Misplaced Pages

Philip Reed (game designer)

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
(Redirected from Philip J. Reed)
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
This article may require cleanup to meet Misplaced Pages's quality standards. The specific problem is: This article has incorrectly combined two different people, a living game designer and a writer who died in 2022. Please help improve this article if you can. (February 2023) (Learn how and when to remove this message)
This biography of a living person relies too much on references to primary sources. Please help by adding secondary or tertiary sources. Contentious material about living persons that is unsourced or poorly sourced must be removed immediately, especially if potentially libelous or harmful.
Find sources: "Philip Reed" game designer – news · newspapers · books · scholar · JSTOR (February 2023) (Learn how and when to remove this message)
This biography of a living person needs additional citations for verification. Please help by adding reliable sources. Contentious material about living persons that is unsourced or poorly sourced must be removed immediately from the article and its talk page, especially if potentially libelous.
Find sources: "Philip Reed" game designer – news · newspapers · books · scholar · JSTOR (February 2023) (Learn how and when to remove this message)
(Learn how and when to remove this message)
American role-playing game designer
Philip J. Reed
NationalityAmerican
OccupationGame designer

Philip J. Reed is a role-playing game game designer and Chief Operating Officer for Steve Jackson Games.

Career

Philip J. Reed has worked in the RPG industry since 1995 for West End Games, Privateer Press, Atlas Games, and Steve Jackson Games. Reed began an independent blog in 2002, posting reviews or short articles about games. In September 2002, Reed released the PDF 101 Spellbooks (2002) for the d20 system. Reed sold his first PDFs from his website under the Spider Bite Games imprint. In 2003, Reed and artist Christopher Shy created Ronin Arts. The company 54°40' Orphyte sold the rights to Pacesetter Ltd's game Star Ace to Reed, for which he created a website in 2003 publish a d20 version of it, but the website lasted only a year. In 2004, Reed left Steve Jackson Games to work on Ronin Arts full-time. In 2006, Reed released the ePublishing 101 PDF series. Michael Hammes and Reed wrote 4c System (2007) as a retro-clone to the Marvel Super Heroes role-playing game system from TSR. Reed went back to work at Steve Jackson Games in 2007, becoming its COO in 2008.

References

  1. "Secrets of RPG Success: Interview with Phil Reed".
  2. Reed, Philip J. (2007). "BattleTech". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 24–27. ISBN 978-1-932442-96-0.
  3. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.

External links

Stub icon

This biographical article relating to a role-playing game designer is a stub. You can help Misplaced Pages by expanding it.

Categories: