 13:48, 26 November 2007 by RiverRubicon (talk | contribs) ("non-zero" to "not zero" - Plain English for Misplaced Pages)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

A homogeneous coordinate system is a coordinate system in which there is an extra dimension, used most commonly in computer science to specify whether the given coordinates represent a vector (if the last coordinate is zero) or a point (if the last coordinate is not zero). A heterogeneous coordinate system is used by OpenGL for representing position.

Stub icon

This computer science article is a stub. You can help Misplaced Pages by expanding it.

Category: