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American video game designer, professor, ethicist (born 1963)
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Cranford, Michael (1993). "Election and Ethnicity: Paul's View of Israel in Romans 9.1-13". Journal for the Study of the New Testament. 15 (50). England: University of Sheffield: 27–41. doi:10.1177/0142064X9301505003. S2CID146177953.
Cranford, Michael (1994). "The Possibility of Perfect Obedience: Paul and an Implied Premise in Galatians 3:10 and 5:3". Novum Testamentum. 36 (3). Netherlands: E.J. Brill Publishers: 242–258. doi:10.1163/156853694X00111.
Cranford, Michael (1995). "Abraham in Romans 4: The Father of All Who Believe". New Testament Studies. 41 (41). Cambridge University Press: 71–88. doi:10.1017/S0028688500022955. S2CID171050684.
Cranford, Michael (1996). "The Social Trajectory of Virtual Reality: Substantive Ethics in a World Without Constraints". Technology in Society. 18 (18): 79–92. doi:10.1016/0160-791X(95)00023-K.
Cranford, Michael (December 1998). "Drug Testing and the Right to Privacy: Arguing the Ethics of Workplace Drug Testing". Journal of Business Ethics. 17 (16): 1805–1815. doi:10.1023/A:1005742923601. S2CID142747864. Reprinted in Beauchamp & Bowie, ed. (2001). Ethical Theory and Business (6th & 7th ed.). New Jersey: Prentice Hall. pp. 294–302.
Cranford, Michael (2007). Laura P. Hartman; Joe DesJardines (eds.). "Drug Testing and the Obligation to Prevent Harm". Business Ethics: Decision-Making for Personal Integrity and Social Responsibility. Boston: McGraw Hill: 301–307.