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Red Arremer

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Fictional character
Red Arremer
'Ghosts 'n Goblins, Gargoyle's Quest' character
File:RedArremer.jpgAs seen in Demon's Crest

Red Arremer (レッドアリーマー), also known as Firebrand, Red Reamer, and Red Devil in the English localizations of the Gargoyle's Quest series, Super Ghouls 'n Ghosts, and Ultimate Ghosts 'n Goblins respectively, is a fictional demon who originally appeared in the arcade game Ghosts n' Goblins as one of the first strong enemies encountered by the player. He is also the mascot of the Ghouls n' Ghosts series, usually in the logo engulfed in blue flames. He also stars his own series that consists of Gargoyle's Quest, Gargoyle's Quest II and Demon's Crest.

Appearance

In common, he has red skin and only wearing blue bracers, with gray/blue wings. His face is a distinct evil grin, and he often has a spike-shaped bump on his head. The character is sometimes shown with a loincloth and more powerful incarnations wear increasing amounts of armor. On the cover of the box art for the US and Europe version of Gargoyle's Quest, he's oddly shown with green skin and a lot more clothing than usual, possibly to make him look less frightening for the Game Boy audience from that period. On the US cover of Demon's Crest, he is depicted with an oddly feline face and gold claws.

There are actually three different incarnations of Red Arremer in the Ghosts 'n Goblins series. The one described above is the original Red Arremer (or Red Arremer Ace as he is known in Super Ghouls 'n Ghosts). Red Arremer King, the second incarnation of the character appearing in Ghouls 'n Ghosts, wears an armor and has a horn over his forehead. Red Arremer Joker is a larger version of King who serves as the leader of the other Red Arremers and produces other Arremers. Joker appears as a boss in the Game Boy Advance of Super Ghouls 'n Ghosts and in Namco x Capcom. Note that the names of the Red Arremer family follows a playing card motif. Lastly, a version called Dark Red Devil appears in a duo before the final battle in Ultimate Ghosts 'n Goblins.


Abilities

Flight
Early on in his career, Firebrand could only fly for limited periods, although near the end of the Game Boy and NES game he was capable of infinite flight. In Demon's Crest, he could jump then maintain the same altitude indefinitely but could not go any higher, essentially hovering. With his Aerial and Ultimate forms, he could fly incredibly swiftly, ascending rapidly. This is likely a game contrivance, as Firebrand flew across the world map in Demon's Crest at incredible speeds. It seems likely that he has a cruising or gliding speed in his normal form suitable for relatively close quarters and a fast travel speed.
Headbutt
Also unveiled in Demon's Crest, Firebrand had the ability to break rocks, skulls, and other hard entrances simply by delivering a powerful headbutt. He could not use this ability against enemies in the games, however, as it only worked on objects in the background.
Fire Breath
Strangely enough, there seems to be an element of contradiction in the games regarding Firebrand's patented firebreath. Gargoyle's Quest implies that it is an innate power, but Demon's Crest has him able to launch the small orbs of flame only thanks to a part of the Crest of Fire. Perhaps this is reverse causal: he held onto that bit of the Fire Crest thanks to his affinity with flame.
Adhesion
Firebrand's claws were powerful enough to let him stick onto any solid wall, though not ceiling surfaces. Players in both Gargoyle's Quest and Demon's Crest would use this ability combined with flight to scale high towers.
Buster
A fire attack capable of shattering blocks and other smallish objects that would impede Firebrand's way. It also seems to do more damage than the normal Firebreath.
Claw
A specialized firebreathing technique, this strange goo-like flame (as pictured in Demon's Crest) allowed Firebrand to adhere to spiky or otherwise dangerous surfaces as well. Its effect is temporary, the adhesive dissolving after a few seconds. Not as necessary in Demon's Crest as it is in the other games.
Tornado
Strangely enough, this breath weapon is not only scarcely a weapon at all, but is in fact of an aerial and not a pyrokinetic persuasion. The Tornado has a short range and can do damage, except to some spectral monsters, but its primary function is as a stepping stone for Firebrand. Using them wisely, players could scale entire levels simply by creating a new aerial stepping stone and jumping. Again, the created platforms are temporary and dissolve after a short while.
Demon's Fire/Magic Darkfire
The ultimate firebreath, Firebrand used this to defeat Breager and gained it again when he found the last piece of the Fire Crest after defeating a demonic wolf called a Grewon in the ice level of Demon's Crest. The Ultimate Gargoyle form Firebrand gains upon forming the Infinity Crest has power graphically similar to the Magic Darkfire, except it is also capable of charging much like Mega Man's Buster weapons.

Games

File:RedArremer2.JPG
Red Arremer along with the first boss of Ghosts 'n Goblins (who is actually Hugo transformed), as they appear in SNK vs. Capcom.

In chronological order:

Notable crossover appearances:

External links

Ghosts 'n Goblins
Main series
Gargoyle's Quest series
Maximo series
Puzzle gamesArthur: Incredible Toons
Compilations
Related
Categories: