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Galway was the first musician to get published with sampled sounds on the Commodore, with the theme for the Arkanoid conversion. When asked about how he did it, he answered:
I figured out how samples were played by hacking into someone else's code ... OK, I admit it ... It was a drum synthesizer package called Digidrums, actually, so you could still say I was the first to include samples in a piece of music. ... Never would I claim to have invented that technique, I just got it published first. In fact, I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime – which is the flatulence stuff that shipped in Arkanoid. ... After the project was in the shops I gained access to some real drum samples, and I slid those into my own custom version of the tune. The one that's in the shops is kind of a collage of farts & burps, don't you think?... Later I was able to acquire some proper drum samples and by Game Over it got quite sophisticated.
Galway was appointed as Audio Director at Origin Systems in 1990. He worked at Digital Anvil from 1996.
Galway's most recent post was working as Audio Director for Cloud Imperium Games on their upcoming PC game Star Citizen, created by Chris Roberts of Wing Commander. Star Citizen was expected to release Q1 2015. Galway has since left this post.
Ocean Loader 1 & 2 (The two different songs were used in several games released by Ocean, playing during the loading sequence of the game. Ocean Loaders 3 to 5 were composed by Peter Clarke and Jonathan Dunn; Ocean, 1985)