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Former good articleDice was one of the Sports and recreation good articles, but it has been removed from the list. There are suggestions below for improving the article to meet the good article criteria. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
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Notation for Percentile Dice

I've never seen the notation for percentile dice shown as 1d100 or 1d%. It's always d100 or d%, since gamers never talk about the sum of more than one random roll of 100. 204.92.65.10 (talk) 14:47, 4 January 2011 (UTC)

I remember I have been asked to roll 2d100 in a homebrew system, and it is neither impossible nor unheard of. Just like 1d1000 would be 1d‰. It is indeed uncommon, but for the sake of consistency and clarity it should be noted as such. "D100" refers to the dice itself, not a specific "roll" to be made. But on a related note, most game systems indicate single die rolls as "1d#", not "d#", such as D&D's weapon damage chart (1d6, 1d8, not d6 and d8) when it comes to most common die rolls, thus I do not see why rolls of hundred-sided die should stand any different. Salvidrim (talk) 10:05, 11 August 2011 (UTC)

pairing of numbers on D10

The sum of the numbers on opposite faces is usually 9 (counting zero as itself) or 11 (counting zero as 10).

The bold phrase was recently added, then reverted with this note:

No need for the extra numbers; except for generating percentiles, the zero face is always read as "10")

The insertion was poorly phrased, but the removal may have missed the point. If opposite faces add to a common sum, they must be either 1+10, 2+9, 3+8, 4+7, 5+6 or 0+9, 1+8, 2+7, 3+6, 4+5. Making (1)0 ambiguous does not sidestep the choice between these two arrangements.

I'm not a gamer, so I don't know what's common; but I do own a D10, and it is numbered 0..9, with the second arrangement of pairings. I can thus say that at least one D10 exists which does not fit the shorter description. —Tamfang (talk) 05:28, 12 April 2011 (UTC)

Huh. I just looked at the D10s I have handy, and they are arranged in the 0+9 format you state. My apologies; I'll self-revert. Qwyrxian (talk) 06:04, 12 April 2011 (UTC)
Groovy. Now, does anyone reading this have one with the other arrangement? —Tamfang (talk) 20:58, 12 April 2011 (UTC)

format

I found this:

F 6 , 2 ( 6 ) {\displaystyle F_{6,2}(6)\,} = n F 6 , 1 ( n ) F 6 , 1 ( 6 n ) {\displaystyle =\sum _{n}{F_{6,1}(n)F_{6,1}(6-n)}\,}
= F 6 , 1 ( 1 ) F 6 , 1 ( 5 ) + F 6 , 1 ( 2 ) F 6 , 1 ( 4 ) + + F 6 , 1 ( 5 ) F 6 , 1 ( 1 ) {\displaystyle =F_{6,1}(1)F_{6,1}(5)+F_{6,1}(2)F_{6,1}(4)+\ldots +F_{6,1}(5)F_{6,1}(1)\,}
= 5 1 6 1 6 = 5 36 0.14 {\displaystyle =5\cdot {\frac {1}{6}}\cdot {\frac {1}{6}}={\frac {5}{36}}\approx 0.14\,}

I changed it to this:

F 6 , 2 ( 6 ) = n F 6 , 1 ( n ) F 6 , 1 ( 6 n ) = F 6 , 1 ( 1 ) F 6 , 1 ( 5 ) + F 6 , 1 ( 2 ) F 6 , 1 ( 4 ) + + F 6 , 1 ( 5 ) F 6 , 1 ( 1 ) = 5 1 6 1 6 = 5 36 0.14 {\displaystyle {\begin{aligned}F_{6,2}(6)&=\sum _{n}{F_{6,1}(n)F_{6,1}(6-n)}\\&=F_{6,1}(1)F_{6,1}(5)+F_{6,1}(2)F_{6,1}(4)+\cdots +F_{6,1}(5)F_{6,1}(1)\\&=5\cdot {\frac {1}{6}}\cdot {\frac {1}{6}}={\frac {5}{36}}\approx 0.14\end{aligned}}}

Why would anyone use the former format? The F6,2(6) is set lower than what comes after it on the same line and crowds against the "="; the first two lines are too close together; the code is a complicated mixture of html tables and TeX. Those visual problems don't happen in the latter format and there's no mixing of html with TeX. And the latter format is standard.

Ongoing copy edit

The ongoing edits are removing load of material. When this happens simultaneously with restructuring and other changes, it's hard to see what goes out. I'd like to ask the editor to paste the removed material to the talk page so we all can consider what to do with this material.-- (talk) 08:00, 10 July 2011 (UTC)

You might want to ask User:Freywa directly - no idea if they are still watching this page. 71.194.119.1 (talk) 14:11, 10 July 2011 (UTC)
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