This is an old revision of this page, as edited by Luckas-bot (talk | contribs) at 03:21, 20 January 2011 (r2.7.1) (robot Adding: es:Stockfish (ajedrez)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 03:21, 20 January 2011 by Luckas-bot (talk | contribs) (r2.7.1) (robot Adding: es:Stockfish (ajedrez))(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Developer(s) | Tord Romstad Joona Kiiski Marco Costalba |
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Stable release | 2.0.1 / January 4, 2011 (2011-01-04) |
Repository | |
Written in | C++ |
Operating system | Microsoft Windows Mac OS X Linux iOS |
Type | Chess engine |
License | GNU GPL |
Website | www.stockfishchess.com |
Stockfish is an open source chess engine, developed by Tord Romstad, Joona Kiiski and Marco Costalba and licensed under the GNU General Public License version 3. The current version 2.0.1 (as of January 4, 2011) is available as C++ source code, and also has precompiled versions for Microsoft Windows and Linux 32-bit/64-bit. For Mac OS X Snow Leopard 64-bit version 1.9.1 is available. The program uses the UCI protocol and can therefore be operated under various graphical interfaces. It can use up to sixteen CPU cores in multiprocessor systems. The maximum size of the transposition tables is eight gigabytes. Stockfish implements an advanced alpha-beta search and uses bitboards.
In various computer chess rankings Stockfish 2.0.1 is second or third behind the top free program Houdini and the commercial program Rybka.
The program originated from another open source program by Romstad named Glaurung. Stockfish was forked from the 2.1 version of Glaurung; the latest Glaurung version 2.2 was released December 2008 but is no longer developed.
References
- "CEGT 40/20". Chess Engines Grand Tournament. 20 April 2010. Retrieved 20 April 2010.
- "CCRL 40/40". Computer Chess Rating Lists. 23 April 2010. Retrieved 24 April 2010.
- IPON; Ponder ON rating list
External links
- Website
- Interview with the programmers (March 28, 2010)