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Revision as of 00:39, 4 October 2006 by 205.231.147.50 (talk)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Electronica | |
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Stylistic origins | Video game music, electronic music, techno, trance, house, electropop, picopop |
Cultural origins | mid-1990s, United States, Japan, Sweden, Germany, Austria |
Typical instruments | Game Boy (other instruments vary) |
Subgenres | |
N/A (complete list) | |
Fusion genres | |
Bitpop, gamewave | |
Regional scenes | |
N/A | |
Other topics | |
Bitpop, amigacore, video game music, Game Boy Camera, LSDJ, electronic music |
Game Boy music is a type of Chiptune produced using a game system of the Game Boy line. To produce music of the genre, one needs a Game Boy and a cartridge containing the appropriate software. There are several pieces of software available, but most Game Boy musicians use Nanoloop or Little Sound DJ.
Nanoloop was programmed by Oliver Wittchow, a German art student. The user interface is very minimal and quite different to "normal" musical user interfaces. Little Sound DJ was programmed by Johan Kotlinski, who lives in Stockholm. Little Sound DJ is a type of four-track tracker. Most of the more technically interested Game Boy musicians use this software.
The Game Boy music scene is quite small and spread around the world, with musicians creating music in a wide range of styles. Several major signed artists have also been known to use LSDJ and Nanoloop. The music that the Game Boy can generate is a good example of a chiptune.
Some chiptune artists that use the Game Boy extensively include:
Nullsleep, Covox, Bit Shifter, Annonymouse, Bubblyfish, and USK.
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