Misplaced Pages

1992 in video games

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
(Redirected from 1992 in video gaming)

Overview of the events of 1992 in video games
List of years in video games
+...

1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.

The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis and the Super NES port of Street Fighter II, which were both also the year's highest-grossing home entertainment products.

Top-rated games

Game of the Year awards

The following titles won Game of the Year awards for 1992.

Awards Game of the Year Publisher Genre Platform Ref
Chicago Tribune Street Fighter II Capcom Fighting Super NES
Electronic Gaming Awards
Electronic Gaming Monthly (EGM)
European Computer Trade Show (ECTS)
GameFan Golden Megawards
Game Informer
Golden Joystick Awards
Gamest Awards Street Fighter II Dash (Champion Edition) Capcom Fighting Arcade (CP System)
Chicago Tribune The Legend of Zelda: A Link to the Past Nintendo Action-adventure Super NES
GameFan Golden Megawards Cybernator (Assault Suits Valken) Masaya Games Run and gun Super NES
Streets of Rage 2 Sega Beat 'em up Sega Genesis
Wonderdog JVC Musical Industries Platform Sega CD
PC Engine Fan Far East of Eden II: Manji Maru Hudson Soft Role-playing PC Engine CD-ROM²

Famitsu Platinum Hall of Fame

The following video game releases in 1992 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.

Title Developer Publisher Score (out of 40) Genre Platform
Dragon Quest V: Tenkū no Hanayome Chunsoft Enix 36 Role-playing Super Famicom
Shin Megami Tensei Atlus Atlus 36
I Love Mickey & Donald: Fushigi na Magic Box (World of Illusion) Sega AM7 Sega 36 Platformer Sega Mega CD
Street Fighter II Capcom Capcom 35 Fighting Super Famicom
Mario Paint Nintendo R&D1 Nintendo 35 Art

Financial performance

Highest-grossing arcade games

The year's highest-grossing game worldwide was Street Fighter II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine. The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.

Market Title Coin drop revenue Inflation Manufacturer Genre Ref
Japan Street Fighter II: The World Warrior Un­known Un­known Capcom Fighting
United Kingdom Street Fighter II: The World Warrior $456 million $990 million Capcom Fighting
United States Street Fighter II / Champion Edition Un­known Un­known Capcom Fighting
Worldwide Street Fighter II: The World Warrior Capcom Fighting

Japan

The following titles were the top ten highest-grossing arcade games of 1992 in Japan, according to Gamest, Game Machine and Famicom Tsūshin (Famitsu) magazines.

Rank Gamest Game Machine Famicom Tsūshin (Famitsu)
Title Type Points
1 Street Fighter II: The World Warrior Street Fighter II / Dash Software kit 7795 Street Fighter II: The World Warrior
2 Street Fighter II Dash (Champion Edition) Final Lap 2 Standard/deluxe 3821 Final Lap 2
3 Captain Commando F1 Exhaust Note Dedicated 3464 Street Fighter II Dash
4 Garō Densetsu: Shukumei no Tatakai (Fatal Fury) Tetris (Sega) Software kit 3402 F1 Exhaust Note
5 Final Lap 2 Columns Software kit 3218 Final Lap
6 Knights of the Round Super Volley '91 (Power Spikes) Software kit 3140 Coca-Cola Suzuka 8 Hours
7 Sonic Wings (Aero Fighters) Terminator 2: Judgment Day Dedicated 2937 Super Monaco GP
8 F-1 Grand Prix Clutch Hitter Software kit 2748 Driver's Eyes
9 WWF WrestleFest Garō Densetsu: Shukumei no Tatakai Software kit 2401 Tetris (Sega)
10 Hacha Mecha Fighter Super Monaco GP Standard/deluxe 2347 Virtua Racing

United States

In the United States, the following titles were the highest-grossing arcade video games of 1992.

Rank RePlay Play Meter Amusement & Music Operators Association (AMOA) AMAA
Dedicated arcade cabinet Arcade conversion kit
1 Street Fighter II / Champion Edition Street Fighter II Street Fighter II: Champion Edition WWF WrestleFest Street Fighter II: Champion Edition,
Mortal Kombat,
Neo Geo MVS,
Terminator 2: Judgment Day
2 World Heroes,
Art of Fighting,
X-Men,
Lethal Enforcers,
Mortal Kombat,
Steel Talons,
Space Lords,
Final Lap 2 / Final Lap 3,
Coca-Cola Suzuka 8 Hours,
Virtua Racing
Un­known Street Fighter II: The World Warrior,
Terminator 2: Judgment Day,
Race Drivin',
X-Men
Captain America and The Avengers,
Road Riot 4WD,
Sunset Riders,
Super High Impact
3
4
5 Suzuka 8 Hours
6 Un­known
7
8
9
10

Australia

On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Capcom's Street Fighter II: Champion Edition was the top-grossing arcade conversion kit and Konami's X-Men was the top-grossing dedicated arcade cabinet.

Best-selling home systems

Rank System(s) Manufacturer Type Generation Sales
Japan USA Europe Korea Worldwide
1 Game Boy Nintendo Handheld 8-bit 1,910,000 4,000,000 6,000,000 Un­known 11,910,000+
2 Super NES / Super Famicom Nintendo Console 16-bit 3,580,000 5,600,000 2,030,000 20,000 11,230,000+
3 Mega Drive / Genesis Sega Console 16-bit 400,000 5,100,000 2,660,000 76,000 8,236,000+
4 Nintendo Entertainment System Nintendo Console 8-bit 820,000 2,700,000 3,030,000 110,000 6,660,000+
5 IBM PC IBM Computer 3,400,000
6 Macintosh Apple Inc. Computer 2,500,000
7 Master System Sega Console 8-bit < 50,000 2,235,000 180,000 2,415,000+
8 Compaq Computer (PC) Compaq Computer 1,500,000
9 Game Gear Sega Handheld 8-bit 250,000 800,000 320,000+ (UK) Un­known 1,370,000+
10 NEC PC-88 / PC-98 NEC Computer 1,120,000 Un­known Un­known Un­known 1,120,000+

Best-selling home video games

Sonic the Hedgehog 2 and Street Fighter II each sold 5 million units worldwide in 1992, making them the year's highest-grossing entertainment products. The following home video games sold more than 1 million units worldwide in 1992.

Rank Title Platform Sales Revenue
Japan United States Europe Worldwide Nominal Inflation
1 Sonic the Hedgehog 2 Mega Drive/Genesis Un­known 2,000,000 1,750,000+ 5,000,000 $450 million $980 million
Street Fighter II Super NES 2,000,000+ 2,000,000 200,000+ 5,000,000 Un­known Un­known
3 Dragon Quest V: Tenkū no Hanayome Super Famicom 2,800,000 2,800,000+ $200 million+ $430 million+
4 Super Mario Kart Super NES 2,000,000+ < 1,000,000 2,000,000+ Un­known
Final Fantasy V Super Famicom 2,000,000+ 2,000,000+
6 The Legend of Zelda: A Link to the Past Super NES Un­known 1,000,000 Un­known 1,000,000+

The following table lists the year's top-selling home video game releases in several markets, including Europe, Japan, South Korea, and the United States.

Market Title Platform Sales Ref
Europe Sonic the Hedgehog 2 Sega Mega Drive 1,750,000+
Japan Dragon Quest V: Tenkū no Hanayome Super Famicom 2,800,000
South Korea Street Fighter II Super Comboy Un­known
United States Sonic the Hedgehog 2 Sega Genesis 2,000,000
Street Fighter II Super NES 2,000,000

Asia

In Japan and South Korea, according to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling home video game releases of 1992.

Rank Japan South Korea
Title Platform Sales Title Platform
1 Dragon Quest V: Tenkū no Hanayome Super Famicom 2,800,000 Street Fighter II Super Comboy
2 Final Fantasy V Super Famicom 2,000,000+ Final Fantasy V
3 Super Mario Kart Super Famicom 2,000,000+ Dragon Quest V
4 Street Fighter II Super Famicom 2,000,000+ Arang Jeonseol (Fatal Fury)
5 Romancing SaGa Super Famicom < 1,170,000 Ranma ½: Hard Battle
6 Super Mario Land 2: 6-tsu no Kinka Game Boy Un­known
7 Mario Paint Super Famicom
8 Dragon Ball Z: Super Saiya Densetsu Super Famicom < 730,000
9 Hoshi no Kirby (Kirby's Dream Land) Game Boy Un­known
10 Super Famista (Super Batter Up) Super Famicom

Europe

The following titles were the top three best-selling home video game releases of 1992 in Europe and the United Kingdom.

Rank Europe United Kingdom
Title Platform Sales Title Platform Sales
1 Sonic the Hedgehog 2 Mega Drive 1,750,000+ Sonic the Hedgehog 2 Mega Drive 1,000,000+
2 Road Rash II Mega Drive Un­known Street Fighter II Super NES 200,000
3 Mario Paint Super NES Un­known Amiga Un­known

In the United Kingdom, the following titles were the top-selling home video games of each month in 1992.

Month Game consoles Home computers Ref
Mega Drive Super NES Master System NES Game Boy Amiga Spectrum
January WWF WrestleMania (home computers)
February Robocod Sonic the Hedgehog Super Mario Bros. 3 Super Mario Land Grand Prix 1 Un­known
March QuackShot Asterix 1st Division Manager Un­known
April Desert Strike Un­known Project-X Un­known
May Un­known Super Kick Off John Madden Un­known
June Un­known Champions of Europe Rescue Rangers Sensible Soccer Italia '90
July Taz-Mania Un­known Wimbledon
August Olympic Gold Un­known Un­known Un­known Un­known Rainbow Islands
September Alien 3 WWF Super WrestleMania Un­known Un­known Un­known
October Street Fighter II (Super NES)
November Sonic the Hedgehog 2 (Mega Drive)
December

United States

In the United States, the following titles were the top three best-selling home video games of 1992.

Rank Title Publisher Genre Sales Platform Ref
1 Sonic the Hedgehog 2 Sega Platformer 2,000,000 Sega Genesis
Street Fighter II Capcom Fighting 2,000,000 Super NES
3 The Legend of Zelda: A Link to the Past Nintendo Action-adventure 1,000,000 Super NES

The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1992.

Month NES Super NES Sega Genesis TurboDuo Game Boy Atari Lynx Ref
June Un­known Final Fantasy II Un­known Un­known Un­known
August Yoshi Street Fighter II Evander Holyfield's Real Deal Boxing Super Mario Land Batman Returns
September Turtles in Time
October Tecmo Super Bowl Street Fighter II NHLPA Hockey '93 Cosmic Fantasy 2 Kirby's Dream Land NFL Football
November John Madden Football '93 Air Zonk Super Mario Land 2
December Sonic the Hedgehog 2 Batman Returns

The following titles were the top-selling personal computer games on the monthly PC Research charts in 1992, as reported by Electronic Games magazine.

Month MS-DOS games MS-DOS educational games Amiga Macintosh CD-ROM Ref
May Hardball III
June Aces of the Pacific Where in the World Is Carmen Sandiego?
July
August Links
September Falcon 3.0: Operation Fighting Tiger
October King's Quest VI Civilization Prince of Persia Battle Chess

Events

Hardware releases

Game releases

Video game platforms
DOS MS-DOS
GB Game Boy
GG Game Gear
Lynx Atari Lynx
Neo Neo Geo
NES Nintendo Entertainment System
PCE TurboGrafx-16 / PC Engine
SMD Mega Drive / Genesis
SMS Master System
SNES Super NES
  
  

January–March

Month Day Title Platform(s) Genre(s) Source(s)
J
A
N
U
A
R
Y
The Addams Family GB Action
The Addams Family NES Action
Art Alive! SMD Edutainment
Back to the Future Part III SMD Adventure
Beetlejuice GB Action
Big Nose the Caveman NES Action
Bucky O'Hare NES Action
Cowboy Kid NES Action
Darkwing Duck PCE Action
Die Hard NES Action
Dirty Larry: Renegade Cop Lynx Action
Heavy Nova SMD Action
Hydra Lynx Action
Lynx Casino Lynx Simulation
Mario Lemieux Hockey SMD Sports
Monster in My Pocket NES Action
Nightshade NES Action
Pinball Jam Lynx Simulation
Pit-Fighter Lynx Action
Prince of Persia GB Action
Rampart NES Adventure
Rings of Power SMD Role-playing
Sword Master NES Action-adventure
Trouble Shooter SMD Action
Wheel of Fortune Featuring Vanna White NES Game show
The Games: Winter Challenge SMD Sports
11 Super Adventure Island SNES Action
14 Super Fantasy Zone SMD Shoot 'em up
25 Dragon Ball Z: Legend of the Super Saiyan SNES Role-playing
28 Romancing SaGa SNES Role-playing
31 Football Frenzy Arcade Sports
Soul Blazer SNES Role-playing
F
E
B
R
U
A
R
Y
Adventure Island GB Action
Alisia Dragoon SMD Action
Asteroids GB Action
Boggle Plus GB Puzzle
California Games SMD Sports
F-15 Strike Eagle NES Simulation
Godzilla 2: War of the Monsters NES Action
Hudson Hawk NES Action
InfoGenius Productivity Pak: Berlitz German Translator GB Educational
M.C. Kids NES Action
Paperboy SMD Action
Q*bert GB Puzzle
Sesame Street: Countdown NES Edutainment
Super Smash TV SNES Action
Star Trek: 25th Anniversary NES Action
Star Trek: 25th Anniversary GB Action
Super Spy Hunter NES Action
Tiny Toon Adventures: Babs' Big Break GB Action
Xenon 2: Megablast SMD Shoot 'em up
14 Soccer Brawl Arcade Sports
21 Football Frenzy Neo Sports
28 Contra III: The Alien Wars SNES Action
M
A
R
C
H
The Addams Family SNES Action
Baseball Heroes Lynx Sports
Desert Strike SMD Action
Fisher-Price: Firehouse Rescue NES Edutainment
G.I. Joe: The Atlantis Factor NES Action
Ghoul School NES Action
InfoGenius Productivity Pak: Berlitz German & Japanese Translator GB Educational
Kid Chameleon SMD Action
Missile Command GB Action
PGA Tour Golf SNES Sports
Star Wars: The Empire Strikes Back NES Action
The Terminator SMD Action
Toki Lynx Action
Ultima Underworld: The Stygian Abyss DOS Role-playing
Where in Time Is Carmen Sandiego? SMD Educational
Wizards & Warriors III: Kuros: Visions of Power NES Action
13 Soccer Brawl Neo Sports
16 Mutation Nation Arcade Action
20 Shining Force SMD Role-playing
23 Last Resort Arcade Shoot 'em up
27 Arcana SNES Role-playing
Rival Turf! SNES Action

April–June

Month Day Title Platform(s) Genre(s) Source(s)
A
P
R
I
L
Crystal Mines II Lynx Action
Devilish: The Next Possession SMD Action
Double Dragon SMD Beat 'em up
Earnest Evans SMD Action
George Foreman's KO Boxing GG Sports
Hatris NES Puzzle
Hook NES Action
The Mutant Virus: Crisis in a Computer World NES Action
Paperboy 2 NES Action
Paperboy 2 GB Action
Square Deal GB Simulation
Super Skweek Lynx Action
Toxic Crusaders NES Action
Wizardry II: The Knight of Diamonds NES Role-playing
5 Aerobiz SNES Simulation
15 Baseball Stars 2 Arcade Sports
17 Mutation Nation Neo Action
24 Last Resort Neo Shoot 'em up
27 Kirby's Dream Land GB Action
28 Baseball Stars 2 Neo Sports
30 Ninja Commando Arcade Shoot 'em up
M
A
Y
Ballistix PCE Sports
NBA All-Star Challenge 2 GB Sports
Night Creatures PCE Action
Rampart Lynx Action
Roundball: 2 on 2 Challenge NES Sports
Super Battletank SNES Simulation
Turn and Burn: The F-14 Dogfight Simulator GB Action
5 Wolfenstein 3D DOS First-person shooter
25 King of the Monsters 2 Arcade Fighting
29 Ninja Commando Neo Shoot 'em up
J
U
N
E
Ferrari Grand Prix Challenge NES Sports
High Stakes Gambling GB Simulation
Indiana Jones and the Fate of Atlantis DOS Graphic adventure
15 Andro Dunos Arcade Shoot 'em up
19 King of the Monsters 2 Neo Fighting

July–September

October–December

See also

References

  1. ^ Carter, Chip; Carter, Jonathan (December 25, 1992). "The Best of '92 That Kept You Playing and Playing..." Chicago Tribune. Tribune Media Services. Retrieved September 15, 2021.
  2. "The 1993 Electronic Gaming Awards: Here are Your Votes for the Year's Best Games". Electronic Games. Vol. 1, no. 7 (April 1993). March 16, 1993. pp. 38–9.
  3. "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly. 1993. pp. 13–24.
  4. "News: And the Winner is..." (PDF). Computer and Video Games. No. 139 (June 1993). May 15, 1993. p. 14.
  5. ^ "Golden Megawards: GameFan's Best of 1992". GameFan. Vol. 1, no. 3. January 1993. pp. 70–1.
  6. "25 Years Of Game Informer's GOTY Awards". Game Informer. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  7. "12 hot facts about the Golden Joystick Awards". GamesRadar. Future plc. September 14, 2009. Retrieved August 26, 2015.
  8. "12 facts about the Golden Joysticks". Computer and Video Games. ComputerAndVideoGames.com. September 14, 2009. Archived from the original on May 13, 2012. Retrieved February 3, 2012.
  9. "第6回ゲーメスト大賞" [6th Gamest Awards]. Gamest (in Japanese). Vol. 84 (February 1993). December 28, 1992. pp. 8–28. alternate url
  10. "Best 5". PC Engine Fan (in Japanese) (PC Engine All Catalog '92: PC Engine Fan Appendix): 146–7. August 1992.
  11. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  12. ^ "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). June 17, 1993. pp. 14-35 (18-21).
  13. Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 42. ISBN 978-0-679-75282-0. But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
  14. ^ "第6回ゲーメスト大賞 〜 インカム部門" [6th Gamest Awards – Income Category]. Gamest (in Japanese). Vol. 84 (February 1993). December 28, 1992. pp. 8–28 (27). alternate url
  15. ^ "Overseas Readers Column: "SF II", "Exhaust Note" Top Videos '92" (PDF). Game Machine (in Japanese). No. 441. Amusement Press, Inc. January 1–15, 1993. p. 36.
  16. ^ "Count Down Hot 100: Hot 10!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 83.
  17. ^ "The Bottom Line". RePlay. Vol. 18, no. 4. January 1993. pp. 32, 34.
  18. ^ "1992". Play Meter. Vol. 20, no. 13. December 1994. p. 88.
  19. "Coin Machine: AMOA JB Award Nominees Announced" (PDF). Cash Box. August 29, 1992. p. 29.
  20. "Game Awards". RePlay. Vol. 18, no. 1. October 1992. p. 61.
  21. "Banquet Hoedown! Game Awards". RePlay. Vol. 18, no. 2. November 1992. pp. 78–80.
  22. "ACME '93: Play Meter, AAMA present awards". Play Meter. Vol. 19, no. 5. April 1993. pp. 74–6.
  23. "Test Reports". Leisure Line. Australia: Leisure & Allied Industries. June 1992. p. 34.
  24. ^ 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1–17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  25. ^ McNary, Dave (January 8, 1993). "Nintendo announces record 1992 sales". United Press International (UPI). Retrieved December 15, 2021.
  26. Sheff, David (1993). "Borders". Game Over. New York: Random House. pp. 416–7. ISBN 0-679-40469-4.
  27. ^ Kent, Steven L. (2001). "The War". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Three Rivers Press. p. 449. ISBN 0-7615-3643-4.
  28. ^ "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
  29. ^ 게임월드 [Game World] (in Korean). 1994.
  30. ^ "Compaq plan". Computerworld. IDG Enterprise. February 15, 1993. p. 7. ISSN 0010-4841.
  31. Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Retrieved November 27, 2021.
  32. ^ "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. p. 125. Master   GameGear
    1992   0.0   0.8
  33. "Market size and market shares". Video Games: A Report on the Supply of Video Games in the UK. United Kingdom: Monopolies and Mergers Commission (MMC), H.M. Stationery Office. April 1995. pp. 66 to 68. ISBN 978-0-10-127812-6.
  34. Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. p. 83. ISBN 978-0-19-028398-8.
  35. "Japan". U.S. Industrial Outlook. U.S. Department of Commerce, Bureau of Industrial Economics. 1994. p. 26-19.
  36. ^ Williams, Jeffrey (1998). "Chapter 4: The New Artisans". Renewable Advantage: Crafting Strategy Through Economic Time. Simon and Schuster. p. 78. ISBN 978-0-684-83369-9. Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days.
  37. ^ Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38. The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
  38. ^ Lewis, Peter H. (August 1, 1993). "Sound Bytes: A Man With Many Ideas for Addicting Americans". The New York Times. Archived from the original on February 14, 2011. Retrieved February 13, 2021. Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property.
  39. ^ "Video Hits: 1992's top video-game sellers". Business Week. No. 3335–3338. McGraw-Hill. 1993. p. 6. 1992's top video-game sellers
    Rank   Company/Game   Millions sold
    1   Sega / Sonic The Hedgehog 2   2.0
    2   Capcom / Street Fighter II   1.0
    3   Nintendo / The Legend of Zelda   1.0
    Data: Company Reports
  40. ^ "Sonic: A brief history". MegaTech. No. 26 (February 1994). United Kingdom: Maverick Magazines. January 20, 1994. p. 24.
  41. ^ "Video game sales scale greater heights". Screen Digest. Screen Digest Limited: 271. 1992. Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
  42. ^ "Big in Japan! Sega grab Capcom licenses" (PDF). Sega Force. No. 13 (January 1993). December 10, 1992. pp. 10–11 (11).
  43. ^ "Super Savings!". N-Force. No. 10 (April 1993). Europress. March 1993. p. 12.
  44. ^ "News Digest: People on the Move". RePlay. Vol. 19, no. 4. January 1994. p. 22.
  45. ^ "Can Mega Drive Street Fighter 2 Live Up To All The Hype?" (PDF). Mega. No. 10 (July 1993). June 17, 1993. p. 22.
  46. ^ "International Outlook". Electronic Gaming Monthly. No. 53. EGM Media, LLC. December 1993. p. 100. DQ5 (the only SFC game in the series) sold close to 3 million last year.
  47. ^ "ドラクエ9、シリーズ最高415万本出荷". Oricon News (in Japanese). Oricon. December 21, 2009. Retrieved February 13, 2021.
  48. "International Outlook". Electronic Gaming Monthly. No. 53. EGM Media, LLC. December 1993. p. 100. DQ5 (the only SFC game in the series) sold close to 3 million last year.
  49. Sheff, David (1994) . "Inside the Mother Brain" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 81. ISBN 978-0-307-80074-9. Archived from the original (PDF) on January 2, 2021. Retrieved November 4, 2021. The "Dragon Quest" sequels grossed several hundred million dollars apiece.
  50. ^ "Count Down Hot 100: Worldwide!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 89.
  51. ^ "Famicom Journal Weekly Top 30 and Others: Count Down Hot 100". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. pp. 77–92.
  52. ^ "Dragon Quest V: Inside Japan's Favourite Game". Super Play. No. 3 (January 1993). December 3, 1992. pp. 60–1.
  53. Haul, Monty (April 1993). "Overseas ProSpects – Final Fantasy V". GamePro. No. 45. San Mateo, CA: GamePro Publishing. pp. 139–140. ISSN 1042-8658. OCLC 19231826.
  54. "February 2, 2004 – February 4, 2004" (PDF). Square Enix. Archived from the original (PDF) on February 13, 2012. Retrieved December 13, 2008.
  55. "Dragon Ball Video Game Data". Dragon Ball 30th Anniversary: Super History Book. Shueisha. 2016. p. 216. ISBN 978-4-08-792505-0.
  56. Whitfield, Martin (December 11, 1992). "Dearest Santa: video games, not records – Sonic the Hedgehog and his friends have ousted pop music". The Independent. Archived from the original on May 1, 2022. Retrieved September 15, 2021.
  57. "CVG Charts". Computer and Video Games. No. 124 (March 1992). February 15, 1992. pp. 73–5.
  58. "Top 10 Charts". Mean Machines. No. 19 (April 1992). March 28, 1992. pp. 94–5.
  59. "Amiga Power Gallup Charts: Amiga Top 100". Amiga Power. No. 12 (April 1992). March 26, 1992. p. 16.
  60. "Top 10 Charts". Mean Machines. No. 20 (May 1992). April 28, 1992. pp. 64–5.
  61. ^ "Feature: When did you get yours?" (PDF). Mega. No. 3. December 1992. pp. 16-20 (19-20).
  62. "Amiga Power Gallup Charts: Amiga Top 100". Amiga Power. No. 13. May 1992. p. 53.
  63. "Top 10 Charts". Mean Machines. No. 21 (June 1992). May 28, 1992. pp. 60–1.
  64. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 14 (June 1992). May 28, 1992. p. 16.
  65. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 15 (July 1992). June 25, 1992. p. 16.
  66. "Top 10 Charts". Mean Machines. No. 22 (July 1992). June 27, 1992. pp. 60–1.
  67. "Top 10 Charts". Mean Machines. No. 23 (August 1992). July 22, 1992. pp. 112–3.
  68. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 16 (August 1992). July 25, 1992. p. 16.
  69. "Charts". Your Sinclair. No. 80. August 1992. p. 11.
  70. "Top 10 Charts". Mean Machines. No. 24 (September 1992). August 27, 1992. pp. 60–1.
  71. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 17 (September 1992). August 27, 1992. p. 16.
  72. "Charts". Your Sinclair. No. 81. September 1992. p. 11.
  73. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 18 (October 1992). September 17, 1992. p. 16.
  74. "Charts". Your Sinclair. No. 82. October 1992. p. 10.
  75. "Charts Would Be a Fine Thing!". Super Play. No. 1 (November 1992). October 1, 1992. p. 17.
  76. "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power. No. 19 (November 1992). October 22, 1992. p. 16.
  77. "Charts". Your Sinclair. No. 83. November 1992. p. 11.
  78. ^ "Charts Across the World". Super Play. No. 2 (December 1992). November 1992. p. 25.
  79. "Official Gallup UK Mega Drive Sales Chart" (PDF). Mega. No. 6 (March 1993). February 18, 1993. p. 12.
  80. "Charts: All Formats Top Ten (Data supplied by Virgin Game Centre)". Digitiser. January 10, 1993. Retrieved March 10, 2021.
  81. Cundy, Matt (December 25, 2007). "Every Christmas Top 10 from the last 20 years". GamesRadar. p. 10. Retrieved March 9, 2021.
  82. Gregory, Mark, ed. (December 18, 1992). "Christmas Top Ten". Mega Guide. pp. 2–3.
  83. "U.S.A. Top 10". Famitsu (in Japanese). June 12, 1992. p. 17.
  84. "EGM Top Ten". Electronic Gaming Monthly. No. 39. October 1992. pp. 44–45.
  85. "EGM Top Ten". Electronic Gaming Monthly. No. 40. November 1992. pp. 40–41.
  86. "EGM Top Ten". Electronic Gaming Monthly. No. 41. December 1992. p. 48.
  87. "Charts Across the World". Super Play. No. 3 (January 1993). December 3, 1992. p. 27.
  88. "EGM Top Ten". Electronic Gaming Monthly. No. 42. January 1993. p. 46.
  89. "EGM Top Ten". Electronic Gaming Monthly. No. 43. February 1993. p. 38.
  90. "Top Selling PC Games for May 1992". Electronic Games. Vol. 1, no. 1 (October 1992). September 1992. p. 14.
  91. "Top Selling PC Games, June 1992". Electronic Games. Vol. 1, no. 2 (November 1992). October 13, 1992. p. 14.
  92. "Top Selling PC Games for July, 1992". Electronic Games. Vol. 1, no. 3 (December 1992). November 10, 1992. p. 18.
  93. "Top PC Games: Aug. '92". Electronic Games. Vol. 1, no. 4 (January 1993). December 10, 1992. p. 17.
  94. "Top Selling PC Games: Sept. 1992". Electronic Games. Vol. 1, no. 5 (February 1993). January 12, 1993. p. 18.
  95. "Top-Selling PC Games". Electronic Games. Vol. 1, no. 6 (March 1993). February 9, 1993. p. 16.
  96. "Honors". Star Tribune. Minneapolis. May 25, 1992. p. 32 – via Newspapers.com.
  97. "Public offerings". Star Tribune. Minneapolis. July 2, 1992. p. 32 – via Newspapers.com.
  98. ^ Ronald, William (October 22, 1992). "Video chain zaps into market". Southtown Star. Tinley Park, Illinois. p. 31 – via Newspapers.com.
  99. "Business forum". Star Tribune. Minneapolis. August 17, 1992. p. 31 – via Newspapers.com.
  100. ^ "All Game Boy Games" (PDF). Nintendo. Archived from the original (PDF) on March 4, 2016.
  101. ^ "January 1992 Software Calendar" (PDF). Electronic Gaming Monthly. January 1992. pp. 32–33.
  102. ^ "All NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
  103. "Hudson Game Navi: 高橋名人の大冒険島". Archived from the original on May 5, 2004. Retrieved August 28, 2020.
  104. "スーパーファンタジーゾーン バーチャルコンソール". Retrieved September 16, 2020.
  105. ラインナップ ドラゴンボール ゲームポータルサイト バンダイナムコエンターテインメント公式サイト. Bandai Namco Entertainment (in Japanese). Retrieved February 13, 2017.
  106. ロマンシング サ・ガ. Square Enix (in Japanese). Archived from the original on January 6, 2020. Retrieved July 4, 2020.
  107. ^ "Title Catalogue - NEOGEO MUSEUM". SNK Playmore. Archived from the original on August 28, 2018. Retrieved July 22, 2019.
  108. "ソウルブレイダー". Square Enix. Retrieved August 28, 2020.
  109. ^ "February 1992 Software Calendar" (PDF). Electronic Gaming Monthly. February 1992. pp. 32–33.
  110. "GamePro #31 pg. 38". Sega Retro. February 1994. Retrieved February 14, 2016.
  111. Rignall, Julian; Leadbetter, Richard (February 1992). "Mega Drive Review: Xenon II: Megablast". Mean Machines. pp. 48–50.
  112. Tatsuya Saijyou; Yasufumi Sakuma (2019). Noboru Honda; Takeshi Matsumoto; Daisuke Yoshihara; Daisuke Kihara (eds.). The History of Contra. Konami. p. 14. (Digital book included with Contra Anniversary Collection)
  113. ^ "March 1992 Software Calendar" (PDF). Electronic Gaming Monthly. March 1992. pp. 34–35.
  114. "An Interview With Looking Glass Technologies". Game Bytes. 1992. Archived from the original on April 19, 2013. Retrieved February 15, 2009.
  115. "シャイニング・フォース ~神々の遺産~". Sega. Retrieved August 28, 2020.
  116. "カードマスター リムサリアの封印/ARCANA". HAL Laboratory. Retrieved August 31, 2020.
  117. "ラッシング・ビート". Jaleco. Archived from the original on February 18, 2013. Retrieved September 1, 2020.
  118. ^ "April 1992 Software Calendar" (PDF). Electronic Gaming Monthly. April 1992. pp. 34–35.
  119. "星のカービィ". Nintendo. Retrieved August 31, 2020.
  120. ^ "May 1992 Software Calendar" (PDF). Electronic Gaming Monthly. May 1992. pp. 34–35.
  121. Kushner, David (2004). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House. pp. 113–117. ISBN 978-0-8129-7215-3.
  122. "20th Anniversary". LucasArts Entertainment Company LLC. Archived from the original on June 23, 2006.
  123. "餓狼伝説 〜新たなる闘い〜 まとめ [アーケード] / ファミ通.com". Famitsu.com. February 22, 2014. Retrieved March 11, 2016.
  124. "The Arcade Flyer Archive - Video Game Flyers: Fatal Fury 2 - "The Sultans of Slugs" Battle Royale, SNK / SNK Playmore Corp". Flyers.arcade-museum.com. January 5, 2004. Retrieved March 11, 2016.
History of video games
Chronology of video games
Early history
1970s
1980s
1990s
2000s
2010s
2020s
Video game history by platform
By platform
By console generation
Video game genres
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Video games by country
Africa
Americas
Asia
Europe
Oceania
Categories: