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Alternate uses, see Number 21

Centuries: 1st century BC - 1st century - 2nd century

Decades: 20s BC 10s BC 0s BC 0s 10s - 20s - 30s 40s 50s 60s 70s

Years: 16 17 18 19 20 - 21 - 22 23 24 25 26


Drinking Game

  • Players will typically sit in a circle. The game begins with one player calling the direction of play by saying, 'To my left' or, 'To my right'. That player will then also say a number, or string of numbers. The choice of numbers will dictate the direction of the game from then on.

Saying one number (i.e. 'one') will cause the game to pass to the next player in line (and in the direction initially declared). Two number (i.e. 'one, two') will reverse the direction of the game from that initially declared. Three numbers will mean that the game continues in the original direction but that it skips one player.

The onus of calling out the next number in the sequence will pass according the numbers declared by the preceeding player.

For example, an initial call of 'To my left, one', will mean that the player to the immediate left of the starter must say the next number, which in this case is 'two'. Alternatively, a call of 'To my left, one, two', will mean that the player to the immediate right of the starter must say the next number, which in this case is 'three'. Finally, a call of 'To my left, one, two, three', will mean that the player to the immediate left but one must say the next number, which in this case is 'four'.

The player with the onus of calling the next number has the same option. He may call one, two or three numbers; the direction of play will chop and change accordingly.

Assuming there a no mistakes, the game will continue in sequence up to number 21. The player who finds himself burdened with calling number 21 is liable to consume their entire remaining beverage.

Mistakes: 1. Failing to call out the next number in the sequence when it is your turn to do so, or only after undue hesistancy. 2. Calling out the wrong number. 3. Calling a number out of turn.

A mistake will cause the sequence to stop. A penalty will then be issued to the player at fault before the game restarts.

The penalty for a mistake is usually an order to consume two finger's width 'fingers' of one's beverage.

Clearly this is a game of concentration and the object of the game is to ensure the sequence continues to number 21 - the group objective. At the same time players will not wish to be the one to say 21 and be liable to consume their entire beverage so skillful use of numbers to direct the play away from themselves.

If the sequence reaches 21, the losing player who has just consumed their beverage is then given the consolation of making a new rule to the game, before it begins again.

To be continued...


Events

Births

Deaths

  • Publius Sulpicius Quirinius, Roman governor of Syria