The following pages link to Display resolution
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- Amiga (links | edit)
- Atari 5200 (links | edit)
- Compact disc (links | edit)
- Codec (links | edit)
- Fairchild Channel F (links | edit)
- Computer monitor (links | edit)
- Data compression (links | edit)
- Digital video (links | edit)
- Digital cinema (links | edit)
- Graphical user interface (links | edit)
- Game Boy Advance (links | edit)
- Game Boy Color (links | edit)
- Huffman coding (links | edit)
- Information theory (links | edit)
- Entropy (information theory) (links | edit)
- Jaggies (links | edit)
- Liquid-crystal display (links | edit)
- Lossy compression (links | edit)
- Lossless compression (links | edit)
- Maniac Mansion (links | edit)
- MPEG-1 (links | edit)
- MMIX (links | edit)
- NTSC (links | edit)
- Neo Geo (system) (links | edit)
- PlayStation (console) (links | edit)
- Quake (video game) (links | edit)
- Run-length encoding (links | edit)
- Standard-definition television (links | edit)
- Speech coding (links | edit)
- SECAM (links | edit)
- Sega Saturn (links | edit)
- Video (links | edit)
- WYSIWYG (links | edit)
- Linear predictive coding (links | edit)
- Burrows–Wheeler transform (links | edit)
- Nyquist–Shannon sampling theorem (links | edit)
- Multimeter (links | edit)
- A-law algorithm (links | edit)
- Companding (links | edit)
- Delta modulation (links | edit)
- Frame rate (links | edit)
- Μ-law algorithm (links | edit)
- Resolution (links | edit)
- Response time (technology) (links | edit)
- Range coding (links | edit)
- Image compression (links | edit)
- Entropy coding (links | edit)
- Fibonacci coding (links | edit)
- Transform coding (links | edit)