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Staunton Gambit

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(Redirected from Dutch, Staunton gambit) Chess opening Chess opening
Staunton Gambit
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8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rooka7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawng7 black pawnh7 black pawnf5 black pawnd4 white pawne4 white pawna2 white pawnb2 white pawnc2 white pawnf2 white pawng2 white pawnh2 white pawna1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook8
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Moves1.d4 f5 2.e4
ECOA82–A83
Named afterHoward Staunton
ParentDutch Defence

The Staunton Gambit is a chess opening characterised by the moves:

1. d4 f5 (the Dutch Defence)
2. e4!?

White sacrifices a pawn for quick development, with the idea of launching an attack against Black's kingside, which has been somewhat weakened by 1...f5. Black can decline the gambit with 2...d6, transposing to the Balogh Defence, but accepting the pawn with 2...fxe4 is considered stronger.

Although the Staunton Gambit was once a feared weapon for White, it is rarely played today, since theory has shown how to neutralise it, and White scores only about 50 percent.

The ECO codes for Staunton Gambit are A82 and A83.

This article uses algebraic notation to describe chess moves.

Gambit accepted

After 2...fxe4, play usually proceeds 3.Nc3 Nf6.

Main line: 4.Bg5

The main line runs 4.Bg5, first played by Howard Staunton against Bernhard Horwitz in London, 1846.

After 4.Bg5, a common trap is 4...d5? 5.Bxf6 exf6 6.Qh5+ g6 7.Qxd5 Qxd5 8.Nxd5 when White has regained his pawn, and since his knight is attacking the pawns on both c7 and f6, will come out a pawn ahead. Instead, Black usually tries to develop quickly and fortify his kingside, giving back the pawn if necessary, with 4...Nc6 5.d5 (White can regain the pawn with 5.Bxf6 exf6 6.Nxe4, but after 6...Qe7, White has no good way to defend the knight. Everything except for 7.Qe2 allows ...d5 or ...f5, winning a piece, while after the forcing 7.Qe2 Nxd4 8.Qd3 d5 9.Qxd4 Qxe4+ 10.Qxe4 dxe4, Black has an extra pawn and the two bishops for no compensation, and should win with best play.) Ne5 6.Qd4 Nf7, while 6.Qe2 is a modern alternative.

4.f3

White can also try 4.f3 in the style of the Blackmar–Diemer Gambit, whereupon White gets good compensation after 4...exf3. So Black generally plays 4...d5! 5.fxe4 dxe4. Black can also try 4...e3, returning the pawn in order to hinder White's development.

4.g4?!

4.g4?! (the Bayonet Attack or Tartakower Variation) fails to provide enough compensation after 4...h6!

See also

References

  1. Howard Staunton vs. Bernhard Horwitz, London 1846 Chessgames.com

External links

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