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Revision as of 13:01, 4 December 2016 by 140.0.228.255 (talk) (Street Fighter X Tekken)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2017 video gameMarvel vs. Capcom: Infinite | |
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File:MvC Infinite logo.png | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Michael Evans |
Series | Marvel vs. Capcom |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | 2017 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Marvel vs. Capcom: Infinite is an upcoming crossover fighting game being developed by Capcom. It is the sixth main entry in the Marvel vs. Capcom series. The game will be released in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows.
Gameplay
Marvel vs. Capcom: Infinite will feature two-on-two partner battles, similar to earlier installments in the Marvel vs. Capcom franchise. Unlike past entries, the game does not allow players to call in assist attacks; instead, a Switch Cancel combo. Infinite will implement a gameplay mechanic involving the Infinity Stones, where each stone - power, space, time, reality, soul, and mind - provides a unique advantage to the player. Each player selects one Infinity Stone before the match begins, which will grant one ability that can be activated at any time, and a second, stronger ability which has yet to be finalized. The game will also include a cinematic story experience; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.
Playable characters
Marvel characters | Capcom characters |
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Development
Marvel vs. Capcom: Infinite was officially unveiled on December 3, 2016, during Sony's PlayStation Experience event. According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' more recent iterations was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility. Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to jump into the game without being overwhelmed by introducing a more manageable two-character system. To expand the number of options for players, the "X-Factor" mechanic from Marvel vs. Capcom 3 was removed in favor of the six Infinity Stones, providing teams with additional customization. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2. Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.
References
- Morse, Ben (2016-12-03). "MARVEL VS. CAPCOM: INFINITE HITS IN 2017". Marvel Comics. Retrieved 2016-12-03.
- Hussain, Tamoor (2016-12-03). "Marvel Vs. Capcom Infinite Officially Announced". GameSpot. Retrieved 2016-12-03.
- ^ Crisan, Neidel (2016-12-03). "Marvel vs. Capcom: Infinite Hits PS4 in 2017 — 2v2 Battles, Infinity Stones, More". PlayStation Blog. Retrieved 2016-12-03.
- ^ Vazquez, Suriel (2016-12-03). "Marvel vs. Capcom: Infinite - Two-On-Two Fights Are Made More Chaotic By Infinity Stones". Game Informer. Retrieved 2016-12-04.
- ^ McWhertor, Michael (2016-12-03). "Marvel vs. Capcom returns with Marvel vs. Capcom Infinite". Polygon. Retrieved 2016-12-03.
- Goldfarb, Andrew (2016-12-03). "PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCED". IGN. Retrieved 2016-12-04.
External links
Capcom's Versus series | |||||||
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Marvel vs. Capcom series (Marvel Comics) |
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SNK vs. Capcom series (SNK) |
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Tatsunoko Production | |||||||
Related games | |||||||
See also |