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Game mechanics and design, procedural content generation
Joris Dormans is an assistant professor at the Leiden University Centre for the Arts in Society: and author on game development. He is the co-founder of Ludomotion and game design tool Machinations and is best known for his research in procedural content generation, formal tools and methods to design game mechanics.
Dormans began his career as a freelancer game designer in 2004. In 2012, he co-founded indie game studio Ludomotion, where to date he serves as Game Director. In 2018, he was one of the co-founders of Machinations, a browser-based platform to simulate game systems.
Selected publications
Dormans, Joris (2010-06-18). "Adventures in level design". Proceedings of the 2010 Workshop on Procedural Content Generation in Games. PCGames '10. Monterey, California: Association for Computing Machinery. pp. 1–8. doi:10.1145/1814256.1814257. ISBN978-1-4503-0023-0. S2CID207179808.
Dormans, Joris; Bakkes, Sander (September 2011). "Generating Missions and Spaces for Adaptable Play Experiences". IEEE Transactions on Computational Intelligence and AI in Games. 3 (3): 216–228. doi:10.1109/TCIAIG.2011.2149523. ISSN1943-0698. S2CID16064762.
Dormans, Joris (2011-06-28). "Level design as model transformation". Proceedings of the 2nd International Workshop on Procedural Content Generation in Games. PCGames '11. Bordeaux, France: Association for Computing Machinery. pp. 1–8. doi:10.1145/2000919.2000921. ISBN978-1-4503-0872-4. S2CID18119686.