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Sonic X Trading Card Game

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Sonic X Trading Card Game
File:Sonic X Trading Card Game 092.jpgSample Sonic X Trading Card Game card
DesignersDavid Eckhard
PublishersScore Entertainment
Players2
Playing timeApprox 20 min
ChanceSome
Age range7+
SkillsCard playing
Arithmetic
Basic Reading Ability

The Sonic X Trading Card Game is an introductory-level trading card game based on the Sonic the Hedgehog video game developed by Sega. The card game, from Score Entertainment, debuted in August 2005.

Card elements

  • Title - The title of the card, used for uniqueness purposes when constructing a deck and referred to by certain other cards.
  • Traits - Keywords underneath the title which other card effects may act upon. The base traits are Animal, Human, Place, Robot, and Thing.
  • Color - Cards can be blue, red, yellow or gray in color.
  • Number Key - Information for collectability purposes, including the card number and rarity, which appears in the upper right corner.
  • Rings - The large number on the card which represents the number of rings associated with that card.
  • Text - The actual text near the bottom of the card which causes game effects.

Discards

As cards are revealed during the Rush Step, the act of flipping over the card may cause the opposing player to discard cards from the card grid. This is based on two discard rules:

  • Copy Discards - When a card is turned face-up, if the opponent has any face-up cards (anywhere in either of the two rows) which have both the same color and the same number of rings, these cards must be discarded.
  • Battle Discards - When a card is turned face-up, if the opponent has any face-up cards of the same color in the same column, check the number of rings on those cards. If a rival's card has more rings than the card just revealed, it must be discarded. Note that there is a limit on one discard at a time triggered in this fashion (i.e. flipping one card face-up cannot cause a Battle Discard from both the opponent's spare row and chaos row at the same time).

It is worth noting that the actual text on the card itself may cause further discards or otherwise have further instructions (e.g. "When flipped, you may discard an opposing blue card").

Hence, the primary play strategy has to do with the arrangement of cards (particularly against the cards of an opponent's next spare row, which is known from the previous turn), and with the order in which cards are revealed.

Decks and cards

Each player must provide a deck with at least 30 cards. There is a limit of 5 copies of any single card per deck.

Cards can only be purchased in booster packs, which contain 10 cards each. Thus, a minimum of 3 booster packs is needed in order to build a playable deck, although because there are no cards of differing types, it is quite likely that these will be sufficient in order to build a basic deck.

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