The following pages link to Non-uniform rational B-spline
External toolsShowing 50 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Bézier curve (links | edit)
- B-spline (links | edit)
- Nurbs (redirect page) (links | edit)
- Normal mapping (links | edit)
- Low poly (transclusion) (links | edit)
- STL (file format) (links | edit)
- Sketch-based modeling (links | edit)
- Talk:Squaring the circle/Archive 1 (links | edit)
- Talk:Flat Earth/Archive 4 (links | edit)
- User:Rainydey/sandbox (links | edit)
- List of computing and IT abbreviations (links | edit)
- Blender (software) (links | edit)
- Alias Systems Corporation (links | edit)
- The Fifth Element (links | edit)
- Donkey Kong 64 (links | edit)
- Point cloud (links | edit)
- Geometric primitive (links | edit)
- NURBS (redirect page) (links | edit)
- Bézier curve (links | edit)
- Vector graphics (links | edit)
- Computer-aided design (links | edit)
- ACIS (links | edit)
- Donkey Kong Country (links | edit)
- Autodesk (links | edit)
- X3D (links | edit)
- List of mathematical shapes (links | edit)
- Bézier surface (links | edit)
- Creo Parametric (links | edit)
- Autodesk 3ds Max (links | edit)
- List of curves topics (links | edit)
- Autodesk Alias (links | edit)
- Metaballs (links | edit)
- DotXSI (links | edit)
- Softimage (company) (links | edit)
- Mental Ray (links | edit)
- Industry Foundation Classes (links | edit)
- Star Wars Rogue Squadron II: Rogue Leader (links | edit)
- Boundary representation (links | edit)
- Wavefront .obj file (links | edit)
- Polygonal modeling (links | edit)
- Elan Graphics (links | edit)
- Freeform surface modelling (links | edit)
- 3D scanning (links | edit)
- JT (visualization format) (links | edit)
- List of numerical computational geometry topics (links | edit)
- Mesh generation (links | edit)
- UV mapping (links | edit)
- Wavefront Technologies (links | edit)
- Form-Z (links | edit)
- Generative Modelling Language (links | edit)
- Outline of geometry (links | edit)
- Vertex normal (links | edit)
- Autodesk Revit (links | edit)
- Digital sculpting (links | edit)
- Production of The Lord of the Rings film series (links | edit)
- Softimage 3D (links | edit)
- Seamless3d (links | edit)
- Rational motion (links | edit)
- List of 3D computer graphics software (links | edit)
- Shade 3D (links | edit)
- Isogeometric analysis (links | edit)
- Computer representation of surfaces (links | edit)
- Displacement mapping (links | edit)
- Geomagic (links | edit)
- Alembic (computer graphics) (links | edit)
- Russian Geometric Kernel (links | edit)
- Freeform surface machining (links | edit)
- MFEM (links | edit)
- Talk:Non-uniform rational B-spline (links | edit)
- Talk:B-spline (links | edit)
- Talk:Manifold/Archive 2 (links | edit)
- Talk:Wii/Archive 2 (links | edit)
- Talk:Unreal Engine/Archive 1 (links | edit)
- Talk:ACIS (links | edit)
- Talk:OpenDocument/Archive 4 (links | edit)
- Talk:Parametrization (geometry) (links | edit)
- Talk:MFEM (links | edit)
- User:Nurbis (links | edit)
- User:JMSwtlk (links | edit)
- User:Cdecoro/Mesh Simplification (links | edit)
- User:Purwar (links | edit)
- User:Zosoin/Books/cad (links | edit)
- User:FriendshipSystems/FRIENDSHIP-Framework (links | edit)
- User:Bismuti/Books/ComputationalGeometry (links | edit)
- User:Rich Farmbrough/temp153 (links | edit)
- User:Hdembinski/sandbox (links | edit)
- User:Dsmatthews/sandbox (links | edit)
- User:Lavillmm/sandbox/Special Effects of The Lord of the Rings film series (links | edit)
- User talk:KSmrq (links | edit)
- Misplaced Pages:Reference desk/Archives/Mathematics/2006 December 10 (links | edit)
- Misplaced Pages:Reference desk/Archives/Mathematics/2019 October 25 (links | edit)
- Misplaced Pages talk:WikiProject Computer science/Archive 10 (links | edit)
- File:Nurbsbasisquad2.png (links | edit)
- NURBS curve (redirect page) (links | edit)
- NURBS patch (redirect page) (links | edit)
- List of numerical analysis topics (links | edit)
- De Boor's algorithm (links | edit)
- Autodesk Alias (links | edit)
- TrueSpace (links | edit)
- Spline interpolation (links | edit)
- Houdini (software) (links | edit)
- PHIGS (links | edit)
- Subdivision surface (links | edit)
- Geri's Game (links | edit)
- Low poly (transclusion) (links | edit)
- Autodesk Softimage (links | edit)
- Steven Anson Coons (links | edit)
- NURB (redirect page) (links | edit)
- 3D scanning (links | edit)
- Rhinoceros 3D (links | edit)
- NURBS Curve (redirect page) (links | edit)
- Nurbs curve (redirect page) (links | edit)
- NURBS Surface (redirect page) (links | edit)
- Nurbs surface (redirect page) (links | edit)
- NURBS surface (redirect page) (links | edit)
- Oracle Spatial and Graph (links | edit)
- Jos Stam (links | edit)
- Shadow Madness (links | edit)
- Computer graphics (links | edit)
- Order (mathematics) (links | edit)
- ScanIP (links | edit)
- Nonuniform rational B-spline (redirect page) (links | edit)
- Digital art (links | edit)
- OpenGL Utility Library (links | edit)
- List of mathematical shapes (links | edit)
- Riven (links | edit)
- Animation:Master (links | edit)
- Spline (mathematics) (links | edit)
- List of curves (links | edit)
- TrueSpace (links | edit)
- Java OpenGL (links | edit)
- Blobitecture (links | edit)
- Freeform surface modelling (links | edit)
- Triangle mesh (links | edit)
- Interpolation (computer graphics) (links | edit)
- Java Bindings for OpenGL (links | edit)
- Rational motion (links | edit)
- Reverse engineering (links | edit)
- 3D modeling (links | edit)
- Talk:Polyhedron/Archive 1 (links | edit)
- Talk:OpenDocument/Archive 4 (links | edit)
- Talk:Catmull–Clark subdivision surface (links | edit)
- User:Kazkaskazkasako/Books/EECS (links | edit)
- User talk:Freeformer (links | edit)
- User talk:Liftarn/Archive 5 (links | edit)
- User talk:NPowerSoftware (links | edit)
- Misplaced Pages:WikiProject Spam/LinkReports/freeitsolutions.com (links | edit)
- Misplaced Pages:WikiProject Spam/COIReports/2009, Jun 15 (links | edit)
- Cobalt (CAD program) (links | edit)
- Computational human phantom (links | edit)
- T-spline (links | edit)
- Solid Modeling Solutions (links | edit)
- TeraScale (microarchitecture) (links | edit)
- Luminous Engine (links | edit)
- Power Surfacing (links | edit)
- Progressive-iterative approximation method (links | edit)
- Keyshot (links | edit)
- Plasticity (software) (links | edit)