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Tadashi Sugiyama

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Japanese video game designer (born 1959)
Tadashi Sugiyama
杉山 直
Born (1959-04-15) April 15, 1959 (age 65)
Kyoto, Japan
Occupation(s)Video game designer, producer
Years active1983–present
EmployerNintendo
TitleManager at Nintendo EAD (2003–2015)

Tadashi Sugiyama (杉山 直, Sugiyama Tadashi, born April 15, 1959) is a Japanese video game designer and producer who works for Nintendo. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including Mario series creator Shigeru Miyamoto and former president Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climber. Sugiyama went on to co-direct Zelda II: The Adventure of Link. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.

Works

Year Title Position
1983 Baseball Graphic designer
1984 Ice Climber
Clu Clu Land Game designer
1987 Zelda II: The Adventure of Link Director
Yume Kōjō: Doki Doki Panic Character designer
1988 Super Mario Bros. 2
1990 Pilotwings Director
1992 Super Mario Kart
1993 Super Mario All-Stars Assistant director
1996 Mario Kart 64 Art director
1998 F-Zero X Director
2000 F-Zero X Expansion Kit
2001 Mario Kart: Super Circuit Supervisor
Luigi's Mansion Design director
2002 The Legend of Zelda: The Wind Waker Supervisor
2003 F-Zero GX Special thanks
Mario Kart: Double Dash Producer
2007 Wii Fit
2009 Wii Fit Plus
2011 Steel Diver
Star Fox 64 3D
2013 Wii Fit U
2014 Steel Diver: Sub Wars
2016 Star Fox Zero
Star Fox Guard
Tank Troopers

Interviews

References

  1. "Developer Interview, Volume 4". Nintendo. Retrieved May 1, 2021.
  2. Nintendo Power #244 Wii Fit Plus Feature
  3. "Baseball for NES (1983)". MobyGames. Retrieved 2022-03-06.
  4. "Iwata Asks: Updating the Graphics". Retrieved 2022-12-13.
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