This is an old revision of this page, as edited by 2.97.254.158 (talk) at 20:15, 4 October 2012. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 20:15, 4 October 2012 by 2.97.254.158 (talk)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) For other uses, see Marco Polo (disambiguation).Players | 3 or more |
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Setup time | < 1 minute |
Playing time | no limit |
Chance | Low |
Skills | swimming, sound localization |
The game Marco Polo /ˈmɑːrkoʊ ˈpoʊloʊ/ is a form of tag played in a swimming pool.
One player is chosen as "It". This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".
In a variant, if "It" thinks that someone has climbed out of the pool, he or she can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rocks", or "fish out of the water" and that player becomes "It".
The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's buff where one person is blindfolded while others choose hiding places around the room.
References
- Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle (ed.). Encyclopedia of Play in Today's Society. SAGE. ISBN 1-4129-6670-1.
- Jeffrey, Phillip. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association.
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